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<blockquote data-quote="Upper_Krust" data-source="post: 5767784" data-attributes="member: 326"><p>Hey Shemeska! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>*Box bounces off*</p><p></p><p>You forget I am much too high level, there was nothing in Planescape that could possibly hurt me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p>You know my opinions on Planescape (we've had this debate on and off for years).</p><p></p><p>In and of itself Planescape was a good product, BUT in my opinion it was a BAD idea for D&D as a whole.</p><p></p><p>Basically what Planescape did was say "Lets get to the kewl stuff right now!" But it did that to the detriment of everything else.</p><p></p><p></p><p></p><p>I couldn't disagree more strongly.</p><p></p><p>Each tier of play should be about something NEW. </p><p>Each tier of play should should EXPAND the horizons of the game.</p><p>Each tier of play should UP THE ANTE.</p><p>The contrasts between each tier of play should be pronounced.</p><p></p><p>If I start off at Level 1 living in Asgard battling demons then where do I go and what do I do for an encore?</p><p></p><p>There is no sense of progression with Planescape. 1st level characters should be in awe of an audience with the town mayor, not hobnobbing with the gods.</p><p></p><p>My suggestion is that the more dangerous an area, the later in the game you should encounter it. You should not be going to the Underdark at 1st level, let alone Hell!</p><p></p><p>In Planescape, Hell was as cosy as the Shire.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5767784, member: 326"] Hey Shemeska! :) *Box bounces off* You forget I am much too high level, there was nothing in Planescape that could possibly hurt me. :p You know my opinions on Planescape (we've had this debate on and off for years). In and of itself Planescape was a good product, BUT in my opinion it was a BAD idea for D&D as a whole. Basically what Planescape did was say "Lets get to the kewl stuff right now!" But it did that to the detriment of everything else. I couldn't disagree more strongly. Each tier of play should be about something NEW. Each tier of play should should EXPAND the horizons of the game. Each tier of play should UP THE ANTE. The contrasts between each tier of play should be pronounced. If I start off at Level 1 living in Asgard battling demons then where do I go and what do I do for an encore? There is no sense of progression with Planescape. 1st level characters should be in awe of an audience with the town mayor, not hobnobbing with the gods. My suggestion is that the more dangerous an area, the later in the game you should encounter it. You should not be going to the Underdark at 1st level, let alone Hell! In Planescape, Hell was as cosy as the Shire. [/QUOTE]
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