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<blockquote data-quote="Connorsrpg" data-source="post: 5768200" data-attributes="member: 19265"><p>I don't care either way re tiers. I actually don't mind them (but I wish there was a 'you are normal' tier b4 Heroic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />).</p><p></p><p>I am even happy for Player Options to be released as a progression for these tiers (but this doesn't help future planning for those that do it).</p><p></p><p>What I don't want to see is Level/Tier/Box Set dictating when specific terrain, adventure types, locales and even planes come into play. In my mind all setting stuff should be left separate for the GM and options given to them from the get go to develop their own too.</p><p></p><p>Maybe Player and GM material need different approaches, though I am happy with the release of several PHBs and DMGs (just like MM's). Much better than the 'Complete' series for 3E, where 'there was something for everyone' in each book, but really there was bugger all for wizards in one and fighters in another for eg. I stated then it would be better to just release additional PHB's. Not sure what the prob with this has been....other than, yes, there needs to be 'something' simpler for new players. A box set done well maybe...or a better explained PHB, perhaps with the Core Rules in separate book? Core rules and Player's Options book that interacts with the Core rules. I am not sure on newbies products. I have introduced dozens of players (many young) over the years by just playing?</p><p></p><p>I just don't want to see those of us well versed in the hobby all have to start out with a 'Basic Red Box' again. FWIW I hated the original - blasphemy I know - (but I was already playing AD&D when i got it).</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 5768200, member: 19265"] I don't care either way re tiers. I actually don't mind them (but I wish there was a 'you are normal' tier b4 Heroic ;)). I am even happy for Player Options to be released as a progression for these tiers (but this doesn't help future planning for those that do it). What I don't want to see is Level/Tier/Box Set dictating when specific terrain, adventure types, locales and even planes come into play. In my mind all setting stuff should be left separate for the GM and options given to them from the get go to develop their own too. Maybe Player and GM material need different approaches, though I am happy with the release of several PHBs and DMGs (just like MM's). Much better than the 'Complete' series for 3E, where 'there was something for everyone' in each book, but really there was bugger all for wizards in one and fighters in another for eg. I stated then it would be better to just release additional PHB's. Not sure what the prob with this has been....other than, yes, there needs to be 'something' simpler for new players. A box set done well maybe...or a better explained PHB, perhaps with the Core Rules in separate book? Core rules and Player's Options book that interacts with the Core rules. I am not sure on newbies products. I have introduced dozens of players (many young) over the years by just playing? I just don't want to see those of us well versed in the hobby all have to start out with a 'Basic Red Box' again. FWIW I hated the original - blasphemy I know - (but I was already playing AD&D when i got it). [/QUOTE]
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