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<blockquote data-quote="Morrus" data-source="post: 5759026" data-attributes="member: 1"><p>My main wish is primarily related to the marketing side of things: please engage the online community directly rather than through specific marketing channels and PR companies. In the run-up to 3E, the community engagement was phenomenal - you'd all post on EN World (or Eric Noah's site as it was then), we'd hear directly from the designers, we could grab one for an interview easily without going through a PR company, and we felt like each of you guys were one of us, and we <em>knew</em> you guys. I don't think the current PR regime makes people feel that way.</p><p></p><p>Sure, sometimes a designer might say something dumb, but so what? Things happen; but (in my personal opinion) I can't help but feel that any problems caused by such things would be more than overwhelmed by the general feeling of goodwill such an approach would engender.</p><p></p><p>I know there are corporate barriers and scale factors to such things - but you guys did it before, and it worked. Reach out and talk to the gamers, rather than make them come to you - where you could post an article, have a conversation on EN World instead (not that you can't do the former as well). Let it feel less like targeted marketing - although, of course, it is - and more like engagement.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5759026, member: 1"] My main wish is primarily related to the marketing side of things: please engage the online community directly rather than through specific marketing channels and PR companies. In the run-up to 3E, the community engagement was phenomenal - you'd all post on EN World (or Eric Noah's site as it was then), we'd hear directly from the designers, we could grab one for an interview easily without going through a PR company, and we felt like each of you guys were one of us, and we [I]knew[/I] you guys. I don't think the current PR regime makes people feel that way. Sure, sometimes a designer might say something dumb, but so what? Things happen; but (in my personal opinion) I can't help but feel that any problems caused by such things would be more than overwhelmed by the general feeling of goodwill such an approach would engender. I know there are corporate barriers and scale factors to such things - but you guys did it before, and it worked. Reach out and talk to the gamers, rather than make them come to you - where you could post an article, have a conversation on EN World instead (not that you can't do the former as well). Let it feel less like targeted marketing - although, of course, it is - and more like engagement. [/QUOTE]
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