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Death and Storytelling
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<blockquote data-quote="Skyscraper" data-source="post: 7449016" data-attributes="member: 48518"><p>I'll suggest that we name things a same way to avoid confusion in our conversation. Because right now we don't define story characters and people the same way, you and I, unless I misunderstand you. People, to me, are the players sitting around the table playing a game with me. The characters that are played by the players, both the PC's and the NPC's, are characters in a story. Now, I understand your post to mean that, like in a vast majority of stories, you try to have your characters in that story live and breathe and behave in a realistic way, <em>like</em> people, but they remain characters in a story - albeit a game-driven story in a RPG. They are not people. They are imaginary creations, characters in a story.</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 7449016, member: 48518"] I'll suggest that we name things a same way to avoid confusion in our conversation. Because right now we don't define story characters and people the same way, you and I, unless I misunderstand you. People, to me, are the players sitting around the table playing a game with me. The characters that are played by the players, both the PC's and the NPC's, are characters in a story. Now, I understand your post to mean that, like in a vast majority of stories, you try to have your characters in that story live and breathe and behave in a realistic way, [I]like[/I] people, but they remain characters in a story - albeit a game-driven story in a RPG. They are not people. They are imaginary creations, characters in a story. [/QUOTE]
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