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<blockquote data-quote="RHGreen" data-source="post: 5760726"><p>I think the best way to do character creation is through levelling up. A the start (the basic set) you could have very basic designed characters. Keeping the characters very simple for the first 5 levels (the 1st teir) would do 2 things. It would give players who want their 0 to hero gritty teir and allow new players to get to grips with the basic foundation of D&D.</p><p> </p><p>Levels after that (teir 2+) would get more detailed and complicated. Or if the player perfers choose the options that keep their character more simple but at a power level equal with everyone else (as in essentials).</p><p> </p><p>Tier 1 (Levels 1 to 5) Basic/Starter Set</p><p>Introduction - Tutorial - Quick Play - Quick Character Generation - Casual (AKA Heroquest) - Campaign Introduction (NPCs, Places) - Simple Dungeon Bashes - Zero To Hero - Essentials</p><p> </p><p>*If you don't like the simplicity/low power of Tier 1 and are familiar with the rules frogleap to Tier 2 - or rush through it with superquick XP rewards.</p><p> </p><p>Tier 2 (Levels 6 - 10)</p><p>Added Character Powers etc with more complicated conditions/effects and rules nuances.</p><p> </p><p>Tier 3 (Levels 11 - 15)</p><p>Name level, large scale battles, fortifications, guild leader, followers, etc</p><p> </p><p>Tier 4 (Levels 16 - 20)</p><p>Who knows etc, etc.</p></blockquote><p></p>
[QUOTE="RHGreen, post: 5760726"] I think the best way to do character creation is through levelling up. A the start (the basic set) you could have very basic designed characters. Keeping the characters very simple for the first 5 levels (the 1st teir) would do 2 things. It would give players who want their 0 to hero gritty teir and allow new players to get to grips with the basic foundation of D&D. Levels after that (teir 2+) would get more detailed and complicated. Or if the player perfers choose the options that keep their character more simple but at a power level equal with everyone else (as in essentials). Tier 1 (Levels 1 to 5) Basic/Starter Set Introduction - Tutorial - Quick Play - Quick Character Generation - Casual (AKA Heroquest) - Campaign Introduction (NPCs, Places) - Simple Dungeon Bashes - Zero To Hero - Essentials *If you don't like the simplicity/low power of Tier 1 and are familiar with the rules frogleap to Tier 2 - or rush through it with superquick XP rewards. Tier 2 (Levels 6 - 10) Added Character Powers etc with more complicated conditions/effects and rules nuances. Tier 3 (Levels 11 - 15) Name level, large scale battles, fortifications, guild leader, followers, etc Tier 4 (Levels 16 - 20) Who knows etc, etc. [/QUOTE]
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