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Death & Dying - a better (and simple!) system.
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<blockquote data-quote="Hrothgar Rannúlfr" data-source="post: 5072997" data-attributes="member: 54436"><p>Thanks, Eamon. I agree about the level of detail, too. I've been wrestling with various house rules concerning hit points and death and dying, etc... for a while, now. Partly inspired by the Grim-n-Gritty style of play and Vitality/Wound points, etc... I've experimented with different versions of the Massive Damage Save, too. 50 points being too arbitrary and other systems being too complicated. So, I appreciate what you wrote about house rules needing to be stated as simply as possible.</p><p></p><p>Glad you like that part.</p><p></p><p>That's an interesting idea. Hadn't thought of that, actually.</p><p></p><p>I agree. I'll have to clarify that part.</p><p></p><p>I can see why. Thanks for sharing your houserule on this.</p><p></p><p>Thanks for pointing that out. The math part isn't my strongest point. I didn't realize that the chance of succeeding on 5 consecutive Fort saves was that low.</p><p></p><p>What I do like about your houserule and my variant is that it's hard for players to metagame how long they have to help a fallen comrade. <a href="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/268276-alexandrian-death-dying-rules.html" target="_blank"><strong>The version I considered using before</strong></a>, allowed too much possibility of metagaming.</p></blockquote><p></p>
[QUOTE="Hrothgar Rannúlfr, post: 5072997, member: 54436"] Thanks, Eamon. I agree about the level of detail, too. I've been wrestling with various house rules concerning hit points and death and dying, etc... for a while, now. Partly inspired by the Grim-n-Gritty style of play and Vitality/Wound points, etc... I've experimented with different versions of the Massive Damage Save, too. 50 points being too arbitrary and other systems being too complicated. So, I appreciate what you wrote about house rules needing to be stated as simply as possible. Glad you like that part. That's an interesting idea. Hadn't thought of that, actually. I agree. I'll have to clarify that part. I can see why. Thanks for sharing your houserule on this. Thanks for pointing that out. The math part isn't my strongest point. I didn't realize that the chance of succeeding on 5 consecutive Fort saves was that low. What I do like about your houserule and my variant is that it's hard for players to metagame how long they have to help a fallen comrade. [URL="http://www.enworld.org/forum/d-d-3rd-edition-house-rules/268276-alexandrian-death-dying-rules.html"][B]The version I considered using before[/B][/URL], allowed too much possibility of metagaming. [/QUOTE]
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Death & Dying - a better (and simple!) system.
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