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General Tabletop Discussion
*Pathfinder & Starfinder
Death & Dying - a better (and simple!) system.
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<blockquote data-quote="eamon" data-source="post: 3594534" data-attributes="member: 51942"><p>It's funny that so many people feel the need to change the current rule. For me the proverbial last straw was when a party I was DM-ing happily let a character that'd just dropped lie there while they dispatched some minor opponents, just because they'ld figured out that he couldn't be in any risk for at least another 5 rounds. I don't like that kind of meta-gaming, but rather than blame the player's I try to look at why there is such a discrepancy in player/character knowledge and try to fix it. </p><p></p><p>el-remmen's version looks <em>extremely</em> much like an initial version of mine, neat <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Since I was also trying to get rid of metagaming motivation and wanted to keep it simple, I eventually used this, even though it's possible less fair. At least now nobody including the DM knows when a character is really going to die...</p><p></p><p>An "amusing" anecdote was when a character dropped but looked at the fort DC and said "that's it? we need to make this harder, this is too easy", and I assured him I'm run the math and that it was risky enough because of the natural one factor. One round later... he rolled a natural one :-(. Not fun to lose a character, but I'm sure that party is not going to leave their friends on the ground any longer than absolutely necessary now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="eamon, post: 3594534, member: 51942"] It's funny that so many people feel the need to change the current rule. For me the proverbial last straw was when a party I was DM-ing happily let a character that'd just dropped lie there while they dispatched some minor opponents, just because they'ld figured out that he couldn't be in any risk for at least another 5 rounds. I don't like that kind of meta-gaming, but rather than blame the player's I try to look at why there is such a discrepancy in player/character knowledge and try to fix it. el-remmen's version looks [I]extremely[/I] much like an initial version of mine, neat :-). Since I was also trying to get rid of metagaming motivation and wanted to keep it simple, I eventually used this, even though it's possible less fair. At least now nobody including the DM knows when a character is really going to die... An "amusing" anecdote was when a character dropped but looked at the fort DC and said "that's it? we need to make this harder, this is too easy", and I assured him I'm run the math and that it was risky enough because of the natural one factor. One round later... he rolled a natural one :-(. Not fun to lose a character, but I'm sure that party is not going to leave their friends on the ground any longer than absolutely necessary now :-). [/QUOTE]
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