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<blockquote data-quote="Aberzanzorax" data-source="post: 5760429" data-attributes="member: 64209"><p>My own points I'd really want them to hit:</p><p> </p><p>Have REALLY good adventures. If this requires third party publishers, that's fine. Do that. You lost me when you lost Necromancer Games for 4e.</p><p> </p><p>I'd love to see more third party (a la OGL) support for 5e than has been possible/warranted for 4e. I suggest allowing for 3pps to sell "patches" or "addons" to character builder, etc. but requiring people to have your character builder for them to work. Along the same vein, I'd like to see a license more restrictive than the OGL, but not much...and for it to be much less restrictive than the GSL. Basically, I think allowing for any kind of addons, but limiting the chance to recreate the core books (effectively selling their own phb/dmg/mm etc).</p><p> </p><p> </p><p>Talk with your peers: Get the folks at Paizo, Goodman Games, Mongoose, etc on board with you, and get their opinions. Ask them to sell how and why they'd like to support 5e and hammer out a license that makes everyone comfortable (and do so LONG BEFORE the release of 5e).</p><p> </p><p> </p><p>The third party market may not matter to all, but to some it is a necessary resource to add flesh (settings and adventures) to the bones of the system (the core books and class and race splats).</p><p> </p><p> </p><p> </p><p> </p><p>Separately, have classes and races really matter and feel different. I know this has been mentioned before, but it's important enough that I echo the sentiment.</p><p> </p><p>I'd love to see (with 3e as an example/model) something like the racial levels being core to the system. e.g. at levels 5, 10, 15, etc you get a racial level. What this means might be up for debate (and I think I'll start a separate thread about it), but I want a dwarven rogue, a halfling rogue, and an elvish rogue to be different...so much so that even if they took all the same equipment and class options as the same (all the same skills, feats, etc), they'd still be clearly different.</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5760429, member: 64209"] My own points I'd really want them to hit: Have REALLY good adventures. If this requires third party publishers, that's fine. Do that. You lost me when you lost Necromancer Games for 4e. I'd love to see more third party (a la OGL) support for 5e than has been possible/warranted for 4e. I suggest allowing for 3pps to sell "patches" or "addons" to character builder, etc. but requiring people to have your character builder for them to work. Along the same vein, I'd like to see a license more restrictive than the OGL, but not much...and for it to be much less restrictive than the GSL. Basically, I think allowing for any kind of addons, but limiting the chance to recreate the core books (effectively selling their own phb/dmg/mm etc). Talk with your peers: Get the folks at Paizo, Goodman Games, Mongoose, etc on board with you, and get their opinions. Ask them to sell how and why they'd like to support 5e and hammer out a license that makes everyone comfortable (and do so LONG BEFORE the release of 5e). The third party market may not matter to all, but to some it is a necessary resource to add flesh (settings and adventures) to the bones of the system (the core books and class and race splats). Separately, have classes and races really matter and feel different. I know this has been mentioned before, but it's important enough that I echo the sentiment. I'd love to see (with 3e as an example/model) something like the racial levels being core to the system. e.g. at levels 5, 10, 15, etc you get a racial level. What this means might be up for debate (and I think I'll start a separate thread about it), but I want a dwarven rogue, a halfling rogue, and an elvish rogue to be different...so much so that even if they took all the same equipment and class options as the same (all the same skills, feats, etc), they'd still be clearly different. [/QUOTE]
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