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Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9071808" data-attributes="member: 82106"><p>OK, but in an actual RPG how do you separate these? Lets take hit points, they are obviously important in a 'game' sense, you will make decisions based on how many your character has available, and they obviously are important in gauging whether you are winning or losing. They're also inexorably tied to narrative factors. The water I just fell into is icy cold, I start taking damage. This follows from the description of the environment I'm in (IE arctic winter). Now, you can call ALL of this 'game state' but then is the geographic layout of the campaign world also game state? Is the fact that you are employed by the King of Gotland (and thus found in this inclement clime) game state? I mean, pretty soon everything is game state, even the story of how you got here! That's fine, but now its just a meaningless label because it refers to everything. </p><p></p><p>I mean, even the most trivially weighty 'color' in the game could turn out to be game state by the above argument, as maybe its significant to an orc that your tabard is blue and gold instead of red and white, something you never even bothered to establish! </p><p></p><p>The two things are inextricably intermingled in any meaningful RPG, even classic DC play in many cases.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9071808, member: 82106"] OK, but in an actual RPG how do you separate these? Lets take hit points, they are obviously important in a 'game' sense, you will make decisions based on how many your character has available, and they obviously are important in gauging whether you are winning or losing. They're also inexorably tied to narrative factors. The water I just fell into is icy cold, I start taking damage. This follows from the description of the environment I'm in (IE arctic winter). Now, you can call ALL of this 'game state' but then is the geographic layout of the campaign world also game state? Is the fact that you are employed by the King of Gotland (and thus found in this inclement clime) game state? I mean, pretty soon everything is game state, even the story of how you got here! That's fine, but now its just a meaningless label because it refers to everything. I mean, even the most trivially weighty 'color' in the game could turn out to be game state by the above argument, as maybe its significant to an orc that your tabard is blue and gold instead of red and white, something you never even bothered to establish! The two things are inextricably intermingled in any meaningful RPG, even classic DC play in many cases. [/QUOTE]
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