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<blockquote data-quote="Frostmarrow" data-source="post: 5759294" data-attributes="member: 1122"><p>1) I'd like to see the addition of a third building block to basic character creation. Not only would I like to pick race and tactical combat role. I'd also like to pick an out-of-combat role. You see, in combat I like to be a mobile lightly armored range attacker but out of combat I enjoy playing the learned thinker. In most games today I need to choose between playing rogue or wizard when in fact I'd like to play a guy with a bow and a book. (Multiclassing does not work for me as it adds skills I don't even care for).</p><p></p><p>I see the following out-of-combat roles:</p><p></p><p>The social character, for players who enjoy talking to NPCs.</p><p>The explorer, for players who likes to map, search and tinker.</p><p>The vigilant character, for players who wants to be the first to spot.</p><p>The sage, for players who like to have all the facts.</p><p>The athlete, for players who enjoy moving about.</p><p>The artisan, for industrious players.</p><p>The loose cannon, for the troublemakers.</p><p>...or whatever.</p><p></p><p>2) Please keep all the old words and game terms. Don't inject new words. E.g. <em>Move Silently</em> was a perfectly good name for the sneak skill. Stealth is shorter and more succinct but it's too new. In D&D we already have a term for it. <em>Paralyze, poison, death magic</em> is a mouthful but Fortitude isn't traditional D&D.</p><p></p><p>3) Don't forget about the DM. The player characters often try to find something out and they get powers to reveal whatever they are looking for. However, often the DM does not have an actual answer to reveal. The DM is trying to move the story forward without having to cover up plot holes as he goes along. Certainly the characters should have information gathering skills but the players should not be made to feel entitled to answers just due to successful checks. If the players ask the right question or look in the correct drawer the DM is more than willing to provide answers, regardless of what a spell or die reads.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5759294, member: 1122"] 1) I'd like to see the addition of a third building block to basic character creation. Not only would I like to pick race and tactical combat role. I'd also like to pick an out-of-combat role. You see, in combat I like to be a mobile lightly armored range attacker but out of combat I enjoy playing the learned thinker. In most games today I need to choose between playing rogue or wizard when in fact I'd like to play a guy with a bow and a book. (Multiclassing does not work for me as it adds skills I don't even care for). I see the following out-of-combat roles: The social character, for players who enjoy talking to NPCs. The explorer, for players who likes to map, search and tinker. The vigilant character, for players who wants to be the first to spot. The sage, for players who like to have all the facts. The athlete, for players who enjoy moving about. The artisan, for industrious players. The loose cannon, for the troublemakers. ...or whatever. 2) Please keep all the old words and game terms. Don't inject new words. E.g. [i]Move Silently[/i] was a perfectly good name for the sneak skill. Stealth is shorter and more succinct but it's too new. In D&D we already have a term for it. [i]Paralyze, poison, death magic[/i] is a mouthful but Fortitude isn't traditional D&D. 3) Don't forget about the DM. The player characters often try to find something out and they get powers to reveal whatever they are looking for. However, often the DM does not have an actual answer to reveal. The DM is trying to move the story forward without having to cover up plot holes as he goes along. Certainly the characters should have information gathering skills but the players should not be made to feel entitled to answers just due to successful checks. If the players ask the right question or look in the correct drawer the DM is more than willing to provide answers, regardless of what a spell or die reads. Thanks! [/QUOTE]
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