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Death & Dying - a better (and simple!) system.
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5071481" data-attributes="member: 54436"><p>Me, again, Eamon. Since I like the Disabled condition, here's the variant that I have in mind to try...</p><p style="margin-left: 20px">When reduced to zero or fewer hit points, a creature must make a Fortitude save (DC 1/2 of negative hit points). Failure means that the creature dies (and a natural result of 1 on the die always indicates failure in this situation). Success means that the creature suffers 2 hit points damage, falls unconscious, and is dying. Success by 10 or more means that the creature is disabled. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A dying creature must make a Fortitude save (DC 1/2 of negative hit points) each round. Failure means that the creature dies (and a natural result of 1 on the die always indicates failure in this situation). Success means that the creature suffers 2 hit points damage. Success by 10 or more means that the creature has stabilized. If a dying creature succeeds on its Fortitude save for five consecutive rounds since it last suffered damage, the creature stabilizes. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The Diehard feat does not cause a creature to automatically stabilize. Instead, it grants a +4 bonus to all the Fortitude saves mentioned above (remaining disabled and resisting death). Also, a creature with the Diehard feat that is stable may still choose to act as either disabled or unconscious.</p><p>Not as concise as your one paragraph summary, but it does allow greater opportunity to use the Disabled condition in play. Also, the possibility of a dying creature stabilizing by succeeding by more than 10 has interesting potential interactions with the Diehard feat. Think of all the movies where someone doesn't make sure the villain is dead and he gets up and continues the action!</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5071481, member: 54436"] Me, again, Eamon. Since I like the Disabled condition, here's the variant that I have in mind to try... [INDENT]When reduced to zero or fewer hit points, a creature must make a Fortitude save (DC 1/2 of negative hit points). Failure means that the creature dies (and a natural result of 1 on the die always indicates failure in this situation). Success means that the creature suffers 2 hit points damage, falls unconscious, and is dying. Success by 10 or more means that the creature is disabled. A dying creature must make a Fortitude save (DC 1/2 of negative hit points) each round. Failure means that the creature dies (and a natural result of 1 on the die always indicates failure in this situation). Success means that the creature suffers 2 hit points damage. Success by 10 or more means that the creature has stabilized. If a dying creature succeeds on its Fortitude save for five consecutive rounds since it last suffered damage, the creature stabilizes. The Diehard feat does not cause a creature to automatically stabilize. Instead, it grants a +4 bonus to all the Fortitude saves mentioned above (remaining disabled and resisting death). Also, a creature with the Diehard feat that is stable may still choose to act as either disabled or unconscious.[/INDENT] Not as concise as your one paragraph summary, but it does allow greater opportunity to use the Disabled condition in play. Also, the possibility of a dying creature stabilizing by succeeding by more than 10 has interesting potential interactions with the Diehard feat. Think of all the movies where someone doesn't make sure the villain is dead and he gets up and continues the action! :D [/QUOTE]
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