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<blockquote data-quote="avin" data-source="post: 5761986" data-attributes="member: 6762"><p>0. Make books we can read. PHB4E was horrible for that purpose. MM4E was horrible for that purpose.</p><p></p><p>1. No default setting.</p><p></p><p>2. Bring back old tieflings. Keep new Devas. Bring back Aasimars. Keep new fomorians. Bring back ethereal. Keep astral Sea. Bring back Mechanus. Keep Feywild (Faerie, please) and Shadowfell - I know why you are using these names now, but they do suck. Elemental Chaos should be a place where all elemental border each other, not a plane per se. </p><p></p><p>3. Get rid of the all-explained tone for races, monster and planed you used on earlier 4E books. Leave some blank spaces. Every single player read MMs and knows that God X killed Primordial Y. 2E got it right.</p><p></p><p>4. Fluff on MM. 4EMM was horrible, then things start to getting better. While you are at it, monsters can stay as rules exceptions.</p><p></p><p>5. Ongoing damage is nice. 4E saves are nice. 4E grapple rules, or at least something like PF.</p><p></p><p>6. Nod a lot to reality. I never ever want to see a Come And Get It again. Powers should make sense. Martial non magical characters should never be "daily" restricted. It just not make sense.</p><p></p><p>7. BRING BACK YUGOLOTHS OR 5E WILL FAIL MISERABLY!!! (got you covered [MENTION=11697]Shemeska[/MENTION])</p><p></p><p>8. Test it a lot. A LOT! I don't want a 3.5 or tons of erratas or fill in feats again. Just playtest to hell.</p><p></p><p>9. Please, do not move back to a place where casters own the game at higher levels. Balance is welcome. Fighter as powerful as wizards is welcome. Not everybody plays a wizard.</p><p></p><p>MOST IMPORTANT:</p><p></p><p>10. Whatever you decide to do, please, create a very depth and solid fluff that people could use and adapt even if they have other editions of choice or even systems. I've used AD&D Monstrous Manual for years in my GURPS fantasy campaigns. Fill the holes. And this time hire some really impressive artists, we are tired of the same artists...</p></blockquote><p></p>
[QUOTE="avin, post: 5761986, member: 6762"] 0. Make books we can read. PHB4E was horrible for that purpose. MM4E was horrible for that purpose. 1. No default setting. 2. Bring back old tieflings. Keep new Devas. Bring back Aasimars. Keep new fomorians. Bring back ethereal. Keep astral Sea. Bring back Mechanus. Keep Feywild (Faerie, please) and Shadowfell - I know why you are using these names now, but they do suck. Elemental Chaos should be a place where all elemental border each other, not a plane per se. 3. Get rid of the all-explained tone for races, monster and planed you used on earlier 4E books. Leave some blank spaces. Every single player read MMs and knows that God X killed Primordial Y. 2E got it right. 4. Fluff on MM. 4EMM was horrible, then things start to getting better. While you are at it, monsters can stay as rules exceptions. 5. Ongoing damage is nice. 4E saves are nice. 4E grapple rules, or at least something like PF. 6. Nod a lot to reality. I never ever want to see a Come And Get It again. Powers should make sense. Martial non magical characters should never be "daily" restricted. It just not make sense. 7. BRING BACK YUGOLOTHS OR 5E WILL FAIL MISERABLY!!! (got you covered [MENTION=11697]Shemeska[/MENTION]) 8. Test it a lot. A LOT! I don't want a 3.5 or tons of erratas or fill in feats again. Just playtest to hell. 9. Please, do not move back to a place where casters own the game at higher levels. Balance is welcome. Fighter as powerful as wizards is welcome. Not everybody plays a wizard. MOST IMPORTANT: 10. Whatever you decide to do, please, create a very depth and solid fluff that people could use and adapt even if they have other editions of choice or even systems. I've used AD&D Monstrous Manual for years in my GURPS fantasy campaigns. Fill the holes. And this time hire some really impressive artists, we are tired of the same artists... [/QUOTE]
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