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Death of the dragons (OOC)
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<blockquote data-quote="Neurotic" data-source="post: 4472921" data-attributes="member: 24380"><p><strong>Here is dragon monk</strong></p><p></p><p>Marius Goldleaf </p><p>Gestalt F4/M5 major gold dragon bloodline </p><p>18, 17, 16, 15, 14, 14 </p><p>Stat Score Mod </p><p>STR 16 (+3) (+1 from bloodline)</p><p>DEX 18 (+4) (+1@4th)</p><p>CON 16 (+3) </p><p>INT 14 (+2) </p><p>WIS 18 (+4) </p><p>CHA 14 (+2) </p><p> </p><p>BAB 5 </p><p>Saves 4 + Attribute</p><p>Fort: 4 +3 +1= 8</p><p>Ref: 4 +4 +1= 9</p><p>Will: 4 +4 +1= 9</p><p> </p><p>to hit: 5 +4 = 9</p><p>Damage: 2d6+4</p><p></p><p>Base AC: 10 + 4(DEX) +4 (WIS) +1 (monk) +1 (feat)</p><p>AC: 20/flat 16/touch 16</p><p> </p><p>[code] </p><p>Skill Skills </p><p> Total Rnk Stat Msc Stat </p><p>Appraise 2 0 2 0 INT </p><p>Autohypnosis 4 0 4 0 WIS </p><p>Balance 9 3 4 2 DEX </p><p>Climb 2 0 2 0 STR </p><p>Concentration 3 0 3 0 CON </p><p>Craft 2 0 2 0 INT </p><p>Escape Artist 4 0 4 0 DEX </p><p>Forgery 2 0 2 0 INT </p><p>Heal 5 1 4 0 WIS </p><p>Hide 4 0 4 0 DEX </p><p>Jump 14 6 2 6 STR </p><p>Knowledge(arcana) 10 8 2 0 INT</p><p>Knowledge(religion) 7 5 2 0 INT</p><p>Knowledge(nature) 4 3 1 0 INT</p><p>Listen 11 5 4 2 WIS</p><p>Move Silently 7 3 4 0 DEX </p><p>Open Lock 4 0 4 0 DEX </p><p>Ride 5 1 4 0 DEX</p><p>Search 5 3 2 0 INT</p><p>Sense Motive 10 4 4 2 WIS</p><p>Sleight of Hand 4 0 4 0 DEX</p><p>Spot 11 5 4 2 WIS </p><p>Survival 4 0 4 0 WIS</p><p>Swim 2 0 2 0 STR </p><p>Tumble 12 8 4 0 DEX </p><p>Use Rope 4 0 4 0 DEX</p><p>Collector of stories 2 </p><p> </p><p>Total 56 </p><p>Total available 56 </p><p> </p><p>[/code]</p><p> </p><p>[sblock=Feats]</p><p>Flaw: Shaky (-2 to ranged attacks)</p><p>Bonus: Luck of Heroes (+1 all saves) 1st level only</p><p> </p><p>Human: Improved Nat Attack</p><p>1st: Improved Initiative </p><p>F1 Intuitive Attack</p><p> </p><p>M2 Combat reflexes, Evasion </p><p>BL1 +2 Sense Motive, Alertness</p><p> </p><p>3rd Knowledge Devotion, STR +1</p><p>M3 Still Mind , Evasion</p><p>F2 Combat Expertise </p><p> </p><p>4th Fire resistance 5</p><p>M4 Ki Strike (magic), slow fall </p><p>F3 </p><p>5th Gold dragon affinity +2</p><p>M5 Purity of Body </p><p>F4 Superior Unarmed Strike</p><p>[/sblock]</p><p> </p><p>[sblock=Magic Items]</p><p><strong>Meteoric Dagger</strong> 500 (assuming +1 weapon for free (2302), this one costs 2802)</p><p><span style="font-size: 9px">Normal +1 dagger; 1 charge <em>returning</em>; 2 charges <em>flaming and reurning</em>; 3 charges <em>flaming, returning and blast 3d6 fire; REF DC 14 halves</em></span></p><p></p><p><strong>Anklet of dislocation</strong> 1400</p><p><span style="font-size: 9px">Swift 2/day 10' teleport without error</span></p><p></p><p><strong>Boots of stomping </strong>600</p><p><span style="font-size: 9px">std, 3/day, 15' cone, REF DC 13 or prone and take 1d4 nonlethat dmg</span></p><p></p><p><strong>Healing belt</strong> 750</p><p><span style="font-size: 9px">std; +2 competence Heal; 3 charges/day; healing 1 charge 2d8 + 1d8/extra charge (max 4d8)</span></p><p></p><p><strong>Spellsink scarab</strong> 2000</p><p><span style="font-size: 9px">Immediate; 3 charges/day; reduces spell damage 1 charge 2d6 +1d6/extra charge</span></p><p></p><p><strong>Brute gauntlets </strong>500</p><p><span style="font-size: 9px">Swift 3 charges/day, morale bonus to STR, STR skills and damage; 1 charge +2; 2 charges +3; 3 charges +4</span></p><p></p><p><strong>Lenses of bright vision</strong> 600</p><p><span style="font-size: 9px">swift; 3/day; 1 min duration; 15' cone of light</span></p><p></p><p><strong>Vanisher cloak</strong> 2500</p><p><span style="font-size: 9px">std; 3 charges/day; 1 charge <em>invisibility </em>4rnds; 2 charges user and 1 ally invisible for 3 rnds; 3 charges user and 3 allies invisible for 1 rnd </span></p><p><strong>Vest of resistance</strong> 1000</p><p><span style="font-size: 9px">+1 to all saves</span></p><p>Potion of enlarge x2 100</p><p>Potion of cure light wounds x2 100</p><p></p><p>Wanted:</p><p>Cobra straps 1400</p><p>Panther mask 2300</p><p>--------------------------</p><p>Total: 8850</p><p>[/sblock]</p><p> </p><p>[sblock=History]</p><p>Marius was taken as slave from small borderland village. His family got him late in life and they were killed. Unknown to him, they took an orphan as they couldn't have children. They would eventualy thell him, but right now, he believes his roots are in borderlands. After grueling travel and smuggling he ended up as cannon fodder for arena combat.</p><p> </p><p>Instead of dying however, he showed instinctive feel for combat and avoiding clumsy attacks of his more powerful opponents, he became known as lethal combatant with his cestus (battle glove). After several years of such life he was first defeated and then bought by an old man possibly <enter name of oriental empire> in origin who brought him to border keep at some baronet's manor where he was trained in more advanced techniques and learned in the ways of the dragon. There was a chapel devoted to learning (Deneir?). It is rumored that deep under the temple sleeps enormous gold wyrm that gave monks their knowledge. Also, legend has it that the empire will fall if baronet's keep is ever overrun (which it never was).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4472921, member: 24380"] [b]Here is dragon monk[/b] Marius Goldleaf Gestalt F4/M5 major gold dragon bloodline 18, 17, 16, 15, 14, 14 Stat Score Mod STR 16 (+3) (+1 from bloodline) DEX 18 (+4) (+1@4th) CON 16 (+3) INT 14 (+2) WIS 18 (+4) CHA 14 (+2) BAB 5 Saves 4 + Attribute Fort: 4 +3 +1= 8 Ref: 4 +4 +1= 9 Will: 4 +4 +1= 9 to hit: 5 +4 = 9 Damage: 2d6+4 Base AC: 10 + 4(DEX) +4 (WIS) +1 (monk) +1 (feat) AC: 20/flat 16/touch 16 [code] Skill Skills Total Rnk Stat Msc Stat Appraise 2 0 2 0 INT Autohypnosis 4 0 4 0 WIS Balance 9 3 4 2 DEX Climb 2 0 2 0 STR Concentration 3 0 3 0 CON Craft 2 0 2 0 INT Escape Artist 4 0 4 0 DEX Forgery 2 0 2 0 INT Heal 5 1 4 0 WIS Hide 4 0 4 0 DEX Jump 14 6 2 6 STR Knowledge(arcana) 10 8 2 0 INT Knowledge(religion) 7 5 2 0 INT Knowledge(nature) 4 3 1 0 INT Listen 11 5 4 2 WIS Move Silently 7 3 4 0 DEX Open Lock 4 0 4 0 DEX Ride 5 1 4 0 DEX Search 5 3 2 0 INT Sense Motive 10 4 4 2 WIS Sleight of Hand 4 0 4 0 DEX Spot 11 5 4 2 WIS Survival 4 0 4 0 WIS Swim 2 0 2 0 STR Tumble 12 8 4 0 DEX Use Rope 4 0 4 0 DEX Collector of stories 2 Total 56 Total available 56 [/code] [sblock=Feats] Flaw: Shaky (-2 to ranged attacks) Bonus: Luck of Heroes (+1 all saves) 1st level only Human: Improved Nat Attack 1st: Improved Initiative F1 Intuitive Attack M2 Combat reflexes, Evasion BL1 +2 Sense Motive, Alertness 3rd Knowledge Devotion, STR +1 M3 Still Mind , Evasion F2 Combat Expertise 4th Fire resistance 5 M4 Ki Strike (magic), slow fall F3 5th Gold dragon affinity +2 M5 Purity of Body F4 Superior Unarmed Strike [/sblock] [sblock=Magic Items] [B]Meteoric Dagger[/B] 500 (assuming +1 weapon for free (2302), this one costs 2802) [SIZE=1]Normal +1 dagger; 1 charge [I]returning[/I]; 2 charges [I]flaming and reurning[/I]; 3 charges [I]flaming, returning and blast 3d6 fire; REF DC 14 halves[/I][/SIZE] [B]Anklet of dislocation[/B] 1400 [SIZE=1]Swift 2/day 10' teleport without error[/SIZE] [B]Boots of stomping [/B]600 [SIZE=1]std, 3/day, 15' cone, REF DC 13 or prone and take 1d4 nonlethat dmg[/SIZE] [B]Healing belt[/B] 750 [SIZE=1]std; +2 competence Heal; 3 charges/day; healing 1 charge 2d8 + 1d8/extra charge (max 4d8)[/SIZE] [B]Spellsink scarab[/B] 2000 [SIZE=1]Immediate; 3 charges/day; reduces spell damage 1 charge 2d6 +1d6/extra charge[/SIZE] [B]Brute gauntlets [/B]500 [SIZE=1]Swift 3 charges/day, morale bonus to STR, STR skills and damage; 1 charge +2; 2 charges +3; 3 charges +4[/SIZE] [B]Lenses of bright vision[/B] 600 [SIZE=1]swift; 3/day; 1 min duration; 15' cone of light[/SIZE] [B]Vanisher cloak[/B] 2500 [SIZE=1]std; 3 charges/day; 1 charge [I]invisibility [/I]4rnds; 2 charges user and 1 ally invisible for 3 rnds; 3 charges user and 3 allies invisible for 1 rnd [/SIZE] [B]Vest of resistance[/B] 1000 [SIZE=1]+1 to all saves[/SIZE] Potion of enlarge x2 100 Potion of cure light wounds x2 100 Wanted: Cobra straps 1400 Panther mask 2300 -------------------------- Total: 8850 [/sblock] [sblock=History] Marius was taken as slave from small borderland village. His family got him late in life and they were killed. Unknown to him, they took an orphan as they couldn't have children. They would eventualy thell him, but right now, he believes his roots are in borderlands. After grueling travel and smuggling he ended up as cannon fodder for arena combat. Instead of dying however, he showed instinctive feel for combat and avoiding clumsy attacks of his more powerful opponents, he became known as lethal combatant with his cestus (battle glove). After several years of such life he was first defeated and then bought by an old man possibly <enter name of oriental empire> in origin who brought him to border keep at some baronet's manor where he was trained in more advanced techniques and learned in the ways of the dragon. There was a chapel devoted to learning (Deneir?). It is rumored that deep under the temple sleeps enormous gold wyrm that gave monks their knowledge. Also, legend has it that the empire will fall if baronet's keep is ever overrun (which it never was). [/sblock] [/QUOTE]
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