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Dealing with stupidly high rolls.
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<blockquote data-quote="Warmaster Horus" data-source="post: 7382698" data-attributes="member: 6785438"><p>I have no problem with it. In my stealth model a direct line of sight breaks the ability to hide (ie, you can't hide in the open) so it matters not if there's a stupidly high Stealth roll if there's nothing to hide behind. If there is something to hide behind and the character is just that good, then CELEBRATE it.</p><p></p><p>As others have said, you as the DM get to establish what is possible with an attribute check, when to call for one and what DC to set for it. Nothing keeps you from deciding that an attribute check will be unsuccessful no matter what but still allow one to be rolled and simply stating, "That doesn't work." to keep players from discerning the bounds of possibility in some cases.</p><p></p><p>However there is nothing wrong or broken about a character having a very high bonus to a given skill. D&D is not an exercise in mediocrity, it's one in heroic exceptionalism. So let them have that. With this in mind you may want to adjust some monsters to have better abilities to pose credible foils for your hyper-capable players. One of my favorite sounds while DMing is a player complaining that, "...that's not how <that creature> works!". Guess this version of that monster didn't read the MM, Sunshine.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7382698, member: 6785438"] I have no problem with it. In my stealth model a direct line of sight breaks the ability to hide (ie, you can't hide in the open) so it matters not if there's a stupidly high Stealth roll if there's nothing to hide behind. If there is something to hide behind and the character is just that good, then CELEBRATE it. As others have said, you as the DM get to establish what is possible with an attribute check, when to call for one and what DC to set for it. Nothing keeps you from deciding that an attribute check will be unsuccessful no matter what but still allow one to be rolled and simply stating, "That doesn't work." to keep players from discerning the bounds of possibility in some cases. However there is nothing wrong or broken about a character having a very high bonus to a given skill. D&D is not an exercise in mediocrity, it's one in heroic exceptionalism. So let them have that. With this in mind you may want to adjust some monsters to have better abilities to pose credible foils for your hyper-capable players. One of my favorite sounds while DMing is a player complaining that, "...that's not how <that creature> works!". Guess this version of that monster didn't read the MM, Sunshine. [/QUOTE]
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