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<blockquote data-quote="Aldarc" data-source="post: 5770704" data-attributes="member: 5142"><p>What do you mean "otherwise"? Doesn't that presume that a healerless D&D must work in one particular way with one particular design? But it doesn't have to be that way. Nor does it have to be the 4E way. </p><p></p><p>Edit: For example, what if the design of "healing" and clerics were completely rethought such that they did not so much cast spells to patch up damage, but to prevent the damage from being taken? This is an approach that is becoming increasingly common in video games with "healers" or even those without healing roles (i.e. Guild Wars 2). Taking a cue from 4E, what if healing or damage prevention was simply a secondary effect of a cleric's attack? </p><p></p><p>And that's what I find so problematic. The class is designed to be a crutch that let's players of other classes play the game properly. The cleric helps cope with the fundamental design flaw without actually fixing the problem. But D&D should be designed, in some way or another, to make playing support an option but not a requirement (i.e. a crutch). </p><p></p><p>Isn't the triune in the original edition of D&D though? Isn't the triune what you find in many RPGs? (e.g. Diablo 1, Dragon Age, etc.)</p></blockquote><p></p>
[QUOTE="Aldarc, post: 5770704, member: 5142"] What do you mean "otherwise"? Doesn't that presume that a healerless D&D must work in one particular way with one particular design? But it doesn't have to be that way. Nor does it have to be the 4E way. Edit: For example, what if the design of "healing" and clerics were completely rethought such that they did not so much cast spells to patch up damage, but to prevent the damage from being taken? This is an approach that is becoming increasingly common in video games with "healers" or even those without healing roles (i.e. Guild Wars 2). Taking a cue from 4E, what if healing or damage prevention was simply a secondary effect of a cleric's attack? And that's what I find so problematic. The class is designed to be a crutch that let's players of other classes play the game properly. The cleric helps cope with the fundamental design flaw without actually fixing the problem. But D&D should be designed, in some way or another, to make playing support an option but not a requirement (i.e. a crutch). Isn't the triune in the original edition of D&D though? Isn't the triune what you find in many RPGs? (e.g. Diablo 1, Dragon Age, etc.) [/QUOTE]
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