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<blockquote data-quote="Aldarc" data-source="post: 5767361" data-attributes="member: 5142"><p>No, things are not all about combat, but the disparity in power did not just exist in areas of combat, but also in the social sphere and skills. Magic was never just for combat, though fighting is. Why be a skill-monkey or trap-master when the wizard can do the job potentially much better with the right spell or two? Why be a warrior, when the wizard can do the job potentially much better? Why be a charismatic socialite when the wizard can potentially do it much better with the right spell or two? Yes, every class should have its own niche in which they can fill the void, but the problem was that many of the magic classes filled the void in ways that snubbed out the mundanes. The magic classes generally filled the void and then some. Their powers and lists kept expanding such that they could replicate practically everything done by the mundanes. There are limitations to fighting, but there were practically little limitations to magic apart from running out of spells, which became a non-issue at higher levels. So while I agree with your design philosophy in theory, it unfortunately did not work out that way in practice, at least in my own experience.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 5767361, member: 5142"] No, things are not all about combat, but the disparity in power did not just exist in areas of combat, but also in the social sphere and skills. Magic was never just for combat, though fighting is. Why be a skill-monkey or trap-master when the wizard can do the job potentially much better with the right spell or two? Why be a warrior, when the wizard can do the job potentially much better? Why be a charismatic socialite when the wizard can potentially do it much better with the right spell or two? Yes, every class should have its own niche in which they can fill the void, but the problem was that many of the magic classes filled the void in ways that snubbed out the mundanes. The magic classes generally filled the void and then some. Their powers and lists kept expanding such that they could replicate practically everything done by the mundanes. There are limitations to fighting, but there were practically little limitations to magic apart from running out of spells, which became a non-issue at higher levels. So while I agree with your design philosophy in theory, it unfortunately did not work out that way in practice, at least in my own experience. [/QUOTE]
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