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<blockquote data-quote="Upper_Krust" data-source="post: 5768321" data-attributes="member: 326"><p>Howdy Greg K! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I'm not saying there couldn't be overlap, but the crux of the matter is this.</p><p></p><p>There is only so much space within books to detail the game. Detailing one environment also encompasses the enemies that populate that environment. What you seem to be saying is that not only must every region, plane and habitat be detailed from day one, but that all these places should be accessible from Level 1. Its just insanity.</p><p></p><p>You cannot detail and populate every environment from day one. Therefore it makes sense to divide the areas and monsters based on how hostile they are.</p><p></p><p>I'd rather have 10 areas detailed and well populated than 30 areas badly detailed and underpopulated.</p><p></p><p>Its like putting the Balor in the Monster Vault. Yes it was a well designed monster but its utterly useless for the purposes of anyone running an epic campaign. What are they meant to do with one monster, have the PCs fight Balors in every encounter!? <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p></p><p></p><p>Those (campaign) portions of a particular boxed set could also be sold seperately.</p><p></p><p></p><p></p><p>See above. There's no reason why the campaign material from the Red, Green and Blue boxes could not be compiled and released in a neutral non-tier specific format. </p><p></p><p>BUT if the game wants to attract the casual gamer it needs to have at the forefront self-contained boxed sets that contain everything you need to start play. Instead of forcing a casual gamer to have to buy a bewildering laundry list of books, maps, dice, character sheets, tokens/miniatures. The game needs to have that immediacy provided by the boxed set approach.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5768321, member: 326"] Howdy Greg K! :) I'm not saying there couldn't be overlap, but the crux of the matter is this. There is only so much space within books to detail the game. Detailing one environment also encompasses the enemies that populate that environment. What you seem to be saying is that not only must every region, plane and habitat be detailed from day one, but that all these places should be accessible from Level 1. Its just insanity. You cannot detail and populate every environment from day one. Therefore it makes sense to divide the areas and monsters based on how hostile they are. I'd rather have 10 areas detailed and well populated than 30 areas badly detailed and underpopulated. Its like putting the Balor in the Monster Vault. Yes it was a well designed monster but its utterly useless for the purposes of anyone running an epic campaign. What are they meant to do with one monster, have the PCs fight Balors in every encounter!? :-S Those (campaign) portions of a particular boxed set could also be sold seperately. See above. There's no reason why the campaign material from the Red, Green and Blue boxes could not be compiled and released in a neutral non-tier specific format. BUT if the game wants to attract the casual gamer it needs to have at the forefront self-contained boxed sets that contain everything you need to start play. Instead of forcing a casual gamer to have to buy a bewildering laundry list of books, maps, dice, character sheets, tokens/miniatures. The game needs to have that immediacy provided by the boxed set approach. [/QUOTE]
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