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Death Cleric Build
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<blockquote data-quote="Coyote81" data-source="post: 6963711" data-attributes="member: 6804206"><p>I played a Death Cleric in 5e, and something I found very useful to take full advantage of my "unique" channel divinity. I got myself a feat of Magic Initiate:Wizard , got some decent wizard cantrips, but I got a find familiar spell and a nice evil looking owl to deliver nasty touch spell backed by channel divinity touch of death. </p><p></p><p>-AT 1Fighter/4Cleric, Using Inflict Wounds as 2nd level spell slot your already doing 13+4d10 necrotic damage. I find this is really helpful as a back of the line caster. </p><p></p><p>-The owl can move in and out without invoking AOO. My DM allowed me to use readied actions as well, per the PHB to ready inflict wounds to be cast when my familiar moved within range of my chosen target. Yea it uses my reaction, why I myself didn't have a ton of use for, but it was highly effective when it was needed.</p><p></p><p></p><p>As for multiclassing, if your going to go fighter anyways, try arcane archer, making yourself into the old Divine Archer from 3e. It give you some very useful tactical abilities, allows you to stay in the back line, and you can even still cast spells while holding a bow/longbow.</p><p></p><p>My Thoughts: (I bolded the things that changed)</p><p></p><p><span style="color: #000000">Here's a level 11 snapshot:</span></p><p></p><p><span style="color: #000000">Human (variant) Fighter 3 / Cleric 8 Lawful Neutral</span></p><p><span style="color: #000000">Feat: Resilient -- Wisdom, <strong>Magic Initiate:Wizard (Find Familiar,B</strong></span><strong>lade Ward,Mage Hand, Prestidigitation)</strong></p><p><span style="color: #000000">Background: Hermit</span></p><p><span style="color: #000000">Languages: Common, Celestial</span></p><p><span style="color: #000000">Str 8, Dex 16, Con 16, Int 8, Wis <strong>18</strong>, Cha 8</span></p><p><span style="color: #000000">Fighting Style: <strong>Archery( +2 to hit)</strong></span></p><p><span style="color: #000000">Second Wind</span></p><p><span style="color: #000000">Action Surge </span><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p><strong><span style="color: #000000">Arcane Archer: </span><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />Beguiling Arrow, Shadow Arrow<span style="color: #000000"> </span></strong></p><p><strong><span style="color: #000000"></span>Arcane Archer feature:Create Magic Arrow.</strong></p><p><span style="color: #000000">Cleric Domain: Death</span></p><p><span style="color: #000000">Cleric features: Reaper, Channel Divinity/Touch of Death, Inescapable Destruction, </span></p><p><span style="color: #000000">Destroy Undead (CR 1), Divine Strike 1d8</span></p><p><span style="color: #000000">AC:18 HP: 95</span></p><p><span style="color: #000000">Spell Attack: +<strong>8 </strong></span></p><p><span style="color: #000000">Ranged Weapon Attack: +<strong>9</strong> </span></p><p><span style="color: #000000">Ranged Weapon Damage: +3</span></p><p><span style="color: #000000">Skills: Athletics +3, Perception +9, Medicine +9, Religion +3</span></p><p><span style="color: #000000">Scale armor: 14 AC +2 Dex</span></p><p><span style="color: #000000">Shield: +2 AC</span></p><p><span style="color: #000000">Rapier: 1d8+3</span></p><p><span style="color: #000000">Longbow:<strong> 1d8+3 (+2d6 force with magic arrow)</strong></span></p><p><span style="color: #000000">Cantrips: Chill Touch, Spare the Dying, Sacred Flame, Light <strong>(</strong></span><strong><span style="color: #000000">B</span>lade Ward,Mage Hand, Prestidigitation)</strong></p><p><span style="color: #000000">Domain Spells: False Life, Ray of Sickness, Blindness/Deafness, Ray of Enfeeblement, </span></p><p><span style="color: #000000">Animate Dead, Vampiric Touch, Blight, Death Ward</span></p><p><span style="color: #000000">Spells Prepared: Cure Wounds, Healing Word, Bless, Inflict Wounds and a whole lot more</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Read more: <a href="http://www.enworld.org/forum/showthread.php?507438-Death-Cleric-Build#ixzz4S87NDPNK" target="_blank">http://www.enworld.org/forum/showthread.php?507438-Death-Cleric-Build#ixzz4S87NDPNK</a></span></p></blockquote><p></p>
[QUOTE="Coyote81, post: 6963711, member: 6804206"] I played a Death Cleric in 5e, and something I found very useful to take full advantage of my "unique" channel divinity. I got myself a feat of Magic Initiate:Wizard , got some decent wizard cantrips, but I got a find familiar spell and a nice evil looking owl to deliver nasty touch spell backed by channel divinity touch of death. -AT 1Fighter/4Cleric, Using Inflict Wounds as 2nd level spell slot your already doing 13+4d10 necrotic damage. I find this is really helpful as a back of the line caster. -The owl can move in and out without invoking AOO. My DM allowed me to use readied actions as well, per the PHB to ready inflict wounds to be cast when my familiar moved within range of my chosen target. Yea it uses my reaction, why I myself didn't have a ton of use for, but it was highly effective when it was needed. As for multiclassing, if your going to go fighter anyways, try arcane archer, making yourself into the old Divine Archer from 3e. It give you some very useful tactical abilities, allows you to stay in the back line, and you can even still cast spells while holding a bow/longbow. My Thoughts: (I bolded the things that changed) [COLOR=#000000]Here's a level 11 snapshot:[/COLOR] [COLOR=#000000]Human (variant) Fighter 3 / Cleric 8 Lawful Neutral[/COLOR] [COLOR=#000000]Feat: Resilient -- Wisdom, [B]Magic Initiate:Wizard (Find Familiar,B[/B][/COLOR][B]lade Ward,Mage Hand, Prestidigitation)[/B] [COLOR=#000000]Background: Hermit[/COLOR] [COLOR=#000000]Languages: Common, Celestial[/COLOR] [COLOR=#000000]Str 8, Dex 16, Con 16, Int 8, Wis [B]18[/B], Cha 8[/COLOR] [COLOR=#000000]Fighting Style: [B]Archery( +2 to hit)[/B][/COLOR] [COLOR=#000000]Second Wind[/COLOR] [COLOR=#000000]Action Surge [/COLOR]:cool: [B][COLOR=#000000]Arcane Archer: [/COLOR]:DBeguiling Arrow, Shadow Arrow[COLOR=#000000] [/COLOR]Arcane Archer feature:Create Magic Arrow.[/B] [COLOR=#000000]Cleric Domain: Death[/COLOR] [COLOR=#000000]Cleric features: Reaper, Channel Divinity/Touch of Death, Inescapable Destruction, [/COLOR] [COLOR=#000000]Destroy Undead (CR 1), Divine Strike 1d8[/COLOR] [COLOR=#000000]AC:18 HP: 95[/COLOR] [COLOR=#000000]Spell Attack: +[B]8 [/B][/COLOR] [COLOR=#000000]Ranged Weapon Attack: +[B]9[/B] [/COLOR] [COLOR=#000000]Ranged Weapon Damage: +3[/COLOR] [COLOR=#000000]Skills: Athletics +3, Perception +9, Medicine +9, Religion +3[/COLOR] [COLOR=#000000]Scale armor: 14 AC +2 Dex[/COLOR] [COLOR=#000000]Shield: +2 AC[/COLOR] [COLOR=#000000]Rapier: 1d8+3[/COLOR] [COLOR=#000000]Longbow:[B] 1d8+3 (+2d6 force with magic arrow)[/B][/COLOR] [COLOR=#000000]Cantrips: Chill Touch, Spare the Dying, Sacred Flame, Light [B]([/B][/COLOR][B][COLOR=#000000]B[/COLOR]lade Ward,Mage Hand, Prestidigitation)[/B] [COLOR=#000000]Domain Spells: False Life, Ray of Sickness, Blindness/Deafness, Ray of Enfeeblement, [/COLOR] [COLOR=#000000]Animate Dead, Vampiric Touch, Blight, Death Ward[/COLOR] [COLOR=#000000]Spells Prepared: Cure Wounds, Healing Word, Bless, Inflict Wounds and a whole lot more[/COLOR] [COLOR=#000000] Read more: [URL]http://www.enworld.org/forum/showthread.php?507438-Death-Cleric-Build#ixzz4S87NDPNK[/URL][/COLOR] [/QUOTE]
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