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<blockquote data-quote="Walking Dad" data-source="post: 4293219" data-attributes="member: 59043"><p><strong>Wilbur Warrington, Cultist</strong></p><p></p><p>[sblock=Wilbur][code][B]Name:[/B] Wilbur Warrington</p><p>[B]Class:[/B] Cleric (cloistered)</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] C/N</p><p>[B]Deity:[/B] The Portal and the Key </p><p></p><p>[B]Abilities:[/B] [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Str:[/B] 10(02pt) [+0] </p><p>[B]Dex:[/B] 14(06pt) [+2] [B]BAB:[/B] +0 [B]HP:[/B] 11 (d6) Dam.: -*</p><p>[B]Con:[/B] 14(06pt) [+2] [B]Grapple:[/B] +0 [B]Dmg Red:[/B] ---</p><p>[B]Int:[/B] 14(06pt) [+2] [B]Speed:[/B] 30' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 16(10pt) [+3] [B]Init:[/B] +2 [B]Spell Save:[/B] -</p><p>[B]Cha:[/B] 10(02pt) [+0] [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 3 0 2 - - - 15</p><p>[B]Touch:[/B] 12</p><p>[B]Flatfooted:[/B] 13 </p><p></p><p>SAVES:</p><p> [B]Base Abil Mod Misc Total[/B]</p><p>[B]Fort:[/B] +2 +2 +4</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] +2 +3 +5</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Morningstar +0 1d8 20/X2</p><p>Dagger +0/+2 1d4 19-20/X2 Range: 10 feet</p><p>Sling +2 1d4 20/X2 Range: 50 feet</p><p></p><p></p><p>[B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Elven</p><p></p><p>[B]Abilities:[/B]</p><p>Bonus Feat at first level</p><p>1 bonus skill point every level (x4 at first level)</p><p>Aura of Chaos</p><p>Divine Spontanous Spellcasting</p><p>Dream Domain: Immune fear</p><p>Knowledge Domain: Skill Focus in one knowledge skill</p><p>Travel Domain: Free Movement 1 rd/day</p><p>Lore: Like bardic knowledge</p><p></p><p>[B]Feats:[/B]</p><p>H: Spellweaving</p><p>1: Toughness</p><p></p><p>[B]Skill Points:[/B] 36pts [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 4 +2 - +6</p><p>Decipher Script 2 +2 - +4</p><p>Knowledge (Religion) 4 +2 - +6</p><p>Knowledge (Planes) 4 +2 - +6</p><p>Knowledge (Local) 4 +2 - +6</p><p>Knowledge (History) 4 +2 - +6</p><p>Heal 4 +3 - +7</p><p>Spellcraft 4 +2 - +6</p><p>Survival 4 +3 - +7</p><p>Speak Language 2</p><p></p><p>[B]Spells per day[/B] 4/2+1</p><p></p><p>(Domains: Dream, Knowledge, Travel)</p><p>[B]Spells Known[/B]</p><p>[B]0 Level:[/B] Cure Minor Wounds, Detect Magic, Light, Read Magic</p><p>[B]1 Level:[/B] Sleep, Detect Secret Doors, Longstrider- Cure Light Wounds, Entropic Shield</p><p></p><p></p><p>[b]Equipment: (starting 100gp)</p><p></p><p>Explorer's Outfit (1 outfit free, PH p.111) (0 lb)</p><p>Morningstar (8gp) (6lbs)</p><p>Sling</p><p>Bullets, sling (20) (2sp) (10lbs)</p><p>dagger (2gp) (1 lb)</p><p>Stdded Leather Armor (25gp) (20lbs)</p><p>Holy Symbol, Wooden (1gp)</p><p>Whetstone (2cp) (1 lbs)</p><p>Backpack (2gp) (2 lbs)</p><p>-</p><p>Shoulder Bag / Satchel (2gp) (1 lb)</p><p>- Bedroll (1sp) (5 lbs)</p><p>- Rations, trail (2 days) (1gp) (2 lbs)</p><p>- Waterskin (2) (2gp) (8 lbs)</p><p>- Rope, hempen (50 ft.) (1gp) (10 lbs)</p><p>Spell Component Pouch (5gp) (2 lbs)</p><p>Large Belt Pouch (1gp) (0.5 lbs)</p><p>- Sunrods (4) (8gp) (4lbs)</p><p>- Small Mirror (10gp) (0.5 lbs)</p><p>- Level 1 spellscroll (25gp)</p><p>98,92</p><p></p><p></p><p></p><p>[B]Total Weight:[/B] ? lbs [B]Money:[/B] 1gp 0sp 8cp</p><p></p><p>[/code]Background:</p><p>Wilbur Warrington</p><p></p><p>Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen...</p><p></p><p>Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth."</p><p>Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"!</p><p>He knows Brother Egil from friendly debates about various topics. In the Athenaeum or in a tavern.</p><p>He sees Egil as one of his few friends and is willing to help him in need.</p><p></p><p></p><p>Spellweaving:</p><p>You can 'weave together' three spell slots of a given level to create one of a higher level. Thus you can give up 3 0th level slots to cast another 1st level spell.</p><p></p><p>Conversely, you can 'unweave' a higher level spell slot to give two slots of the next level down. Thus you can give up one 2nd level slot to create two 1st level slots.</p><p></p><p>Weaving up can be done indefinitely. You can weave three 0th level spell slots, add that new 1st level spell slots to 2 existing 1st level spell slots, weave those three to give a new 2nd level, and so forth.</p><p></p><p>Weaving down can only be done for one level. The spell energy 'released' is weaker and less stable. Spell slots created by unweaving a higher level spell cannot be unwoven further.</p><p></p><p>0th level spells cannot be unwoven. 9th level spells cannot be woven. (Neither has anywhere to go!).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 4293219, member: 59043"] [b]Wilbur Warrington, Cultist[/b] [sblock=Wilbur][code][B]Name:[/B] Wilbur Warrington [B]Class:[/B] Cleric (cloistered) [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] C/N [B]Deity:[/B] The Portal and the Key [B]Abilities:[/B] [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Str:[/B] 10(02pt) [+0] [B]Dex:[/B] 14(06pt) [+2] [B]BAB:[/B] +0 [B]HP:[/B] 11 (d6) Dam.: -* [B]Con:[/B] 14(06pt) [+2] [B]Grapple:[/B] +0 [B]Dmg Red:[/B] --- [B]Int:[/B] 14(06pt) [+2] [B]Speed:[/B] 30' [B]Spell Res:[/B] - [B]Wis:[/B] 16(10pt) [+3] [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 10(02pt) [+0] [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 3 0 2 - - - 15 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 13 SAVES: [B]Base Abil Mod Misc Total[/B] [B]Fort:[/B] +2 +2 +4 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] +2 +3 +5 [B]Weapon Attack Damage Critical[/B] Morningstar +0 1d8 20/X2 Dagger +0/+2 1d4 19-20/X2 Range: 10 feet Sling +2 1d4 20/X2 Range: 50 feet [B]Languages:[/B] Common, Abyssal, Celestial, Draconic, Elven [B]Abilities:[/B] Bonus Feat at first level 1 bonus skill point every level (x4 at first level) Aura of Chaos Divine Spontanous Spellcasting Dream Domain: Immune fear Knowledge Domain: Skill Focus in one knowledge skill Travel Domain: Free Movement 1 rd/day Lore: Like bardic knowledge [B]Feats:[/B] H: Spellweaving 1: Toughness [B]Skill Points:[/B] 36pts [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Concentration 4 +2 - +6 Decipher Script 2 +2 - +4 Knowledge (Religion) 4 +2 - +6 Knowledge (Planes) 4 +2 - +6 Knowledge (Local) 4 +2 - +6 Knowledge (History) 4 +2 - +6 Heal 4 +3 - +7 Spellcraft 4 +2 - +6 Survival 4 +3 - +7 Speak Language 2 [B]Spells per day[/B] 4/2+1 (Domains: Dream, Knowledge, Travel) [B]Spells Known[/B] [B]0 Level:[/B] Cure Minor Wounds, Detect Magic, Light, Read Magic [B]1 Level:[/B] Sleep, Detect Secret Doors, Longstrider- Cure Light Wounds, Entropic Shield [b]Equipment: (starting 100gp) Explorer's Outfit (1 outfit free, PH p.111) (0 lb) Morningstar (8gp) (6lbs) Sling Bullets, sling (20) (2sp) (10lbs) dagger (2gp) (1 lb) Stdded Leather Armor (25gp) (20lbs) Holy Symbol, Wooden (1gp) Whetstone (2cp) (1 lbs) Backpack (2gp) (2 lbs) - Shoulder Bag / Satchel (2gp) (1 lb) - Bedroll (1sp) (5 lbs) - Rations, trail (2 days) (1gp) (2 lbs) - Waterskin (2) (2gp) (8 lbs) - Rope, hempen (50 ft.) (1gp) (10 lbs) Spell Component Pouch (5gp) (2 lbs) Large Belt Pouch (1gp) (0.5 lbs) - Sunrods (4) (8gp) (4lbs) - Small Mirror (10gp) (0.5 lbs) - Level 1 spellscroll (25gp) 98,92 [B]Total Weight:[/B] ? lbs [B]Money:[/B] 1gp 0sp 8cp [/code]Background: Wilbur Warrington Wilbur Warrington was a quiet and a bit slow-witted child. He didn't have many friends but fewer enemies. His parents were relieved at first that his strange birthmark was not a bad omen... Then the dreams begun. At first his parents thought them to be common recurring nightmares, and the words he spoke in fever just random sounds. But as the situation become worse they hired a sage to diagnose the strange ailment. The sage didn't know the words, but realized they were from some language. After casting a minor spell to understand the words, he was overwhelmed by the expirience. The only thing he would repeat to the end of his days was: "He is the portal and the key. His dreams will open the mind. There is only one truth." Shortly thereafter the nightmares stopped. But the child understood. He knew things he never learned and as he grew up he became a devoted cleric of "The Portal and the Key"! He knows Brother Egil from friendly debates about various topics. In the Athenaeum or in a tavern. He sees Egil as one of his few friends and is willing to help him in need. Spellweaving: You can 'weave together' three spell slots of a given level to create one of a higher level. Thus you can give up 3 0th level slots to cast another 1st level spell. Conversely, you can 'unweave' a higher level spell slot to give two slots of the next level down. Thus you can give up one 2nd level slot to create two 1st level slots. Weaving up can be done indefinitely. You can weave three 0th level spell slots, add that new 1st level spell slots to 2 existing 1st level spell slots, weave those three to give a new 2nd level, and so forth. Weaving down can only be done for one level. The spell energy 'released' is weaker and less stable. Spell slots created by unweaving a higher level spell cannot be unwoven further. 0th level spells cannot be unwoven. 9th level spells cannot be woven. (Neither has anywhere to go!). [/sblock] [/QUOTE]
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