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Death & Dying - a better (and simple!) system.
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<blockquote data-quote="eamon" data-source="post: 3604746" data-attributes="member: 51942"><p>Cool! I tried the slight modification in which the die rolls happen on (precisely: right before) the initiative of the damage dealing (so you don't have the situation that you might need to roll twice in a row just because your initiative happened to be after the enemy's that dropped you), and that seems OK too - in that session a druid player dropped, and indeed his init was just 1(!) behind his attackers, so he was quite relieved that he didn't need to roll again right away... of course, his relief turned sour when he realized that everybody in the party relied on him to do the healing and the only person with any potions left was he himself, and he was shapeshifted :-D. Fortunately, they grabbed a potion from a slain enemy (all the while dodging empowered scorching rays from a flying bugbear sorcerer that was under the effects of improved invisibility...). To clarify, shapeshift ends when you become unconscious, but we didn't know that at the time.</p><p></p><p>What are you going to do about the fast healing issue? Is it just fine by you? It's clearly the case that the first "instantaneous" fortitude save takes place no matter what, but you could further rule that the fortitude save takes place at the start of the players turn, before the fast healing "kicks in". It's a little petty though, but not really unfair. It's a trade-off between rules-cleanness and ease of abuseability. What do you think?</p></blockquote><p></p>
[QUOTE="eamon, post: 3604746, member: 51942"] Cool! I tried the slight modification in which the die rolls happen on (precisely: right before) the initiative of the damage dealing (so you don't have the situation that you might need to roll twice in a row just because your initiative happened to be after the enemy's that dropped you), and that seems OK too - in that session a druid player dropped, and indeed his init was just 1(!) behind his attackers, so he was quite relieved that he didn't need to roll again right away... of course, his relief turned sour when he realized that everybody in the party relied on him to do the healing and the only person with any potions left was he himself, and he was shapeshifted :-D. Fortunately, they grabbed a potion from a slain enemy (all the while dodging empowered scorching rays from a flying bugbear sorcerer that was under the effects of improved invisibility...). To clarify, shapeshift ends when you become unconscious, but we didn't know that at the time. What are you going to do about the fast healing issue? Is it just fine by you? It's clearly the case that the first "instantaneous" fortitude save takes place no matter what, but you could further rule that the fortitude save takes place at the start of the players turn, before the fast healing "kicks in". It's a little petty though, but not really unfair. It's a trade-off between rules-cleanness and ease of abuseability. What do you think? [/QUOTE]
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