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<blockquote data-quote="Morrus" data-source="post: 5759472" data-attributes="member: 1"><p>[edit - 3 people posted while I typef this]</p><p></p><p>Wow. That IS an idea! You might actually be a genius!</p><p></p><p>1E is a setting, not a rule set . So are 2E, 3E and 4E. How better to define their different feels?</p><p></p><p>Greyhawk is 1E, FR is 2E; the settings themselves can define the edition feels. Low magic, high magic, gritty, high fantasy, etc. That might be a simple and easy solution to appeal to everyone. It's not like setting specific rules are a new thing. Each setting has rules which suit it's atmosphere. A setting book is half rules expansion, half setting. Why aren't I designing 5E? Ah well.</p><p></p><p>I remember Piratecat once describing how he ran ToEE and RtToEE. He ran the latter in 3E, and used the former for flashback sequences featuring the PC's grandparents - but used 1E AD&D for those scenes using the original module. The players actually played using two different rules systems depending on the time period, much like a director might play flashbacks in black and white. I can't think of a better way to illustrate the way different systems can evoke different feels and could be represented by actual different settings. As far as I'm concerned, that was a flash of genius.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5759472, member: 1"] [edit - 3 people posted while I typef this] Wow. That IS an idea! You might actually be a genius! 1E is a setting, not a rule set . So are 2E, 3E and 4E. How better to define their different feels? Greyhawk is 1E, FR is 2E; the settings themselves can define the edition feels. Low magic, high magic, gritty, high fantasy, etc. That might be a simple and easy solution to appeal to everyone. It's not like setting specific rules are a new thing. Each setting has rules which suit it's atmosphere. A setting book is half rules expansion, half setting. Why aren't I designing 5E? Ah well. I remember Piratecat once describing how he ran ToEE and RtToEE. He ran the latter in 3E, and used the former for flashback sequences featuring the PC's grandparents - but used 1E AD&D for those scenes using the original module. The players actually played using two different rules systems depending on the time period, much like a director might play flashbacks in black and white. I can't think of a better way to illustrate the way different systems can evoke different feels and could be represented by actual different settings. As far as I'm concerned, that was a flash of genius. [/QUOTE]
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