Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Death of the Dragons RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voidrazor" data-source="post: 4509926" data-attributes="member: 41605"><p><span style="font-family: 'Comic Sans MS'"><span style="font-size: 15px"><span style="color: DarkOrchid">Haereka, Minion of Sebek</span></span></span></p><p>[code]Female NE Bladeling Divine Minion of Sebek Psion (Telepath) 5 // Master of Many Forms 1/ Survivor 1 / Fiend of Possession 1 (+2 LA)</p><p></p><p>Strength 14 +2</p><p>Dexterity 16 +3 (+2 Race)</p><p>Constitution 15 +2</p><p>Intelligence 18 +4 </p><p>Wisdom 14 +2</p><p>Charisma 18 +4 (+1 Levels)</p><p></p><p>Initiative +3</p><p>AC 17 (+3 Dex +4 Natural)</p><p>HP </p><p></p><p>Fort +8 (6 base +2 Con)</p><p>Ref +9 (6 base +3 Dex)</p><p>Will +9 (7 base +2 Wis) </p><p></p><p>Attack (melee) +2 (2 BAB +2 Str -2 Flaw)</p><p>Attack (ranged) +3 (2 BAB +3 Dex)</p><p></p><p>Feats:</p><p>Overchannel</p><p>Talented (Bonus)</p><p>Psionic Meditation</p><p>Extend Power</p><p></p><p>Flaw: Noncombatant</p><p>Flaw: [url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Wild,all]Wild[/url]</p><p></p><p></p><p>Skills: </p><p>Bluff +11 (5 ranks +4 Cha +2 Circumstance)</p><p>Concentration +15 (8 ranks +2 Con +5 Competence)</p><p>Diplomacy +16 (8 ranks +4 Cha +4 Synergy) </p><p>Disguise +13 (5 ranks +4 Cha +2 Synergy +2 Circumstance)</p><p>Hide 18 (8 ranks +3 Dex +5 Competence +2 Circumstance) or 19 (8 ranks +4 Int +5 Competence +2 Circumstance)</p><p>Know: Arcana +10 (6 ranks +4 Int)</p><p>Sense Motive 7 (5 ranks +2 Wis)</p><p>Spot 9 (5 ranks +2 Wis +2 Circumstance)</p><p>[/code]</p><p></p><p>[sblock=Abilities]Bladeling</p><p><strong>Razor Storm (Ex):</strong> Once per day, a bladeling can expel shrapnel-like bits of its skin in a 15' cone, dealing 2d6 points of piercing damageto any creature in the area. A Reflex save (DC 10) halves the damage. After this attack, the bladeling's natural armor bonus drops to +2 for 24 hours.</p><p><strong>Immunities (Ex):</strong> A bladeling takes no damage form acid, and is immune to rust despite its metallic hide.</p><p><strong>Resistances (Ex):</strong> Cold resistance 5, fire resistance 5, DR 5/magic bludgeoning.</p><p><strong>Outsider Traits:</strong> A bladeling has darkvision (60' range). It cannot be raised or resurrected.</p><p></p><p>Psion (Telepath)</p><p><strong><a href="http://www.wizards.com/default.asp?x=dnd/psm/20070411a" target="_blank">Telepathic Communication</a> (Su):</strong> You gain the supernatural ability telepathy from page 316 of the Monster Manual. You can communicate telepathically with any other creature that has a language within 5 feet per manifester level. You can address multiple creatures at once telepathically, although maintaining telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time. This replaces the Psion bonus feat at 5th level.</p><p></p><p>Divine Minion</p><p><strong>Fast Wild Shape (Su):</strong> A divine minion can wild shape as an 11th-level druid into one or more animal forms that depend on the deity it serves (crocodile). The divine minion can use this ability at will, can change form as a free action, and can spend time in animal form indefinitely. They prefer to keep their shapechanging abilities secret so that they can use them to surprise their enemies in combat. Unlike a druid, minions can use this ability even if they're wearing metal armor.</p><p><strong>Fear Immunity (Su):</strong> Divine minions are immune to fear effects.</p><p></p><p>Master of Many Forms</p><p><strong>Shifter's Speech (Ex):</strong> Haereka maintains her ability to speak normally regardless of the form she takes. Furthermore, she can communicate with other creatures of the same kind while in wild shape , as long as such creatures are normally capable of communicating with each other using natural methods.</p><p><strong>Improved Wild Shape (Su):</strong> Haereka can assume humanoid forms when she uses wild shape.</p><p></p><p>Survivor</p><p><strong>Uncanny Dodge (Ex):</strong> Haerka retains her Dexterity bonus to AC even if she is caught flat-footed or struck by an invisible attacker. However, she still loses his Dexterity bonus to AC if immobilized. </p><p></p><p>Fiend of Possession</p><p><strong>Ethereal Form(Su):</strong> Become Ethereal at will as if casting Etherealness</p><p>(6th caster level). Possessing an object or creature effectively ends a use</p><p>of this ability, so time spent in another body or object doesn't count</p><p>against the duration of this ability.</p><p><strong>Hide Presence(Ex):</strong> When possessing an object or creature a FoP can</p><p>hide it's presence by making a special hide check, DC equals DC of spell[+4</p><p>bonus if FoP isn't controlling the object or creature. A successful check</p><p>allows the FoP to avoid virtually anything that would betray it's presence</p><p>in the possessed creature or object. Thus it can pass through a magic circle</p><p>against evil, enter a temple warded by a forbiddance, or escape detect via</p><p>detect evil. When possessing a creature a FoP can make this hide check to</p><p>protect the possessed creature from the full effects of alignment based</p><p>spells such as holy smite. If the fiend makes a successful hide check, then</p><p>the possessed creatures takes damage appropriate to it's actual alignment,</p><p>but if the check fails the creature is affected as if it were the fiend.</p><p> * Possess Object(Su): Possess item from Tiny to Huge size,</p><p>unattended nonmagical items are automatically possessed, magic items and</p><p>attended items receive a save [DC15]. A FoP becomes part of the object it</p><p>possesses, so it is no longer ethereal. The FoP is aware of what is going on</p><p>around the object, it can see and hear up to 60 feet away. In any round in</p><p>which it takes no other action [such as using a spell-like ability], it</p><p>extends it's senses to twice it's normal range [120]. The fiend is</p><p>vulnerable to spells that specifically affect outsiders or creatures or the</p><p>fiends alignment such as holy word, holy smite etc, and is affected by</p><p>mind-affecting spells but not physical attacks. Harming the object does not</p><p>harm the fiend, although if the object is destroyed, the FoP is forced back</p><p>into it's ethereal form. When possessing an object a FoP can use any ability</p><p>it has that requires no physical action, such as using a spell-like ability</p><p>or telepathy. It can't cast spells, attack physically, or perform any other</p><p>physical action, until it reaches a high enough level to make the possessed</p><p>object perform these tasks.[/sblock]</p><p>[sblock=Powers]</p><p>PP: 35</p><p>1st Vigor, Psionic Charm, Mindlink, Psionic Grease</p><p>2nd Read Thoughts, Psionic Suggestion, <a href="http://www.wizards.com/default.asp?x=dnd/psm/20030829a" target="_blank">Skill Knowledge</a>, Crystal Storm</p><p>3rd Energy Wall, Time Hop[/sblock]</p><p>[sblock=Equipment]</p><p>Tunic of Steady Spellcasting (CAdv) 2,500</p><p>Cloak of Elvenkind 2,500</p><p>Light Crossbow +1</p><p>Masterwork Quarterstaff 300</p><p>Masterwork Courtier's outfit 130 (+2 Bluff)</p><p>Masterwork Lenses 50 (+2 Spot)</p><p>Masterwork Hide Kit 50</p><p>10 Disguise Kits 500</p><p>5 days rations</p><p>100' silk rope 20[/sblock]</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 4509926, member: 41605"] [FONT="Comic Sans MS"][SIZE="4"][COLOR="DarkOrchid"]Haereka, Minion of Sebek[/COLOR][/SIZE][/FONT] [code]Female NE Bladeling Divine Minion of Sebek Psion (Telepath) 5 // Master of Many Forms 1/ Survivor 1 / Fiend of Possession 1 (+2 LA) Strength 14 +2 Dexterity 16 +3 (+2 Race) Constitution 15 +2 Intelligence 18 +4 Wisdom 14 +2 Charisma 18 +4 (+1 Levels) Initiative +3 AC 17 (+3 Dex +4 Natural) HP Fort +8 (6 base +2 Con) Ref +9 (6 base +3 Dex) Will +9 (7 base +2 Wis) Attack (melee) +2 (2 BAB +2 Str -2 Flaw) Attack (ranged) +3 (2 BAB +3 Dex) Feats: Overchannel Talented (Bonus) Psionic Meditation Extend Power Flaw: Noncombatant Flaw: [url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Wild,all]Wild[/url] Skills: Bluff +11 (5 ranks +4 Cha +2 Circumstance) Concentration +15 (8 ranks +2 Con +5 Competence) Diplomacy +16 (8 ranks +4 Cha +4 Synergy) Disguise +13 (5 ranks +4 Cha +2 Synergy +2 Circumstance) Hide 18 (8 ranks +3 Dex +5 Competence +2 Circumstance) or 19 (8 ranks +4 Int +5 Competence +2 Circumstance) Know: Arcana +10 (6 ranks +4 Int) Sense Motive 7 (5 ranks +2 Wis) Spot 9 (5 ranks +2 Wis +2 Circumstance) [/code] [sblock=Abilities]Bladeling [b]Razor Storm (Ex):[/b] Once per day, a bladeling can expel shrapnel-like bits of its skin in a 15' cone, dealing 2d6 points of piercing damageto any creature in the area. A Reflex save (DC 10) halves the damage. After this attack, the bladeling's natural armor bonus drops to +2 for 24 hours. [b]Immunities (Ex):[/b] A bladeling takes no damage form acid, and is immune to rust despite its metallic hide. [b]Resistances (Ex):[/b] Cold resistance 5, fire resistance 5, DR 5/magic bludgeoning. [b]Outsider Traits:[/b] A bladeling has darkvision (60' range). It cannot be raised or resurrected. Psion (Telepath) [b][url=http://www.wizards.com/default.asp?x=dnd/psm/20070411a]Telepathic Communication[/url] (Su):[/b] You gain the supernatural ability telepathy from page 316 of the Monster Manual. You can communicate telepathically with any other creature that has a language within 5 feet per manifester level. You can address multiple creatures at once telepathically, although maintaining telepathic conversation with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time. This replaces the Psion bonus feat at 5th level. Divine Minion [b]Fast Wild Shape (Su):[/b] A divine minion can wild shape as an 11th-level druid into one or more animal forms that depend on the deity it serves (crocodile). The divine minion can use this ability at will, can change form as a free action, and can spend time in animal form indefinitely. They prefer to keep their shapechanging abilities secret so that they can use them to surprise their enemies in combat. Unlike a druid, minions can use this ability even if they're wearing metal armor. [b]Fear Immunity (Su):[/b] Divine minions are immune to fear effects. Master of Many Forms [b]Shifter's Speech (Ex):[/b] Haereka maintains her ability to speak normally regardless of the form she takes. Furthermore, she can communicate with other creatures of the same kind while in wild shape , as long as such creatures are normally capable of communicating with each other using natural methods. [b]Improved Wild Shape (Su):[/b] Haereka can assume humanoid forms when she uses wild shape. Survivor [b]Uncanny Dodge (Ex):[/b] Haerka retains her Dexterity bonus to AC even if she is caught flat-footed or struck by an invisible attacker. However, she still loses his Dexterity bonus to AC if immobilized. Fiend of Possession [b]Ethereal Form(Su):[/b] Become Ethereal at will as if casting Etherealness (6th caster level). Possessing an object or creature effectively ends a use of this ability, so time spent in another body or object doesn't count against the duration of this ability. [b]Hide Presence(Ex):[/b] When possessing an object or creature a FoP can hide it's presence by making a special hide check, DC equals DC of spell[+4 bonus if FoP isn't controlling the object or creature. A successful check allows the FoP to avoid virtually anything that would betray it's presence in the possessed creature or object. Thus it can pass through a magic circle against evil, enter a temple warded by a forbiddance, or escape detect via detect evil. When possessing a creature a FoP can make this hide check to protect the possessed creature from the full effects of alignment based spells such as holy smite. If the fiend makes a successful hide check, then the possessed creatures takes damage appropriate to it's actual alignment, but if the check fails the creature is affected as if it were the fiend. * Possess Object(Su): Possess item from Tiny to Huge size, unattended nonmagical items are automatically possessed, magic items and attended items receive a save [DC15]. A FoP becomes part of the object it possesses, so it is no longer ethereal. The FoP is aware of what is going on around the object, it can see and hear up to 60 feet away. In any round in which it takes no other action [such as using a spell-like ability], it extends it's senses to twice it's normal range [120]. The fiend is vulnerable to spells that specifically affect outsiders or creatures or the fiends alignment such as holy word, holy smite etc, and is affected by mind-affecting spells but not physical attacks. Harming the object does not harm the fiend, although if the object is destroyed, the FoP is forced back into it's ethereal form. When possessing an object a FoP can use any ability it has that requires no physical action, such as using a spell-like ability or telepathy. It can't cast spells, attack physically, or perform any other physical action, until it reaches a high enough level to make the possessed object perform these tasks.[/sblock] [sblock=Powers] PP: 35 1st Vigor, Psionic Charm, Mindlink, Psionic Grease 2nd Read Thoughts, Psionic Suggestion, [url=http://www.wizards.com/default.asp?x=dnd/psm/20030829a]Skill Knowledge[/url], Crystal Storm 3rd Energy Wall, Time Hop[/sblock] [sblock=Equipment] Tunic of Steady Spellcasting (CAdv) 2,500 Cloak of Elvenkind 2,500 Light Crossbow +1 Masterwork Quarterstaff 300 Masterwork Courtier's outfit 130 (+2 Bluff) Masterwork Lenses 50 (+2 Spot) Masterwork Hide Kit 50 10 Disguise Kits 500 5 days rations 100' silk rope 20[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Death of the Dragons RG
Top