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<blockquote data-quote="Lanefan" data-source="post: 7454140" data-attributes="member: 29398"><p>That, or you're dredging up plan E to see if it flies. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But yes, I've also found that having even a bare-bones history for the setting gives me something I can mine for story ideas; and as things crop up during play I can (usually) weave these in. Further, with the history etc. in mind I can much more easily tweak published modules to fit*, thus saving me some adventure design work. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>* - a basic example of this: my game history has reference to the Undead Lords, five major local-ish undead whose actions shaped - and continue to shape - all kinds of ongoing events along with some parts of the campaign's plotline.</p><p></p><p>One of these undead was mentor and teacher to three of the others, driven into hiding by one of his ex-students. From the DM side he ended up becoming the lich in Dark Tower, and a PC party recently destroyed him.</p><p></p><p>For one of these I did have to design all the adventures around him myself, and he's also been destroyed by a PC party.</p><p></p><p>A third has become almost a party mentor (though some PCs still want to kill him just on principle!): an arch-vampire who has become less evil over time. This is the one who drove his old teacher into hiding.</p><p></p><p>And a fourth had disappeared - he became one of the reclusive liches at the end of the Judges' Guild module Maltese Clue; he's been met by PCs but not destroyed, and will probably become relevant again later.</p><p></p><p>The fifth was an upstart who was supposed to have been met and destroyed by PCs a long time ago in this campaign; but when they tried they got beaten back and never returned to try again.</p><p></p><p>Without worldbuilding ahead of time I'd never have been able to pull this off. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7454140, member: 29398"] That, or you're dredging up plan E to see if it flies. :) But yes, I've also found that having even a bare-bones history for the setting gives me something I can mine for story ideas; and as things crop up during play I can (usually) weave these in. Further, with the history etc. in mind I can much more easily tweak published modules to fit*, thus saving me some adventure design work. :) * - a basic example of this: my game history has reference to the Undead Lords, five major local-ish undead whose actions shaped - and continue to shape - all kinds of ongoing events along with some parts of the campaign's plotline. One of these undead was mentor and teacher to three of the others, driven into hiding by one of his ex-students. From the DM side he ended up becoming the lich in Dark Tower, and a PC party recently destroyed him. For one of these I did have to design all the adventures around him myself, and he's also been destroyed by a PC party. A third has become almost a party mentor (though some PCs still want to kill him just on principle!): an arch-vampire who has become less evil over time. This is the one who drove his old teacher into hiding. And a fourth had disappeared - he became one of the reclusive liches at the end of the Judges' Guild module Maltese Clue; he's been met by PCs but not destroyed, and will probably become relevant again later. The fifth was an upstart who was supposed to have been met and destroyed by PCs a long time ago in this campaign; but when they tried they got beaten back and never returned to try again. Without worldbuilding ahead of time I'd never have been able to pull this off. :) Lanefan [/QUOTE]
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