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Dealing with UMD
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<blockquote data-quote="HoboGod" data-source="post: 5680295" data-attributes="member: 90920"><p>UMD is only trouble in the hands of somebody who uses it for some big-bang trump card. Yes, the low rogue who uses their all their gold to buy a few scrolls of a high level spell can seriously ruin the danger and excitement of your "final" encounters. But, that same rogue is running around with sub par magic items and other equipment that makes the denizens a much greater drain on the party because the rogue can barely contribute. And if the rogue uses those trump cards foolishly to where they run out, the rogue loses any effectiveness entirely. At which point, you as a DM have three choices: 1. let the party suffer and most likely die because your encounters where designed for a fully contributing party, 2. scale down the monsters and permanently slow the pace of the game, or 3. integrate some Deus ex Machina that helps the rogue into appropriate level magic items and hope he doesn't repeat the same mistake down the road.</p><p></p><p>However, UMD when used to allow a PC to fill an emergency niche is a wonderful thing! The party is hurt and needs a secondary healer? A cheap cure light wounds scroll does the trick. A pack of blink dogs have made all but the wizard of any real use? Not if that wand of magic missile has a few charges left in it.</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5680295, member: 90920"] UMD is only trouble in the hands of somebody who uses it for some big-bang trump card. Yes, the low rogue who uses their all their gold to buy a few scrolls of a high level spell can seriously ruin the danger and excitement of your "final" encounters. But, that same rogue is running around with sub par magic items and other equipment that makes the denizens a much greater drain on the party because the rogue can barely contribute. And if the rogue uses those trump cards foolishly to where they run out, the rogue loses any effectiveness entirely. At which point, you as a DM have three choices: 1. let the party suffer and most likely die because your encounters where designed for a fully contributing party, 2. scale down the monsters and permanently slow the pace of the game, or 3. integrate some Deus ex Machina that helps the rogue into appropriate level magic items and hope he doesn't repeat the same mistake down the road. However, UMD when used to allow a PC to fill an emergency niche is a wonderful thing! The party is hurt and needs a secondary healer? A cheap cure light wounds scroll does the trick. A pack of blink dogs have made all but the wizard of any real use? Not if that wand of magic missile has a few charges left in it. [/QUOTE]
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