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Death in Freeport
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<blockquote data-quote="Crothian" data-source="post: 2047910" data-attributes="member: 232"><p>Death in Freeport</p><p></p><p> Death to Freeport takes us back to the first days of d20. It was released at the same time of the Player’s Handbook almost five years ago. Since then it has been quite popular and served as our first glimpse into the exciting city of Freeport. It has been out of print for some time. The adventure has now been re-released updated top 3.5 and is in PDF format for all to enjoy. </p><p></p><p> The PDF is forty pages with a full color front and a preview in the back for Creatures of Freeport. The layout looks like most of Green Ronin’s other releases and is very crisp with really good and exciting art. The PDF is well book marked and the book is easy to read and follow. The module was written by Chris Pramas. </p><p></p><p> The adventure is actually quite simple. The players arrive in Freeport and are hired to investigate the disappearance of a librarian of a local temple. The main NPCs are given rich histories and the book does a really good job of presenting the city of Freeport and most importantly getting the feel of the city across. Freeport is not a very nice place with pirates and press gangs freeing about. Only the oldest and richest section of the city seems to have a good security that keeps it safe. The city is briefly described enough to runn the module but leaving plenty of areas the DM may design on his own for other adventures or encounters in the famed city. The module comes with some great handouts and four pre generated characters. </p><p></p><p> The adventure starts with an investigation that leads to some interesting encounters in the city. The group has plenty of chances to role apply and it would be really easy to add things to this adventure from the other Freeport books for people that have them. There are not that many encounters and only the final one will really present a potential problem, but no more then any other final climatic fight though. The adventure ends with more questions and does a good job of leading the players looking for more. The plots discovered in this module are continued in other modules in the Freeport line. </p><p></p><p> The adventure is for low level characters and will serve as a first adventure to a campaign. The rules are well done but this module is more about being an introduction to the setting. Since the book was released so early in the d20 game it does a good job of presenting an interesting adventure without getting into the complicated rules. The adventure looks as good now as it did back then. </p><p></p><p> The Freeport line from Green Ronin has really been a popular line and it is nice to revisit the start of it all. The other modules in the series Terror in Freeport and Madness in Freeport continue the plots of this module and hopefully they all will be released as PDFs as well. Well, Terror of Freeport already has so hopefully Madness will soon follow.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2047910, member: 232"] Death in Freeport Death to Freeport takes us back to the first days of d20. It was released at the same time of the Player’s Handbook almost five years ago. Since then it has been quite popular and served as our first glimpse into the exciting city of Freeport. It has been out of print for some time. The adventure has now been re-released updated top 3.5 and is in PDF format for all to enjoy. The PDF is forty pages with a full color front and a preview in the back for Creatures of Freeport. The layout looks like most of Green Ronin’s other releases and is very crisp with really good and exciting art. The PDF is well book marked and the book is easy to read and follow. The module was written by Chris Pramas. The adventure is actually quite simple. The players arrive in Freeport and are hired to investigate the disappearance of a librarian of a local temple. The main NPCs are given rich histories and the book does a really good job of presenting the city of Freeport and most importantly getting the feel of the city across. Freeport is not a very nice place with pirates and press gangs freeing about. Only the oldest and richest section of the city seems to have a good security that keeps it safe. The city is briefly described enough to runn the module but leaving plenty of areas the DM may design on his own for other adventures or encounters in the famed city. The module comes with some great handouts and four pre generated characters. The adventure starts with an investigation that leads to some interesting encounters in the city. The group has plenty of chances to role apply and it would be really easy to add things to this adventure from the other Freeport books for people that have them. There are not that many encounters and only the final one will really present a potential problem, but no more then any other final climatic fight though. The adventure ends with more questions and does a good job of leading the players looking for more. The plots discovered in this module are continued in other modules in the Freeport line. The adventure is for low level characters and will serve as a first adventure to a campaign. The rules are well done but this module is more about being an introduction to the setting. Since the book was released so early in the d20 game it does a good job of presenting an interesting adventure without getting into the complicated rules. The adventure looks as good now as it did back then. The Freeport line from Green Ronin has really been a popular line and it is nice to revisit the start of it all. The other modules in the series Terror in Freeport and Madness in Freeport continue the plots of this module and hopefully they all will be released as PDFs as well. Well, Terror of Freeport already has so hopefully Madness will soon follow. [/QUOTE]
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