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Death of an Author during Gears of Revolution
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<blockquote data-quote="MarkM" data-source="post: 8601795" data-attributes="member: 7025557"><p>After the explosion at dinner, the party scattered. A couple of them went to check on the explosion, and others went searching for clues or stayed with PCs in the manor. After the two at the dock saw the lights and returned, they went upstairs and discovered the murder. After investigating the crime scene, they discovered the basement. Three of the NPCs, with whom they had made close connections, came to help. </p><p></p><p>The dungeon crawl in the middle of a murder mystery was a nice surprise for the players. The final battle in the basement was pretty epic, and by the time they arrived there the players had enough clues to have essentially put together the whole story of the manor. (I set the historical events in 475-480 AOV, and in my version it was the Baron von Friedrich and his wife who lost their son; unknown to the players, the baron's young nephew and heir came and found the basement after the tragic deaths of the family. He studied his uncle's research and believed he could improve on it.)</p><p></p><p>Be aware that the encounters as written can be brutal. One player had a hand pulped by the trap on the secret door, and then two players lost the use of an arm -- one dislocated and useless without healing and the other ripped right off -- during the end battle in the dungeon. For us, these are side characters who won't be used a lot, but if you're DMing the beginning of a campaign you may want to alter the res-mors to do less permanent damage. Alternatively, with all the stuff around, there could be a way to medically reattach lost limbs. I threw that in at the end (after the player with a lost arm was very grumpy about it), but then they rolled very low on the medicine check I'd called for, so the surgery didn't work. </p><p></p><p>After that they headed back upstairs. They decided that no one would be left alone, so everyone divided into pairs to continue the investigation -- each PC chose one NPC to try to connect with and/or pump for information as they split up and searched different parts of the house for clues.</p></blockquote><p></p>
[QUOTE="MarkM, post: 8601795, member: 7025557"] After the explosion at dinner, the party scattered. A couple of them went to check on the explosion, and others went searching for clues or stayed with PCs in the manor. After the two at the dock saw the lights and returned, they went upstairs and discovered the murder. After investigating the crime scene, they discovered the basement. Three of the NPCs, with whom they had made close connections, came to help. The dungeon crawl in the middle of a murder mystery was a nice surprise for the players. The final battle in the basement was pretty epic, and by the time they arrived there the players had enough clues to have essentially put together the whole story of the manor. (I set the historical events in 475-480 AOV, and in my version it was the Baron von Friedrich and his wife who lost their son; unknown to the players, the baron's young nephew and heir came and found the basement after the tragic deaths of the family. He studied his uncle's research and believed he could improve on it.) Be aware that the encounters as written can be brutal. One player had a hand pulped by the trap on the secret door, and then two players lost the use of an arm -- one dislocated and useless without healing and the other ripped right off -- during the end battle in the dungeon. For us, these are side characters who won't be used a lot, but if you're DMing the beginning of a campaign you may want to alter the res-mors to do less permanent damage. Alternatively, with all the stuff around, there could be a way to medically reattach lost limbs. I threw that in at the end (after the player with a lost arm was very grumpy about it), but then they rolled very low on the medicine check I'd called for, so the surgery didn't work. After that they headed back upstairs. They decided that no one would be left alone, so everyone divided into pairs to continue the investigation -- each PC chose one NPC to try to connect with and/or pump for information as they split up and searched different parts of the house for clues. [/QUOTE]
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