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<blockquote data-quote="Voadam" data-source="post: 3845075" data-attributes="member: 2209"><p><strong>Core Class Changes</strong></p><p></p><p>Bard:</p><p></p><p>Increase HD to d8.</p><p></p><p>Cleric:</p><p></p><p>Spontaneous divine caster variant from Unearthed Arcana</p><p></p><p>Clerics can choose any domains, regardless of religion or god as long as appropriate for the character.</p><p></p><p>Clerics can be godless, worship non-divine beings (dragons, demons, etc.), worship pantheons, or worship specific gods.</p><p></p><p>Clerics do not get turn or rebuke undead as a class ability. Turn undead is an optional alternate domain power for the good domain and rebuke undead is an optional alternate domain power for the evil domain. The sun domain’s power is turning undead unless another domain power grants them the turn undead ability in which case the sun domain remains unchanged.</p><p></p><p>Druid:</p><p></p><p>Spontaneous divine caster variant from Unearthed Arcana</p><p></p><p>Druids do not automatically know summon nature’s ally spells or get companions</p><p></p><p>Druids gain a domain, which can be but need not be nature summoning. Nature summoning domain’s power is animal companion.</p><p></p><p>Druid shifting from PH II is an option but costs druids their domain power and appearances are limited to a single form that shares a visual characteristic distinct to the druid.</p><p></p><p>Monk:</p><p></p><p>No multiclass restrictions</p><p></p><p>Paladins:</p><p></p><p>Paladins can be spell less variants from Complete Warrior, trade spellcasting for bonus feats, or convert prepared spellcasting to spontaneous divine casting knowing 1 spell per spell casting level. No prepared Spell casting.</p><p></p><p>Option to have smite evil work continuously but not be a flat damage bonus against evil creatures. Note Beyond Good and Evil Above, casting [EVIL] spells counts as evil action for falling, otherwise good to go. Code is a social code expected of paladins and they are socially expected to act good.</p><p></p><p>No multiclass restrictions.</p><p></p><p>Rangers:</p><p></p><p>Increase HD to d10</p><p></p><p>Rangers can be spell less variants from Complete Warrior or Wildscapes, trade spellcasting for bonus feats, or can convert spells to spontaneous divine casting knowing 1 spell per spell casting level. No prepared spell casting.</p><p></p><p>No animal companion, although a feat would allow one.</p><p></p><p>Rogues:</p><p></p><p>HD increase to d8</p><p></p><p>Trapsense = elf style auto trap check</p><p></p><p>Sorcerers:</p><p></p><p>Increase HD to d6</p><p></p><p>Gain 1 free spell slot level they can use per day per sorcerer level. These spell slot levels can be combined to power higher level spells or power metamagics (subject to normal adjusted maximum level spell slot).</p><p></p><p>Familiar requires a feat or spell or reducing class HD to d4. No xp loss for familiar death.</p><p></p><p>Wizards:</p><p></p><p>Increase HD to d6</p><p></p><p>Wizards can learn spells from any items they have crafting feats to create, not just scrolls</p><p></p><p>Wizards can prepare spells without spellbooks. Doing so increases the spell slot required by 1 level.</p><p></p><p>Familiar requires a feat or spell or reducing class HD to d4. No xp loss for familiar death.</p><p></p><p>Domain wizard variant from Unearthed Arcana available at cost of reducing d6 HD to d4.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3845075, member: 2209"] [b]Core Class Changes[/b] Bard: Increase HD to d8. Cleric: Spontaneous divine caster variant from Unearthed Arcana Clerics can choose any domains, regardless of religion or god as long as appropriate for the character. Clerics can be godless, worship non-divine beings (dragons, demons, etc.), worship pantheons, or worship specific gods. Clerics do not get turn or rebuke undead as a class ability. Turn undead is an optional alternate domain power for the good domain and rebuke undead is an optional alternate domain power for the evil domain. The sun domain’s power is turning undead unless another domain power grants them the turn undead ability in which case the sun domain remains unchanged. Druid: Spontaneous divine caster variant from Unearthed Arcana Druids do not automatically know summon nature’s ally spells or get companions Druids gain a domain, which can be but need not be nature summoning. Nature summoning domain’s power is animal companion. Druid shifting from PH II is an option but costs druids their domain power and appearances are limited to a single form that shares a visual characteristic distinct to the druid. Monk: No multiclass restrictions Paladins: Paladins can be spell less variants from Complete Warrior, trade spellcasting for bonus feats, or convert prepared spellcasting to spontaneous divine casting knowing 1 spell per spell casting level. No prepared Spell casting. Option to have smite evil work continuously but not be a flat damage bonus against evil creatures. Note Beyond Good and Evil Above, casting [EVIL] spells counts as evil action for falling, otherwise good to go. Code is a social code expected of paladins and they are socially expected to act good. No multiclass restrictions. Rangers: Increase HD to d10 Rangers can be spell less variants from Complete Warrior or Wildscapes, trade spellcasting for bonus feats, or can convert spells to spontaneous divine casting knowing 1 spell per spell casting level. No prepared spell casting. No animal companion, although a feat would allow one. Rogues: HD increase to d8 Trapsense = elf style auto trap check Sorcerers: Increase HD to d6 Gain 1 free spell slot level they can use per day per sorcerer level. These spell slot levels can be combined to power higher level spells or power metamagics (subject to normal adjusted maximum level spell slot). Familiar requires a feat or spell or reducing class HD to d4. No xp loss for familiar death. Wizards: Increase HD to d6 Wizards can learn spells from any items they have crafting feats to create, not just scrolls Wizards can prepare spells without spellbooks. Doing so increases the spell slot required by 1 level. Familiar requires a feat or spell or reducing class HD to d4. No xp loss for familiar death. Domain wizard variant from Unearthed Arcana available at cost of reducing d6 HD to d4. [/QUOTE]
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