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<blockquote data-quote="Upper_Krust" data-source="post: 5768733" data-attributes="member: 326"><p>Howdy! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p></p><p> </p><p>I think you are placing too much importance on what is basically a summary.</p><p> </p><p></p><p> </p><p>Nothing that couldn't be solved by a few random encounter tables.</p><p> </p><p></p><p></p><p>With great power comes great responsibility.</p><p> </p><p>I'd wager that many people don't play that way in the higher levels because it simply isn't supported by the rules. What that means is that Paragon and Epic gaming is just more dungeoneering...only with more math.</p><p> </p><p></p><p></p><p>Paralleling low fantasy/sword & sorcery, mid fantasy/tolkeinesque and high fantasy/epic archetypes.</p><p> </p><p></p><p></p><p>Players Handbook 1-3 + Dungeon Masters Guide 1-2 + Monster Manual 1-3 + Demonomicon + Manual of the Planes + Elemental Chaos + Astral Plane + Shadowfell + Feywild + etc. + etc.</p><p></p><p>To make everything core would take 5000 pages.</p><p> </p><p></p><p></p><p>I'm not worried about basic overviews. I am talking about outlining enough information (on locations and creatures) in the initial books/boxed sets to actually warrant the inclusion and make those areas playable.</p><p></p><p>The near 1000 pages of the PHB + DMG + MM is TOO MUCH information for casual gamers and its too much expenditure (and even after that you still need dice, character sheets, maps, tokens/minis etc.). </p><p></p><p>Once we acknowledge that the boxed set approach is VASTLY superior for attracting new gamers you have to assess what information you want to get across. It doesn't make sense to have 5000 pages or even 1000 pages.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5768733, member: 326"] Howdy! :) I think you are placing too much importance on what is basically a summary. Nothing that couldn't be solved by a few random encounter tables. With great power comes great responsibility. I'd wager that many people don't play that way in the higher levels because it simply isn't supported by the rules. What that means is that Paragon and Epic gaming is just more dungeoneering...only with more math. Paralleling low fantasy/sword & sorcery, mid fantasy/tolkeinesque and high fantasy/epic archetypes. Players Handbook 1-3 + Dungeon Masters Guide 1-2 + Monster Manual 1-3 + Demonomicon + Manual of the Planes + Elemental Chaos + Astral Plane + Shadowfell + Feywild + etc. + etc. To make everything core would take 5000 pages. I'm not worried about basic overviews. I am talking about outlining enough information (on locations and creatures) in the initial books/boxed sets to actually warrant the inclusion and make those areas playable. The near 1000 pages of the PHB + DMG + MM is TOO MUCH information for casual gamers and its too much expenditure (and even after that you still need dice, character sheets, maps, tokens/minis etc.). Once we acknowledge that the boxed set approach is VASTLY superior for attracting new gamers you have to assess what information you want to get across. It doesn't make sense to have 5000 pages or even 1000 pages. [/QUOTE]
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