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<blockquote data-quote="Argyle King" data-source="post: 5765346" data-attributes="member: 58416"><p>Ten seems to be the generally accepted number for these things, so here's my wishlist.</p><p></p><p></p><p>1) Sooner rather than later. I'm sure this is blasphemous to a lot of people, but I feel ready for a change. I've had fun with 4E, but I burned out on it very quickly. I'd be perfectly fine if 5E were released tomorrow.</p><p></p><p>2) Re-evaluate what it means to level up. I'd like to see options for horizontal advancement and broader play rather than continuing to inflate numbers and go in a vertical and linear direction. </p><p></p><p>3) Nod a little more toward realism and consistency. I'm not asking for a huge shift here; just work with me a little bit. I enjoy 4E, but there are too many moments when what the rules say is going on doesn't seem to mesh with what the narrative and story say is going on. Plenty of people love the 4E approach, so I understand taking it further; I'd just like a few concessions to help me feel as though I'm still part of the target audience.</p><p></p><p>4) Explore more interesting ways of indicated sexual dimorphism with Dragonborn. I get the idea behind 'dragon boobs,' but I think more interesting options are available. See The Elderscrolls and their lizardfolk for some ideas.</p><p></p><p>5) Keep the idea of racial options as you level up. I think this is one of the few things I like about post-Essentials D&D. In the beginning, it was said that race would be made to matter more; I don't understand why that idea didn't come through until so late. </p><p></p><p>6) Figure out a way to make mounts not suck. This relates to #2 and taking a second look at what 'levels' mean. There are a lot of cool character concepts I have which involve mounts. Unfortunately, a lot of mounts are only good for a few levels, and then I need to replace them just like I do my magic items. It would be nice to be able to play a knight who keeps the same trusty steed throughout his career. </p><p></p><p>7) Keep a lot of the 4E cosmology. I like it. I do miss some things from 3rd Edition, and there certainly are some 4E things which I don't like, but -overall- I like the new fluff. </p><p></p><p>8) Expect a little more out of your players; have faith in the community. I understand the idea of making the game easier to learn. I also understand the ideas of streamlining and lowering the barrier of entry. However, I also believe new players can surprised you with what they're able to understand. RPG elements are more familiar to society as a whole now than they (I assume) ever have been. Plant the seeds of a more educated player now, and reap the rewards later. Use it as a good PR opportunity if that helps; show how a more mentally stimulating game can be used to encourage kids to learn.</p><p></p><p>9) This spins off of 8. Find a good way to market to kids and parents who would like to teach their kids. The market is there, but I feel as though it has not been handled well. Red Box was not what I had hoped for at all.</p><p></p><p>10) Support the Beer Hat Movement.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5765346, member: 58416"] Ten seems to be the generally accepted number for these things, so here's my wishlist. 1) Sooner rather than later. I'm sure this is blasphemous to a lot of people, but I feel ready for a change. I've had fun with 4E, but I burned out on it very quickly. I'd be perfectly fine if 5E were released tomorrow. 2) Re-evaluate what it means to level up. I'd like to see options for horizontal advancement and broader play rather than continuing to inflate numbers and go in a vertical and linear direction. 3) Nod a little more toward realism and consistency. I'm not asking for a huge shift here; just work with me a little bit. I enjoy 4E, but there are too many moments when what the rules say is going on doesn't seem to mesh with what the narrative and story say is going on. Plenty of people love the 4E approach, so I understand taking it further; I'd just like a few concessions to help me feel as though I'm still part of the target audience. 4) Explore more interesting ways of indicated sexual dimorphism with Dragonborn. I get the idea behind 'dragon boobs,' but I think more interesting options are available. See The Elderscrolls and their lizardfolk for some ideas. 5) Keep the idea of racial options as you level up. I think this is one of the few things I like about post-Essentials D&D. In the beginning, it was said that race would be made to matter more; I don't understand why that idea didn't come through until so late. 6) Figure out a way to make mounts not suck. This relates to #2 and taking a second look at what 'levels' mean. There are a lot of cool character concepts I have which involve mounts. Unfortunately, a lot of mounts are only good for a few levels, and then I need to replace them just like I do my magic items. It would be nice to be able to play a knight who keeps the same trusty steed throughout his career. 7) Keep a lot of the 4E cosmology. I like it. I do miss some things from 3rd Edition, and there certainly are some 4E things which I don't like, but -overall- I like the new fluff. 8) Expect a little more out of your players; have faith in the community. I understand the idea of making the game easier to learn. I also understand the ideas of streamlining and lowering the barrier of entry. However, I also believe new players can surprised you with what they're able to understand. RPG elements are more familiar to society as a whole now than they (I assume) ever have been. Plant the seeds of a more educated player now, and reap the rewards later. Use it as a good PR opportunity if that helps; show how a more mentally stimulating game can be used to encourage kids to learn. 9) This spins off of 8. Find a good way to market to kids and parents who would like to teach their kids. The market is there, but I feel as though it has not been handled well. Red Box was not what I had hoped for at all. 10) Support the Beer Hat Movement. [/QUOTE]
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