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<blockquote data-quote="Ahnehnois" data-source="post: 5758997" data-attributes="member: 17106"><p>An interesting point. On one hand, I totally agree. By gamers, for gamers.</p><p></p><p>On the other, for D&D to expand its base (or even to have credibility with its existing one) I think an outside influence is required. I wish that writers would consult expert opinions more often before writing rules. Talk to medieval and Renaissance historians about historical accuracy. Talk to scientists about describing the physical world. Talk to physicians about how to do a real health system and represent disease and poison. Also, do what Paizo did with the beginner box and test the introductory products on people who haven't played before.</p><p></p><p>I think a lot of the problems with 4e (and with rpgs in general) arise because they're made in a somewhat cabalistic fashion, with a small group of insiders who have a lot of expertise but not a lot of perspective.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5758997, member: 17106"] An interesting point. On one hand, I totally agree. By gamers, for gamers. On the other, for D&D to expand its base (or even to have credibility with its existing one) I think an outside influence is required. I wish that writers would consult expert opinions more often before writing rules. Talk to medieval and Renaissance historians about historical accuracy. Talk to scientists about describing the physical world. Talk to physicians about how to do a real health system and represent disease and poison. Also, do what Paizo did with the beginner box and test the introductory products on people who haven't played before. I think a lot of the problems with 4e (and with rpgs in general) arise because they're made in a somewhat cabalistic fashion, with a small group of insiders who have a lot of expertise but not a lot of perspective. [/QUOTE]
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