Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dear Mike & Monte
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tuxgeo" data-source="post: 5759188" data-attributes="member: 61026"><p>Dear Mike & Monte, </p><p></p><p>Here are my wishes, in no particular order: </p><p></p><p>1. Repair multiclassing as "Dual-Classing": </p><p>- (a) Get rid of the Novice-Acolyte-Adept Power feats: the act of Dual-Classing should be enough by itself to let you take one each of Encounter, Utility, and Daily powers from your second class (instead of a power of same level from your primary class) prior to Paragon Tier without having to spend any more feats to do that. </p><p>- (b) Skill choice: if a character that has Training in the Arcana skill Dual-Classes into some other arcane class, that character should be able to choose any trained skill from the second arcane class, not be limited to doubling up on Arcana. (Likewise with Religion for divine classes, Nature for Primal classes, etc.) </p><p>- (c) My pet peeve: Wizards learn Cantrips as the <em>first thing</em> they learn when becoming wizards, right? Then newly Dual-Classed wizards should do the same thing, learning Cantrips before anything else. (Hybrid Wizards already do this.) (Let newly Dual-Classed wizards get implement proficiency through a separate feat, if they so desire; the game has been moving in that direction anyway.) </p><p></p><p>2. Decrease the numbers. Drop the half-level bonus to stuff, and change the monsters to fit that. Make +1 to +6 magic items give the user anywhere from 1 to 6 daily uses of a power, not an increase to attack rolls. (Or limit the numerical bonus to damage rolls only, not to attack rolls.) Paragon characters could be greater than Heroic characters through their advanced powers and their improved hit points and equipment and stats; they shouldn't need the half-level for that. If this creates problems, include the half-level in Skills only, but leave it off the to-hit numbers. </p><p>(I'm trying to eliminate the "Inherent Bonuses" option by effectively making it the default for everybody, <em>by removing the need for it</em>.) </p><p></p><p>(If the half-level is needed for some kinds of playing style, have a way for groups to add that back in as an option, along with ways for the DM to adjust encounter difficulties to match.) </p><p></p><p>3. Make clear definitions of "adjacent" and related words in order to allow for estimates of position that can be adjudicated in a person's head without having to refer to a battlegrid. For example: </p><p>- (a) "Adjacent" might mean that creatures would not need to have Reach to make melee attacks against each other without moving. </p><p>- (b) "Nearby" might mean that creatures having Reach could make melee attacks against each other without moving, whereas creatures that lack Reach could not. A simple Close Blast could also hit. </p><p>- (c) "Spread" might mean that creatures would need to have "extended" Reach in order to make melee attacks against each other without moving -- because having (ordinary) Reach by itself wouldn't be enough. However, a Close Blast could still hit. </p><p>- (d) "Apart" might mean that neither Reach nor "extended" Reach would allow melee attacks without moving; and that Close Blasts would miss, but "extended" Close Blasts could hit. </p><p>- (f) "Distant" might mean that even Reach, "extended" Reach, Close Blasts, and "extended" Close Blasts would miss, so only Ranged and Area powers could be used to hit without moving. </p><p>[++ This kind of (A-N-S-A-D) thing could take the numbers out of the positioning, and let non-numerically-minded players avoid counting squares. ++]</p></blockquote><p></p>
[QUOTE="tuxgeo, post: 5759188, member: 61026"] Dear Mike & Monte, Here are my wishes, in no particular order: 1. Repair multiclassing as "Dual-Classing": - (a) Get rid of the Novice-Acolyte-Adept Power feats: the act of Dual-Classing should be enough by itself to let you take one each of Encounter, Utility, and Daily powers from your second class (instead of a power of same level from your primary class) prior to Paragon Tier without having to spend any more feats to do that. - (b) Skill choice: if a character that has Training in the Arcana skill Dual-Classes into some other arcane class, that character should be able to choose any trained skill from the second arcane class, not be limited to doubling up on Arcana. (Likewise with Religion for divine classes, Nature for Primal classes, etc.) - (c) My pet peeve: Wizards learn Cantrips as the [I]first thing[/I] they learn when becoming wizards, right? Then newly Dual-Classed wizards should do the same thing, learning Cantrips before anything else. (Hybrid Wizards already do this.) (Let newly Dual-Classed wizards get implement proficiency through a separate feat, if they so desire; the game has been moving in that direction anyway.) 2. Decrease the numbers. Drop the half-level bonus to stuff, and change the monsters to fit that. Make +1 to +6 magic items give the user anywhere from 1 to 6 daily uses of a power, not an increase to attack rolls. (Or limit the numerical bonus to damage rolls only, not to attack rolls.) Paragon characters could be greater than Heroic characters through their advanced powers and their improved hit points and equipment and stats; they shouldn't need the half-level for that. If this creates problems, include the half-level in Skills only, but leave it off the to-hit numbers. (I'm trying to eliminate the "Inherent Bonuses" option by effectively making it the default for everybody, [I]by removing the need for it[/I].) (If the half-level is needed for some kinds of playing style, have a way for groups to add that back in as an option, along with ways for the DM to adjust encounter difficulties to match.) 3. Make clear definitions of "adjacent" and related words in order to allow for estimates of position that can be adjudicated in a person's head without having to refer to a battlegrid. For example: - (a) "Adjacent" might mean that creatures would not need to have Reach to make melee attacks against each other without moving. - (b) "Nearby" might mean that creatures having Reach could make melee attacks against each other without moving, whereas creatures that lack Reach could not. A simple Close Blast could also hit. - (c) "Spread" might mean that creatures would need to have "extended" Reach in order to make melee attacks against each other without moving -- because having (ordinary) Reach by itself wouldn't be enough. However, a Close Blast could still hit. - (d) "Apart" might mean that neither Reach nor "extended" Reach would allow melee attacks without moving; and that Close Blasts would miss, but "extended" Close Blasts could hit. - (f) "Distant" might mean that even Reach, "extended" Reach, Close Blasts, and "extended" Close Blasts would miss, so only Ranged and Area powers could be used to hit without moving. [++ This kind of (A-N-S-A-D) thing could take the numbers out of the positioning, and let non-numerically-minded players avoid counting squares. ++] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dear Mike & Monte
Top