Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Dear Mom - Mishap Adventures of a Mommy's Elf
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lwaxy" data-source="post: 5891698" data-attributes="member: 53286"><p>Burn, evidence, burn <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>------------------------------------------------</p><p></p><p>4th of Peli</p><p></p><p></p><p>Dear mom, </p><p></p><p></p><p>We did it, we found the abducted beggars, although not all survived and some clearly lost their marbles. Also, I was wrong about Uthas and his idea of minimal damage. </p><p></p><p>We sneaked in invisible, which was easy enough as the warehouse was not designed to be high security. The only guard seemed to be an ogre who was playing dice with himself. We would have spelled him to sleep; however Uthas had other ideas. He happened to know and hate the guard – seems it was a slaver wanted in all Freeport, even by the gangs. You know Uthas and slavery, it is worse than Uthas and drugs. Before we knew it, he attacked the ogre with a battle cry and thus, of course, lost his invisibility. </p><p></p><p>Uthas, in a rage, is an easy match for a non-barbarian ogre so we ignored that at first. Flip pointed out the captives, who were stuck in crates full of sand, buried except for their heads. Their tongues had been removed and they had other wounds visible, too. Some of those marks were sigils of clearly abysmal nature, although at that point we were not able to figure out to which demon they would belong. </p><p></p><p>There was also a cage with a large, 4-legged bird with very small wings in it. The strangest thing. It sure couldn't fly. It started trying to open the hatch of the cage, and it was obvious that it was meant to be a guard of some sort. As Flip went to have a closer look and to find out how to seal the cage better, it breathed a black cloud at him, and Flip went down coughing. When he got back up, he suddenly attacked me, and there was madness in his eyes. The cloud functions like a spell, it seems. Nev didn't waste any time to wait for the thing to be out, he created an acid cloud around the cage while I was trying to fend Flip off without hurting him. I ended up using the sleep spell on the halfling and we had to carry him out later. </p><p></p><p>I don't know what else Nev did to the bird, but when I had Flip sleeping and saw the ogre was trying to run from Uthas, he had put an arcane lock on the cage, and the bird was unconscious. Now, at this point, Uthas should have just let it go and help us with the captives, but him being him, it was more important for him to catch the slaver. Unfortunately, the ogre had managed to trip him, so he was on the ground and wouldn't catch the guy before he made it to the tap door in the ground likely leading to the water. </p><p></p><p>You remember, mom, your advice to give Uthas some alchemist's fire in small doses to fend off thugs without having to result to a full fight? Well, I did that, and at that point Uthas had about 20 such small bottles designed to inflame the gear or clothes of any one person. He obviously decided that 1) the ogre was larger than one person and/or 2) that he wanted to do more damage than just a minor burn. So he hurled all the bottles at his foe at once. Some of them hit and as a result, Uthas really got a burning, screaming ogre torch. But the others, as it is the nature when throwing several small things at once, spread out over the back of the warehouse and set alight what must have been the ogre's sleeping spot made of old dry rags and some supply crates which also caught fire. And unfortunately, the sleeping place of the guard had been in a corner, so the walls quickly caught fire, too. </p><p></p><p>So we suddenly had an inferno on our hands while most of the victims were still stuck in crates. Nev had used his self-developed puppet master spell on those that were free, but he co9uldn't do that with all of them and they were so affected by their ordeal that they were either mad or unable to react. Uthas, who had come out of his rage in a sort of daze, went to free some of them and just grabbed them and carried them out. When he broke down the doors, a bunch of beggars appeared in search of their friends. Seems we have been watched all the time, or maybe it was just obvious what was happening here. </p><p></p><p>With their help, we managed to get most of the captives out, only leaving behind some of those that Nev's divination marked as unfixable. I hope they died a quick death in the smoke, although I think Uthas might have mercy killed some of them. I carried Flip out first, of course. </p><p></p><p>The beggar king, calling himself "Emperor Oswald" is a nice and weird guy. Tall and thin with a hawk nose and tattered clothes, he had all the behavior of a drama actor playing a noble. He merely thanked us and then tended to the freed captives. He had some sort of charm to control them, too, it seemed. </p><p></p><p>Once we had gathered around Nev, watching the inferno that used to be a warehouse and getting ready to leave, a gnome we recognized as Flinn's lieutenant appeared via a dimension door. He wasn't too happy with the ruckus we had created and also worried the fire would catch, but a whole lot of workers and guard from around had already gathered to try save the other warehouses. </p><p></p><p>In all the mass of people, we noticed a strange female figure wandering around, seemingly looking for something. Nev noticed the symbol of the God of Justice around her neck, so he approached her and asked if she was looking for someone. Turned out she had been after the ogre slaver Uthas disposed off, and was clearly satisfied with the end he had. </p><p></p><p>And then she saw the demonic symbols on the freed captive's faces and seemed to get a real shock over it. She told us those were the symbols of a demoness called Decarabia. We had never heard of her before. She is the demon queen of birds, we were told. </p><p></p><p>At this point she remembered she hadn't properly introduced herself and said her name was Asha Sante. This was heard by the gnome lieutenant, Trask, who expressed that Finn was looking for her and she should come with him and told us to follow when we were done mopping up. He said we should try and get info from the captives – how do you get information from tongueless, mad folks? </p><p></p><p>Nev created a gust of wind blowing the sparks and flames back from the nearest warehouse and I helped him a bit. Flip eventually woke up and was normal again. One of the beggars who had come to help said that some of their rescued friends scribbled in the dust about a mad vrock taunting them about being sacrifices and something about birds about to attack the city.</p><p> </p><p>When the fire had died down due to the warehouse falling in, we went to see Finn who was happy this was all over. He deemed it unlikely that the vrock would come back after his sacrifices had been retaken. We agreed, but the Sante woman, who was still with Finn, didn't. She wanted us to help her stop the vrock for good when he would likely attempt to do the ritual, called Night of Decarabia or something like that. Turns out the woman is the daughter of a late adventuring friend of Finn, a paladin of the God of Justice. He gave her the warhammer of her father, which he had kept safe all the years. Finn is a real nice guy for a crime lord. After talking to Asha, Finn said she probably had a point as the next new moon was the 20-year anniversary of the happenings involving the same vrock, the very adventure that cause the man's limp. He agreed it would be cool if we'd help, but as far as he was concerned, his adventuring days were over. </p><p></p><p>We are still discussing this. On one side, we are the heroes of Freeport and all, on the other side, we can't deal with everything this crime and evil riddled city has a problem with. And the priest of the God of Justice did look like she could handle the situation, she sure knew more about all that demon stuff. Asides, you said we should avoid the demons, so we will probably stay out of this and commence our planned vacation. </p><p></p><p>Your loving son Orlath</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5891698, member: 53286"] Burn, evidence, burn :cool: ------------------------------------------------ 4th of Peli Dear mom, We did it, we found the abducted beggars, although not all survived and some clearly lost their marbles. Also, I was wrong about Uthas and his idea of minimal damage. We sneaked in invisible, which was easy enough as the warehouse was not designed to be high security. The only guard seemed to be an ogre who was playing dice with himself. We would have spelled him to sleep; however Uthas had other ideas. He happened to know and hate the guard – seems it was a slaver wanted in all Freeport, even by the gangs. You know Uthas and slavery, it is worse than Uthas and drugs. Before we knew it, he attacked the ogre with a battle cry and thus, of course, lost his invisibility. Uthas, in a rage, is an easy match for a non-barbarian ogre so we ignored that at first. Flip pointed out the captives, who were stuck in crates full of sand, buried except for their heads. Their tongues had been removed and they had other wounds visible, too. Some of those marks were sigils of clearly abysmal nature, although at that point we were not able to figure out to which demon they would belong. There was also a cage with a large, 4-legged bird with very small wings in it. The strangest thing. It sure couldn't fly. It started trying to open the hatch of the cage, and it was obvious that it was meant to be a guard of some sort. As Flip went to have a closer look and to find out how to seal the cage better, it breathed a black cloud at him, and Flip went down coughing. When he got back up, he suddenly attacked me, and there was madness in his eyes. The cloud functions like a spell, it seems. Nev didn't waste any time to wait for the thing to be out, he created an acid cloud around the cage while I was trying to fend Flip off without hurting him. I ended up using the sleep spell on the halfling and we had to carry him out later. I don't know what else Nev did to the bird, but when I had Flip sleeping and saw the ogre was trying to run from Uthas, he had put an arcane lock on the cage, and the bird was unconscious. Now, at this point, Uthas should have just let it go and help us with the captives, but him being him, it was more important for him to catch the slaver. Unfortunately, the ogre had managed to trip him, so he was on the ground and wouldn't catch the guy before he made it to the tap door in the ground likely leading to the water. You remember, mom, your advice to give Uthas some alchemist's fire in small doses to fend off thugs without having to result to a full fight? Well, I did that, and at that point Uthas had about 20 such small bottles designed to inflame the gear or clothes of any one person. He obviously decided that 1) the ogre was larger than one person and/or 2) that he wanted to do more damage than just a minor burn. So he hurled all the bottles at his foe at once. Some of them hit and as a result, Uthas really got a burning, screaming ogre torch. But the others, as it is the nature when throwing several small things at once, spread out over the back of the warehouse and set alight what must have been the ogre's sleeping spot made of old dry rags and some supply crates which also caught fire. And unfortunately, the sleeping place of the guard had been in a corner, so the walls quickly caught fire, too. So we suddenly had an inferno on our hands while most of the victims were still stuck in crates. Nev had used his self-developed puppet master spell on those that were free, but he co9uldn't do that with all of them and they were so affected by their ordeal that they were either mad or unable to react. Uthas, who had come out of his rage in a sort of daze, went to free some of them and just grabbed them and carried them out. When he broke down the doors, a bunch of beggars appeared in search of their friends. Seems we have been watched all the time, or maybe it was just obvious what was happening here. With their help, we managed to get most of the captives out, only leaving behind some of those that Nev's divination marked as unfixable. I hope they died a quick death in the smoke, although I think Uthas might have mercy killed some of them. I carried Flip out first, of course. The beggar king, calling himself "Emperor Oswald" is a nice and weird guy. Tall and thin with a hawk nose and tattered clothes, he had all the behavior of a drama actor playing a noble. He merely thanked us and then tended to the freed captives. He had some sort of charm to control them, too, it seemed. Once we had gathered around Nev, watching the inferno that used to be a warehouse and getting ready to leave, a gnome we recognized as Flinn's lieutenant appeared via a dimension door. He wasn't too happy with the ruckus we had created and also worried the fire would catch, but a whole lot of workers and guard from around had already gathered to try save the other warehouses. In all the mass of people, we noticed a strange female figure wandering around, seemingly looking for something. Nev noticed the symbol of the God of Justice around her neck, so he approached her and asked if she was looking for someone. Turned out she had been after the ogre slaver Uthas disposed off, and was clearly satisfied with the end he had. And then she saw the demonic symbols on the freed captive's faces and seemed to get a real shock over it. She told us those were the symbols of a demoness called Decarabia. We had never heard of her before. She is the demon queen of birds, we were told. At this point she remembered she hadn't properly introduced herself and said her name was Asha Sante. This was heard by the gnome lieutenant, Trask, who expressed that Finn was looking for her and she should come with him and told us to follow when we were done mopping up. He said we should try and get info from the captives – how do you get information from tongueless, mad folks? Nev created a gust of wind blowing the sparks and flames back from the nearest warehouse and I helped him a bit. Flip eventually woke up and was normal again. One of the beggars who had come to help said that some of their rescued friends scribbled in the dust about a mad vrock taunting them about being sacrifices and something about birds about to attack the city. When the fire had died down due to the warehouse falling in, we went to see Finn who was happy this was all over. He deemed it unlikely that the vrock would come back after his sacrifices had been retaken. We agreed, but the Sante woman, who was still with Finn, didn't. She wanted us to help her stop the vrock for good when he would likely attempt to do the ritual, called Night of Decarabia or something like that. Turns out the woman is the daughter of a late adventuring friend of Finn, a paladin of the God of Justice. He gave her the warhammer of her father, which he had kept safe all the years. Finn is a real nice guy for a crime lord. After talking to Asha, Finn said she probably had a point as the next new moon was the 20-year anniversary of the happenings involving the same vrock, the very adventure that cause the man's limp. He agreed it would be cool if we'd help, but as far as he was concerned, his adventuring days were over. We are still discussing this. On one side, we are the heroes of Freeport and all, on the other side, we can't deal with everything this crime and evil riddled city has a problem with. And the priest of the God of Justice did look like she could handle the situation, she sure knew more about all that demon stuff. Asides, you said we should avoid the demons, so we will probably stay out of this and commence our planned vacation. Your loving son Orlath [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Dear Mom - Mishap Adventures of a Mommy's Elf
Top