Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Death Before Dishonor: A Knight's Guide (By lorduskblade)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veep" data-source="post: 6707920" data-attributes="member: 6793297"><p><span style="font-size: 18px"><p style="text-align: center"><strong>Death Before Dishonor: A Knight's Guide</strong></p><p></span><p style="text-align: center"></p> <p style="text-align: center"><strong><img src="https://s-media-cache-ak0.pinimg.com/236x/ca/c7/fb/cac7fb493ed9019c479694e8ac57b24f.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><em>"We knights are blessed in that we do not run from it; we seek it."</em> -Tristan, <em>King Arthur</em></p><p></p><p>So, I hear some of you boys have been yapping about honor! Well, let me tell you that you don't know the meaning of the word! Honor is about living your life in service of others! Honor is about being ready to lay your life on the line for what you believe in without batting an eyelash! Honor is about standing fast while everyone else runs for cover! Does that sound like something you want to do with your life? ...Hm, I see the gleam in your eyes - you seem to be into this sort of thing. Then come along, and we'll see what we can do with you...</p><p> </p><p style="text-align: center"><span style="font-size: 18px"><strong><strong>Selling Points: Why You Would Want To Play A Knight</strong></strong></span></p><p></p><p>There are many different flavors of Defenders out there, so the Knight has to bring something new and exciting to establish itself as a viable option. Here are a few things that I think make Knights worth playing:</p><p> </p><p><strong>Knights can handle multiple opponents </strong>- One thing that distinguishes Knights from most other Defenders is their ability to punish as an Opportunity Action (once per turn) instead of as an Immediate Action (once per round). This combines with their ability to affect everyone adjacent to them with their Defender aura to make them the Defender that is best able to handle crowds by default.</p><p> </p><p><strong>Knights don't have to mark</strong> - Another distinguishing feature about Knights is that your Defender mechanic does not rely on marking your opponent, which is typically tied to some sort of action expenditure. As long as you're in position, you're ready to defend, which means you're ready to work faster than other Defenders.</p><p> </p><p><strong>Knights are flexible</strong> - A perk about the Knight's chassis is that it's entirely centric on your Melee Basic Attack, which can conceivably key off of any ability score. As such, any Knight build that has a strong Melee Basic Attack will work and work well.</p><p> </p><p><span style="font-size: 18px"><strong><strong>This Handbook will use the following system for ratings:</strong></strong></span></p><p> </p><p><span style="color: #ff0000"><strong>Red</strong></span> - Garbage, or completely overshadowed by another option.</p><p><span style="color: #800080"><strong>Purple</strong></span> - Situationally useful, but overall pretty meh.</p><p><strong>Black</strong> - OK. You could do worse than pick this.</p><p><span style="color: #0000ff"><strong>Blue</strong></span> - Good stuff. You probably want this.</p><p><span style="color: #00ccff"><strong>Sky Blue</strong></span> - You want this. Period.</p><p><span style="color: #ff9900"><strong>Gold</strong></span> - Why haven't you taken this yet? A defining choice for a build, or even the whole class.</p><p> </p><p><span style="font-size: 18px"><strong><strong>This Handbook covers the following sources:</strong></strong></span></p><p> </p><p><strong>AP</strong> - Arcane Power</p><p><strong>AV</strong> - Adventurer's Vault</p><p><strong>AV 2</strong> - Adventurer's Vault 2</p><p><strong>D XXX</strong> - Dragon Magazine, issue XXX</p><p><strong>DMA 2009</strong> - Dragon Magazine Annual 2009</p><p><strong>DP</strong> - Divine Power</p><p><strong>DSCS</strong> - Dark Sun Campaign Setting</p><p><strong>FRPG</strong> - Forgotten Realms Player's Guide</p><p><strong>HoS</strong> - Heroes of Shadow</p><p><strong>HotFK</strong> - Heroes of the Forgotten Kingdoms</p><p><strong>HotFL</strong> - Heroes of the Fallen Lands</p><p><strong>MM</strong> - Monster Manual</p><p><strong>MM 2</strong> - Monster Manual 2</p><p><strong>MOTP</strong> - Manual of the Planes</p><p><strong>MP</strong> - Martial Power</p><p><strong>MP 2</strong> - Martial Power 2</p><p><strong>PHB</strong> - Player's Handbook</p><p><strong>PHB 2</strong> - Player's Handbook 2</p><p><strong>PHB 3</strong> - Player's Handbook 3</p><p><strong>PHR: DB</strong> - Player's Handbook Races: Dragonborn</p><p><strong>PHR: TF </strong>- Player's Handbook Races: Tieflings</p><p><strong>PHH 1</strong> - Player's Handbook Heroes: Series 1</p><p><strong>PHH 2</strong> - Player's Handbook Heroes: Series 2</p><p><strong>PrP</strong> - Primal Power</p><p><strong>PsP</strong> - Psionic Power</p><p><strong>SAC</strong> - Seekers of the Ashen Crown Adventure Module</p><p> </p><p><strong>Glossary</strong></p><p> </p><p><strong>AP</strong> - Action point.</p><p> </p><p><strong>BBEG</strong> - Big bad evil guy.</p><p> </p><p><strong>Burst/Nova/Spike Damage</strong> - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage.</p><p> </p><p><strong>CA</strong> - Combat advantage.</p><p> </p><p><strong>DPR</strong> - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM).</p><p> </p><p><strong>E-class</strong> - Refers to the class design for Martial characters introduced in the Essentials product line, which usually focuses on basic attacks and has limited options for Encounter or Daily resources.</p><p> </p><p><strong>ED</strong> - Epic destiny.</p><p> </p><p><strong>HP</strong> - Hit points.</p><p> </p><p><strong>LX</strong> - Level X.</p><p> </p><p><strong>MAD</strong> - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build.</p><p> </p><p><strong>MBA</strong> - Melee basic attack.</p><p> </p><p><strong>MC</strong> - Multiclass or multiclassing.</p><p> </p><p><strong>NAD</strong> - Non-AC defense.</p><p> </p><p><strong>OA</strong> - Opportunity attack.</p><p> </p><p><strong>PP</strong> - Paragon path.</p><p> </p><p><strong>RBA</strong> - Ranged basic attack.</p><p> </p><p><strong>SAD</strong> - Single attribute dependency, which is defined as a build that really only needs 1 ability score.</p><p> </p><p><strong>THP</strong> - Temporary hit points.</p><p> </p><p> </p><p><strong>References</strong></p><p> </p><p><a href="http:///go/thread/view/75882/26134737/The_Anointed_Knight_-_A_Half_Elf_KnightAnointed_ChampionCeaseless_Guardian" target="_blank"><em>The Anointed Knight</em></a>, by l33:</p><p><a href="http:///go/thread/view/75882/24861409/Harder_than_a_Rock:_The_Fighters_Handbook" target="_blank"><em>The Fighter's Handbook</em></a>, by me:</p><p> </p><p> </p><p><span style="font-size: 18px"><strong><strong>Props to:</strong></strong></span></p><p> </p><p>Everyone posting</p></blockquote><p></p>
[QUOTE="Veep, post: 6707920, member: 6793297"] [SIZE=5][CENTER][B]Death Before Dishonor: A Knight's Guide[/B][/CENTER] [/SIZE][CENTER] [B][IMG]https://s-media-cache-ak0.pinimg.com/236x/ca/c7/fb/cac7fb493ed9019c479694e8ac57b24f.jpg[/IMG][/B] [I]"We knights are blessed in that we do not run from it; we seek it."[/I] -Tristan, [I]King Arthur[/I][/CENTER] So, I hear some of you boys have been yapping about honor! Well, let me tell you that you don't know the meaning of the word! Honor is about living your life in service of others! Honor is about being ready to lay your life on the line for what you believe in without batting an eyelash! Honor is about standing fast while everyone else runs for cover! Does that sound like something you want to do with your life? ...Hm, I see the gleam in your eyes - you seem to be into this sort of thing. Then come along, and we'll see what we can do with you... [CENTER][SIZE=5][B][B]Selling Points: Why You Would Want To Play A Knight[/B][/B][/SIZE][/CENTER] There are many different flavors of Defenders out there, so the Knight has to bring something new and exciting to establish itself as a viable option. Here are a few things that I think make Knights worth playing: [B]Knights can handle multiple opponents [/B]- One thing that distinguishes Knights from most other Defenders is their ability to punish as an Opportunity Action (once per turn) instead of as an Immediate Action (once per round). This combines with their ability to affect everyone adjacent to them with their Defender aura to make them the Defender that is best able to handle crowds by default. [B]Knights don't have to mark[/B] - Another distinguishing feature about Knights is that your Defender mechanic does not rely on marking your opponent, which is typically tied to some sort of action expenditure. As long as you're in position, you're ready to defend, which means you're ready to work faster than other Defenders. [B]Knights are flexible[/B] - A perk about the Knight's chassis is that it's entirely centric on your Melee Basic Attack, which can conceivably key off of any ability score. As such, any Knight build that has a strong Melee Basic Attack will work and work well. [SIZE=5][B][B]This Handbook will use the following system for ratings:[/B][/B][/SIZE] [COLOR=#ff0000][B]Red[/B][/COLOR] - Garbage, or completely overshadowed by another option. [COLOR=#800080][B]Purple[/B][/COLOR] - Situationally useful, but overall pretty meh. [B]Black[/B] - OK. You could do worse than pick this. [COLOR=#0000ff][B]Blue[/B][/COLOR] - Good stuff. You probably want this. [COLOR=#00ccff][B]Sky Blue[/B][/COLOR] - You want this. Period. [COLOR=#ff9900][B]Gold[/B][/COLOR] - Why haven't you taken this yet? A defining choice for a build, or even the whole class. [SIZE=5][B][B]This Handbook covers the following sources:[/B][/B][/SIZE] [B]AP[/B] - Arcane Power [B]AV[/B] - Adventurer's Vault [B]AV 2[/B] - Adventurer's Vault 2 [B]D XXX[/B] - Dragon Magazine, issue XXX [B]DMA 2009[/B] - Dragon Magazine Annual 2009 [B]DP[/B] - Divine Power [B]DSCS[/B] - Dark Sun Campaign Setting [B]FRPG[/B] - Forgotten Realms Player's Guide [B]HoS[/B] - Heroes of Shadow [B]HotFK[/B] - Heroes of the Forgotten Kingdoms [B]HotFL[/B] - Heroes of the Fallen Lands [B]MM[/B] - Monster Manual [B]MM 2[/B] - Monster Manual 2 [B]MOTP[/B] - Manual of the Planes [B]MP[/B] - Martial Power [B]MP 2[/B] - Martial Power 2 [B]PHB[/B] - Player's Handbook [B]PHB 2[/B] - Player's Handbook 2 [B]PHB 3[/B] - Player's Handbook 3 [B]PHR: DB[/B] - Player's Handbook Races: Dragonborn [B]PHR: TF [/B]- Player's Handbook Races: Tieflings [B]PHH 1[/B] - Player's Handbook Heroes: Series 1 [B]PHH 2[/B] - Player's Handbook Heroes: Series 2 [B]PrP[/B] - Primal Power [B]PsP[/B] - Psionic Power [B]SAC[/B] - Seekers of the Ashen Crown Adventure Module [B]Glossary[/B] [B]AP[/B] - Action point. [B]BBEG[/B] - Big bad evil guy. [B]Burst/Nova/Spike Damage[/B] - Generally understood to mean the highest amount of damage a character can inflict in the space of a single round. Usually, calculations for this allow 1 round of setup before the actual damage. [B]CA[/B] - Combat advantage. [B]DPR[/B] - Damage per round, which is generally meant to mean the character's expected damage value using At-Will powers against a standard enemy of the same level (eloquently described by Adslahnit as the Official CharOp Inanimate Block of TofuTM). [B]E-class[/B] - Refers to the class design for Martial characters introduced in the Essentials product line, which usually focuses on basic attacks and has limited options for Encounter or Daily resources. [B]ED[/B] - Epic destiny. [B]HP[/B] - Hit points. [B]LX[/B] - Level X. [B]MAD[/B] - Multiple attribute dependency, which is defined as needing 3 or more ability scores for a given build. [B]MBA[/B] - Melee basic attack. [B]MC[/B] - Multiclass or multiclassing. [B]NAD[/B] - Non-AC defense. [B]OA[/B] - Opportunity attack. [B]PP[/B] - Paragon path. [B]RBA[/B] - Ranged basic attack. [B]SAD[/B] - Single attribute dependency, which is defined as a build that really only needs 1 ability score. [B]THP[/B] - Temporary hit points. [B]References[/B] [URL="http:///go/thread/view/75882/26134737/The_Anointed_Knight_-_A_Half_Elf_KnightAnointed_ChampionCeaseless_Guardian"][I]The Anointed Knight[/I][/URL], by l33: [URL="http:///go/thread/view/75882/24861409/Harder_than_a_Rock:_The_Fighters_Handbook"][I]The Fighter's Handbook[/I][/URL], by me: [SIZE=5][B][B]Props to:[/B][/B][/SIZE] Everyone posting [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Death Before Dishonor: A Knight's Guide (By lorduskblade)
Top