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Death & Dying - a better (and simple!) system.
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5070193" data-attributes="member: 54436"><p>The one thing that I just realized that I don't like about this system is that it's impossible for a character to die the moment he's hit. In most situations, the character will live for a few rounds after dropping below zero hit points.</p><p></p><p>You wrote, "What we need are rules that (normally) make dying a nice and slow process again." I'm not sure that that's exactly what I'm looking for. Instead, I'm looking for a system that makes dying potentially either a quickly lethal process or a slow process. I want the chance that a character will die immediately when dropped below zero hit points and I also want the chance that the character could take a while to die after dropping below zero. And, I don't want to know with 100% certainty, before-hand, which will be the outcome.</p><p></p><p>You wrote that with this system, "At best, you still have a 1 in 4 chance of dying if unaided, even if you can only fail on a natural 1." What changes would need to be made to make this a 50% chance of dying while maintaining the simplicity that you've achieved?</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5070193, member: 54436"] The one thing that I just realized that I don't like about this system is that it's impossible for a character to die the moment he's hit. In most situations, the character will live for a few rounds after dropping below zero hit points. You wrote, "What we need are rules that (normally) make dying a nice and slow process again." I'm not sure that that's exactly what I'm looking for. Instead, I'm looking for a system that makes dying potentially either a quickly lethal process or a slow process. I want the chance that a character will die immediately when dropped below zero hit points and I also want the chance that the character could take a while to die after dropping below zero. And, I don't want to know with 100% certainty, before-hand, which will be the outcome. You wrote that with this system, "At best, you still have a 1 in 4 chance of dying if unaided, even if you can only fail on a natural 1." What changes would need to be made to make this a 50% chance of dying while maintaining the simplicity that you've achieved? [/QUOTE]
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Death & Dying - a better (and simple!) system.
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