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Dear Mom - Mishap Adventures of a Mommy's Elf
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<blockquote data-quote="Lwaxy" data-source="post: 5824835" data-attributes="member: 53286"><p>Note: As is likely obvious, the players didn't quite solve this adventure and now the PCs had to find alternate methods to go about preventing more attacks. The first parts of the Freeport series went rather easy for them as far as staying on track was concerned, and this was the first real challenge for this player/GM combo. </p><p></p><p>--------------------------------</p><p></p><p>9th of Rhune continued</p><p></p><p>Bosslady</p><p></p><p>Everyone got their pants in a frenzy, because things not going that well. </p><p></p><p>See, we arrived at that storehouse to late. Find lots of slaughtered orcs (and 1 gnome) and 2 dead fleshy golems. Those things be ugly, eeky, weird. Not want to see one again. Now get why those forbidden in the Realm. </p><p></p><p>Flip searches everything and he finds some note on the ground with numbers on it. Then we go in basement where numbers are for opening some faults. I do not know why it is called fault when no one did wrong. </p><p></p><p>So there were some rooms in cellar. Some all empty and look like just all clear out. One full with expensif spice. I could read what it said because it was all in Elvish. I get better in tongue of yours you see. One other room there was ale with this dream poison in it that made my mom weird and made me slow in head because she take it when I was in her belly. Flip said to keep and sell, something bout a fruit to put the stuff on but me, I go all mad and smash all bottles. If no one take this crap then no one must be born like me slow in head. Even other orcs here are all brighter as me. Orlath calms me down and says we can still look for those healers in jungle who can make people like me think better. But I happy you made me better with magic already bosslady. I can read and write now. Flip says barbarians not often can. </p><p></p><p>Then there was room look like very small version of your office (I had Flip tell me how spell that!) just not so cool. There we find magic glowing orb Flip took along because parmanant light spells cost much he says. Nev goes through small book with bisiness info. But says it not all there just the normal stuff that is leegal. We took book along to see if there is some hidden stuff in it. </p><p></p><p>Then I saw big carpet on wall. Tappesty or something Flip calls it. That Zelkema guy we wanted to catch is bit dumber in head than me I think. He smears chalk on the carpet because there is a picture of Freeport on carpet. You do not put chalk on carpet, every orc knows. You put chalk on tablets and plain walls! This guy made 3 big X on carpet. </p><p></p><p>So when flip was done stealing the money from the drawers I show him, and he says it marks some places – duh I saw that – and one was restaurant we almost get blown up at. He goes tell the others who check out storage and the secret fault that goes open with the numbers. We just hear them calling then and a loud noise and see big crawler mosnter with tentacles attacking. Orlath says it is summoning trap and something wrong with numbers. So I take axe and sword and hack at it. Son of you and Nev pretend to help but you know they miss monster almost all time. Bad aim. Need top train more with swords, suggest you tell them sign up with local noble swords guild. I more scared of them acidental hit me than of monster. </p><p></p><p>So when monster is all mash, we find no bombs just the crate they were stored in. We kow because there was sand in crate to prevent fire and in the sand are the X marks from the pots. Orlath goes all upset, because the marks on the wall carpet are only 3 of 8 eplaces where the boms will go boom and one, the place we went to eat at, was already blown up. So this means 2 more bombs are about to go up. </p><p></p><p>Other 2 marks are at Temple of Knowledge. Flip says no worry as they know about bombs and will not open any. Other mark is at some place we don't know. Orlath went with Flip and Nev to that place and sent me to temple to make sure they do not open bomb. </p><p></p><p>When I get to temple all is fine. Guard and sea priestess already there to check the bomb out. Has been delivered by the same people noted in book we found in storehouse. </p><p></p><p>But then we hear the others were too late and some lady's house had damage for some nosy maid opened the bomb. Bad luck. And now we not know where others bombs are and where to try find out and if to tell the city folks or not. We fail. </p><p></p><p>~U</p><p></p><p>Dear Mom</p><p></p><p>We are in quite a bit of trouble. The storehouse of the assassin with the bombs was basically empty save for dead orcs and some drugs. We found out where the next two detonations were to take place but where too late to stop one of them. It did not kill the councilor it was intended for, however. The one in our temple didn't get opened so nothing happened. </p><p></p><p>But there are 5 bombs out there still. I don't know how to find them and no one else seems to have any idea either, even Nev looks depressed. We went to the business employing the delivery runners, but it is unlikely Zelkema will use them again now that we know. There are enough other delivery methods available. I tried my divination spells but nothing came up except that there is one other restaurant targeted. That is so very helpful in a city like Freeport where there are so many of them! </p><p></p><p>The council has covered the explosion at Maurice's up as a magical accident involving a drunken sorcerer. They do not want a panic in the city so shortly after everything else. So warning the public about those bombs and not to open them is not going to happen, although we will try and convince the council. At least the other councilors are warned. Chances are the next bombs will be delivered quickly, too, despite Zelkema having to find a new delivery method. </p><p></p><p>So not only may there be more victims, the reputation of our group, and thus of the Realm, could be tarnished. Any advice would be helpful.</p><p></p><p>Your desperate son Orlath</p><p></p><p></p><p></p><p>Most High Lady Theka! </p><p></p><p>I have helped the council place an unofficial bounty on Zelkemar's head, as you have suggested. My contacts in the assassin's guild tell me the man is not a member and used to work almost exclusively for the late Sea Lord Drac. They have not done anything about him because of Drac's protection, but now things have changed. It is doubtful, though, if Zelkemar will be caught before the other bombs are delivered. </p><p></p><p>I have warned the owner of the restaurant Orlath loves to take us to lately about a possible bomb, basing it on supposed inner politics of the Realm, and told him not to have anything opened fitting the jar's description. Drac hated us, and Orlath knows from his divinations that there is another restaurant about to be attacked so I took it as a definite option and want to be safe. </p><p></p><p>The owner understood politics and assassinations perfectly, and instead of telling us not to come back – which he could probably not afford to do anyway, seeing his reputation might be tarnished – he was fully cooperative. He wants to keep the foreign royalty in his establishment, for sure. </p><p></p><p>I can't do anything else tonight, hopefully tomorrow we know more, one way or the other. </p><p></p><p></p><p>Your humble servant Flip</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5824835, member: 53286"] Note: As is likely obvious, the players didn't quite solve this adventure and now the PCs had to find alternate methods to go about preventing more attacks. The first parts of the Freeport series went rather easy for them as far as staying on track was concerned, and this was the first real challenge for this player/GM combo. -------------------------------- 9th of Rhune continued Bosslady Everyone got their pants in a frenzy, because things not going that well. See, we arrived at that storehouse to late. Find lots of slaughtered orcs (and 1 gnome) and 2 dead fleshy golems. Those things be ugly, eeky, weird. Not want to see one again. Now get why those forbidden in the Realm. Flip searches everything and he finds some note on the ground with numbers on it. Then we go in basement where numbers are for opening some faults. I do not know why it is called fault when no one did wrong. So there were some rooms in cellar. Some all empty and look like just all clear out. One full with expensif spice. I could read what it said because it was all in Elvish. I get better in tongue of yours you see. One other room there was ale with this dream poison in it that made my mom weird and made me slow in head because she take it when I was in her belly. Flip said to keep and sell, something bout a fruit to put the stuff on but me, I go all mad and smash all bottles. If no one take this crap then no one must be born like me slow in head. Even other orcs here are all brighter as me. Orlath calms me down and says we can still look for those healers in jungle who can make people like me think better. But I happy you made me better with magic already bosslady. I can read and write now. Flip says barbarians not often can. Then there was room look like very small version of your office (I had Flip tell me how spell that!) just not so cool. There we find magic glowing orb Flip took along because parmanant light spells cost much he says. Nev goes through small book with bisiness info. But says it not all there just the normal stuff that is leegal. We took book along to see if there is some hidden stuff in it. Then I saw big carpet on wall. Tappesty or something Flip calls it. That Zelkema guy we wanted to catch is bit dumber in head than me I think. He smears chalk on the carpet because there is a picture of Freeport on carpet. You do not put chalk on carpet, every orc knows. You put chalk on tablets and plain walls! This guy made 3 big X on carpet. So when flip was done stealing the money from the drawers I show him, and he says it marks some places – duh I saw that – and one was restaurant we almost get blown up at. He goes tell the others who check out storage and the secret fault that goes open with the numbers. We just hear them calling then and a loud noise and see big crawler mosnter with tentacles attacking. Orlath says it is summoning trap and something wrong with numbers. So I take axe and sword and hack at it. Son of you and Nev pretend to help but you know they miss monster almost all time. Bad aim. Need top train more with swords, suggest you tell them sign up with local noble swords guild. I more scared of them acidental hit me than of monster. So when monster is all mash, we find no bombs just the crate they were stored in. We kow because there was sand in crate to prevent fire and in the sand are the X marks from the pots. Orlath goes all upset, because the marks on the wall carpet are only 3 of 8 eplaces where the boms will go boom and one, the place we went to eat at, was already blown up. So this means 2 more bombs are about to go up. Other 2 marks are at Temple of Knowledge. Flip says no worry as they know about bombs and will not open any. Other mark is at some place we don't know. Orlath went with Flip and Nev to that place and sent me to temple to make sure they do not open bomb. When I get to temple all is fine. Guard and sea priestess already there to check the bomb out. Has been delivered by the same people noted in book we found in storehouse. But then we hear the others were too late and some lady's house had damage for some nosy maid opened the bomb. Bad luck. And now we not know where others bombs are and where to try find out and if to tell the city folks or not. We fail. ~U Dear Mom We are in quite a bit of trouble. The storehouse of the assassin with the bombs was basically empty save for dead orcs and some drugs. We found out where the next two detonations were to take place but where too late to stop one of them. It did not kill the councilor it was intended for, however. The one in our temple didn't get opened so nothing happened. But there are 5 bombs out there still. I don't know how to find them and no one else seems to have any idea either, even Nev looks depressed. We went to the business employing the delivery runners, but it is unlikely Zelkema will use them again now that we know. There are enough other delivery methods available. I tried my divination spells but nothing came up except that there is one other restaurant targeted. That is so very helpful in a city like Freeport where there are so many of them! The council has covered the explosion at Maurice's up as a magical accident involving a drunken sorcerer. They do not want a panic in the city so shortly after everything else. So warning the public about those bombs and not to open them is not going to happen, although we will try and convince the council. At least the other councilors are warned. Chances are the next bombs will be delivered quickly, too, despite Zelkema having to find a new delivery method. So not only may there be more victims, the reputation of our group, and thus of the Realm, could be tarnished. Any advice would be helpful. Your desperate son Orlath Most High Lady Theka! I have helped the council place an unofficial bounty on Zelkemar's head, as you have suggested. My contacts in the assassin's guild tell me the man is not a member and used to work almost exclusively for the late Sea Lord Drac. They have not done anything about him because of Drac's protection, but now things have changed. It is doubtful, though, if Zelkemar will be caught before the other bombs are delivered. I have warned the owner of the restaurant Orlath loves to take us to lately about a possible bomb, basing it on supposed inner politics of the Realm, and told him not to have anything opened fitting the jar's description. Drac hated us, and Orlath knows from his divinations that there is another restaurant about to be attacked so I took it as a definite option and want to be safe. The owner understood politics and assassinations perfectly, and instead of telling us not to come back – which he could probably not afford to do anyway, seeing his reputation might be tarnished – he was fully cooperative. He wants to keep the foreign royalty in his establishment, for sure. I can't do anything else tonight, hopefully tomorrow we know more, one way or the other. Your humble servant Flip [/QUOTE]
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