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<blockquote data-quote="Frostmarrow" data-source="post: 5760405" data-attributes="member: 1122"><p>That is a good idea!</p><p></p><p>Class titles could be titles. Something you call yourself if you can perform certain feats (not Feats). Sort of like PrC but without the progression. If you are able to defeat X number of foes in X number of rounds using a melee weapon you get to call yourself fighter (and perhaps win a class feature).</p><p></p><p>By regularly testing the characters (every four levels or so), you make sure they actually get to be what they strive to be. Alas, it could be too intrusive or feel to much like school/work. If you don't like tests you are of course free to bestow titles upon your player characters as you see fit. The two approaches are not contradictory.</p><p></p><p>What is interesting is what happens when a fighter takes up study to pass a wizard exam á la Dalamar and manages to keep/lose both titles. I'm just spitballing.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5760405, member: 1122"] That is a good idea! Class titles could be titles. Something you call yourself if you can perform certain feats (not Feats). Sort of like PrC but without the progression. If you are able to defeat X number of foes in X number of rounds using a melee weapon you get to call yourself fighter (and perhaps win a class feature). By regularly testing the characters (every four levels or so), you make sure they actually get to be what they strive to be. Alas, it could be too intrusive or feel to much like school/work. If you don't like tests you are of course free to bestow titles upon your player characters as you see fit. The two approaches are not contradictory. What is interesting is what happens when a fighter takes up study to pass a wizard exam á la Dalamar and manages to keep/lose both titles. I'm just spitballing. [/QUOTE]
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