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Character Builds & Optimization
Death Cleric Build
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<blockquote data-quote="Alatar" data-source="post: 6963760" data-attributes="member: 38424"><p>Ah, interesting. You grabbed your second feat at Cleric 8, putting off Wisdom 20 to Cleric 12. I've been toying with the notion of doing that with Mobile. And the archery fighting style bolsters the accuracy of 16 Dex well into respectable territory. You're getting full use out of your Dex investment.</p><p></p><p>I like those Wizard cantrip picks. You sidestep the Int problem entirely. Very nice.</p><p></p><p>And yes, Inflict Wounds is a nasty piece of work. I think the developers make the touch spells so alluring as a way to spur creative solutions by players. And you delivered. A cleric/archer who delivers touch attacks via his wizard's familiar. That's like a post-modern D&D character you've got there.</p><p></p><p>I suppose you could deliver Cure Wounds via owl as well. That gets you access to the more potent heals without moving out of the back ranks.</p><p></p><p></p><p></p><p>Yes. my 5e wizard employed an owl familiar similarly. Even when I wasn't using the familiar, I used to send it in to try to draw attacks. The DM never took the bait, and in this way I trained him to never go after my familiar. A well trained DM is happy DM.</p><p></p><p></p><p></p><p>Sure, that's cool. You could also just preposition the familiar. He's entitled to his own Initiative roll. The monster doesn't want to hit your owl. He wants to get past the front line muscle and get to you. If the monster does take a shot at your owl, your DM hasn't been properly conditioned. And his monster is wasting his attack on a tiny owl.</p><p></p><p></p><p></p><p>I can see that you really had that going on. It's an elegant solution to the Death cleric's designed in quandary -- melee features on a rangy subclass.</p><p></p><p>Thanks very much for the suggestions. That's a lovely build. And it's great to hear from someone who has played a death cleric.</p></blockquote><p></p>
[QUOTE="Alatar, post: 6963760, member: 38424"] Ah, interesting. You grabbed your second feat at Cleric 8, putting off Wisdom 20 to Cleric 12. I've been toying with the notion of doing that with Mobile. And the archery fighting style bolsters the accuracy of 16 Dex well into respectable territory. You're getting full use out of your Dex investment. I like those Wizard cantrip picks. You sidestep the Int problem entirely. Very nice. And yes, Inflict Wounds is a nasty piece of work. I think the developers make the touch spells so alluring as a way to spur creative solutions by players. And you delivered. A cleric/archer who delivers touch attacks via his wizard's familiar. That's like a post-modern D&D character you've got there. I suppose you could deliver Cure Wounds via owl as well. That gets you access to the more potent heals without moving out of the back ranks. Yes. my 5e wizard employed an owl familiar similarly. Even when I wasn't using the familiar, I used to send it in to try to draw attacks. The DM never took the bait, and in this way I trained him to never go after my familiar. A well trained DM is happy DM. Sure, that's cool. You could also just preposition the familiar. He's entitled to his own Initiative roll. The monster doesn't want to hit your owl. He wants to get past the front line muscle and get to you. If the monster does take a shot at your owl, your DM hasn't been properly conditioned. And his monster is wasting his attack on a tiny owl. I can see that you really had that going on. It's an elegant solution to the Death cleric's designed in quandary -- melee features on a rangy subclass. Thanks very much for the suggestions. That's a lovely build. And it's great to hear from someone who has played a death cleric. [/QUOTE]
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