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<blockquote data-quote="Lanefan" data-source="post: 5770683" data-attributes="member: 29398"><p>If instantly demolishing "everything" is going to include the caster and allies I suspect most casters would have serious second thoughts. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for rewriting the universe (I assume you're referring to "Wish" here), that's where the DM comes in: the more you ask for, the greater the chance of it going horribly irredeemably wrong.</p><p></p><p>Because otherwise you're going to spend an awful lot of time every session watching people rest and recuperate. (the 4e idea of getting back to full h.p. after a night's rest just doesn't work for me at all)</p><p></p><p>Healers are a game mechanic to allow you to get on with the game, pure and simple, only they have been inserted into the game in a way that is sensible and believable within the game world. I'm more than ready to live with that.</p><p></p><p>That, and I like the divine influence. If I ever were to go to a "trinity" as you call it, it'd probably be warrior-thief-cleric and leave out the arcane. But I don't see myself ever doing that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5770683, member: 29398"] If instantly demolishing "everything" is going to include the caster and allies I suspect most casters would have serious second thoughts. :) As for rewriting the universe (I assume you're referring to "Wish" here), that's where the DM comes in: the more you ask for, the greater the chance of it going horribly irredeemably wrong. Because otherwise you're going to spend an awful lot of time every session watching people rest and recuperate. (the 4e idea of getting back to full h.p. after a night's rest just doesn't work for me at all) Healers are a game mechanic to allow you to get on with the game, pure and simple, only they have been inserted into the game in a way that is sensible and believable within the game world. I'm more than ready to live with that. That, and I like the divine influence. If I ever were to go to a "trinity" as you call it, it'd probably be warrior-thief-cleric and leave out the arcane. But I don't see myself ever doing that. :) Lanefan [/QUOTE]
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