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Death and Storytelling
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<blockquote data-quote="Tony Vargas" data-source="post: 7449030" data-attributes="member: 996"><p>Ah, I see you've met Saelorn. </p><p></p><p>I'd say the design of D&D does not assume frequent character death, outside of the lowest levels (especially in the older eds when low-level was kind of a prooving ground), but, has Raise Dead &c 'just in case.' You just kludge/retcon it together like you're writing for a soap opera and one of the stars suddenly got sent to rehab, or wanted too much money and was replaced by someone cheaper who looks nothing like her...</p><p></p><p>...one of the classic conciets is that the backup character is a relative of the PC who shows up to claim his stuff, and decides to join the party in his place.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7449030, member: 996"] Ah, I see you've met Saelorn. I'd say the design of D&D does not assume frequent character death, outside of the lowest levels (especially in the older eds when low-level was kind of a prooving ground), but, has Raise Dead &c 'just in case.' You just kludge/retcon it together like you're writing for a soap opera and one of the stars suddenly got sent to rehab, or wanted too much money and was replaced by someone cheaper who looks nothing like her... ...one of the classic conciets is that the backup character is a relative of the PC who shows up to claim his stuff, and decides to join the party in his place. [/QUOTE]
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