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<blockquote data-quote="Ahnehnois" data-source="post: 5758778" data-attributes="member: 17106"><p>Before mechanics, consider the basics:</p><p></p><p><strong>What's the goal of D&D?</strong></p><p></p><p>*Cooperatively telling fantasy adventure stories</p><p>*Providing an engaging and dynamic "game" element through the rules</p><p>*Having fun</p><p></p><p>The rules should serve these goals (or whatever goals a broader consensus produces). Anything that doesn't support the goals should be omitted.</p><p></p><p><strong>How is an rpg developed?</strong></p><p></p><p>Cooperatively. Any attempt to develop D&D behind closed doors with focus groups under NDAs is doomed to failure. D&D rules are not corporate secrets. Any game claiming to be D&D, regardless of its own merits, is doomed to failure if not subject to large-scale interactive playtesting and not released under some version of the OGL. That's the standard, and now that that bell has been rung it can't be unrung.</p><p></p><p><strong>Who is D&D for?</strong></p><p></p><p>D&D is for a variety of people from all walks of life who look for all sorts of things from a game. It is also for a variety of people who have never thought about any kind of rpg. Any attempt to target the game towards a specific (WoW-oriented) demographic is bound to lose many others. D&D is a game for everyone. Write something flexible, with simple basics and optional add-ons, and which covers a wide variety of possible gaming styles. Write a game for everyone.</p><p></p><p>Easier said than done (or I would have done it already), but that's the bar.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5758778, member: 17106"] Before mechanics, consider the basics: [B]What's the goal of D&D?[/B] *Cooperatively telling fantasy adventure stories *Providing an engaging and dynamic "game" element through the rules *Having fun The rules should serve these goals (or whatever goals a broader consensus produces). Anything that doesn't support the goals should be omitted. [B]How is an rpg developed?[/B] Cooperatively. Any attempt to develop D&D behind closed doors with focus groups under NDAs is doomed to failure. D&D rules are not corporate secrets. Any game claiming to be D&D, regardless of its own merits, is doomed to failure if not subject to large-scale interactive playtesting and not released under some version of the OGL. That's the standard, and now that that bell has been rung it can't be unrung. [B]Who is D&D for?[/B] D&D is for a variety of people from all walks of life who look for all sorts of things from a game. It is also for a variety of people who have never thought about any kind of rpg. Any attempt to target the game towards a specific (WoW-oriented) demographic is bound to lose many others. D&D is a game for everyone. Write something flexible, with simple basics and optional add-ons, and which covers a wide variety of possible gaming styles. Write a game for everyone. Easier said than done (or I would have done it already), but that's the bar. [/QUOTE]
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