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Death & Dying - a better (and simple!) system.
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<blockquote data-quote="eamon" data-source="post: 3654541" data-attributes="member: 51942"><p>I chose to do 2 damage each round so that the DC would increase by one each round. For extreme light-on-math-ness you could simply do as Obergnom suggests and not even divide by 2. Further if you then simply don't do extra damage each round you get:</p><p></p><p>Each round at negative hitpoints, do fort save DC negative hitpoints. If you survive 5 consecutive rounds without additional damage, you stabilize.</p><p></p><p>However, I like counting down numbers, hence the extra damage. Increasing the DC each round without dealing damage leads to weird corner cases (what happens when someone gets extra damage - does the clock reset?)</p><p></p><p>In practice however, it's really simple, you just divide the (negative) hitpoints by two - that's your DC, and each round the DC goes up by one. To play D&D you need to be used to constantly adding a bit of damage, and that part is in the normal rules too, so I'm guessing that's not the problem? BTW, raising the DC by 5 each round is extremely lethal unless helped very quickly. If you want the math to be easy, I'd use Obergnom's suggestion, just make the DC equal to the (negative) hitpoints. Nice and simple. You could even get rid of natural stabilization, and rule that you only ever stabilize with help (so you don't have to bother counting rounds). Now that I think of it, that probably wouldn't disturb game balance much even though it sounds pretty nasty.</p></blockquote><p></p>
[QUOTE="eamon, post: 3654541, member: 51942"] I chose to do 2 damage each round so that the DC would increase by one each round. For extreme light-on-math-ness you could simply do as Obergnom suggests and not even divide by 2. Further if you then simply don't do extra damage each round you get: Each round at negative hitpoints, do fort save DC negative hitpoints. If you survive 5 consecutive rounds without additional damage, you stabilize. However, I like counting down numbers, hence the extra damage. Increasing the DC each round without dealing damage leads to weird corner cases (what happens when someone gets extra damage - does the clock reset?) In practice however, it's really simple, you just divide the (negative) hitpoints by two - that's your DC, and each round the DC goes up by one. To play D&D you need to be used to constantly adding a bit of damage, and that part is in the normal rules too, so I'm guessing that's not the problem? BTW, raising the DC by 5 each round is extremely lethal unless helped very quickly. If you want the math to be easy, I'd use Obergnom's suggestion, just make the DC equal to the (negative) hitpoints. Nice and simple. You could even get rid of natural stabilization, and rule that you only ever stabilize with help (so you don't have to bother counting rounds). Now that I think of it, that probably wouldn't disturb game balance much even though it sounds pretty nasty. [/QUOTE]
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Death & Dying - a better (and simple!) system.
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