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<blockquote data-quote="KidSnide" data-source="post: 5760249" data-attributes="member: 54710"><p>I would like to see 5e fix the silo-ing problem between Utility powers and Feats. Rather than having one set of powers and a second set of bonuses that are both mixed between non-offensive combat abilities and non-combat abilities, create a non-offensive combat pool and a non-combat pool. Provide powers and fixed bonuses for both pools. </p><p></p><p>That way, characters can be more or less complicated depending on the type of abilities they choose to take. Similarly, DMs can customize their campaign by letting the PCs select more combat abilities or more non-combat abilities, depending on the focus of the campaign.</p><p></p><p>A few other ideas (all stated by others) that I agree with:</p><p></p><p>- Minis should be optional.</p><p>- There should be fewer powers, and similar powers should be shared by multiple classes <em>and</em> the appropriate monsters.</p><p>- High level characters should be less complicated.</p><p>- There should be fewer magic items in the default version of the game.</p><p>- A simple basic version of D&D should be a core part of the game, not a late add-on.</p><p>- The PHB should be fun to read, not a text book on powers.</p><p>- The 3rd party licensing rules should be made generous enough that there will be more 3rd party content. I suspect allowing 3rd parties to integrate into the WotC electronic tools is the critical component to make that happen.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5760249, member: 54710"] I would like to see 5e fix the silo-ing problem between Utility powers and Feats. Rather than having one set of powers and a second set of bonuses that are both mixed between non-offensive combat abilities and non-combat abilities, create a non-offensive combat pool and a non-combat pool. Provide powers and fixed bonuses for both pools. That way, characters can be more or less complicated depending on the type of abilities they choose to take. Similarly, DMs can customize their campaign by letting the PCs select more combat abilities or more non-combat abilities, depending on the focus of the campaign. A few other ideas (all stated by others) that I agree with: - Minis should be optional. - There should be fewer powers, and similar powers should be shared by multiple classes [i]and[/i] the appropriate monsters. - High level characters should be less complicated. - There should be fewer magic items in the default version of the game. - A simple basic version of D&D should be a core part of the game, not a late add-on. - The PHB should be fun to read, not a text book on powers. - The 3rd party licensing rules should be made generous enough that there will be more 3rd party content. I suspect allowing 3rd parties to integrate into the WotC electronic tools is the critical component to make that happen. -KS [/QUOTE]
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