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Death of the Dragons RG
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<blockquote data-quote="Neurotic" data-source="post: 4514903" data-attributes="member: 24380"><p><strong>Marius Goldleaf, Monk of Dragon Temple</strong></p><p></p><p><span style="color: DarkOrange">Marius Goldleaf </span> </p><p>Gestalt F2/Swordsage1/Fist of the Forest 1 / M5 major gold dragon bloodline </p><p></p><p>XP: 11 740/15 000</p><p>[sblock=History]</p><p>Starting: 10 000</p><p>weretigers: 1740 - 9.7.2009</p><p>[/sblock]</p><p>18, 17, 16, 15, 14, 14 </p><p>Stat Score Mod </p><p>STR 16 (+3) (+1 from bloodline)</p><p>DEX 18 (+4) (+1@4th)</p><p>CON 16 (+3) </p><p>INT 14 (+2) </p><p>WIS 18 (+4) </p><p>CHA 14 (+2) </p><p> </p><p>BAB 5</p><p>Fort: 6 +3 +1(feat LoH) +2(feat GF) = 12</p><p>Ref: 7 +4 +1(feat LoH) = 12</p><p>Will: 5 +4 +1(feat LoH) = 10 (+12 vs. Enchantment)</p><p></p><p>Init: +9 (+4 DEX +4 Improved Init +1 Quick to act)</p><p>HP: 61 = 3x max(1d10+3) + 2x max(1d8+3)</p><p>HP in trance: 71; Fort save 14</p><p>Speed: 30' (base) +10'(monk) +10'(FotF) +5' (items) = 55'</p><p>Max run: 5x 55 = 275' (equals to about 900 YARDS in a minute OR 150 yards in ten seconds)</p><p> </p><p>to hit: 5 +4 +1(unarmed focus) = 10</p><p>Damage: 2d8+4</p><p>Enlarged damage: 3d8+4</p><p></p><p>Base AC: 10 + 4(DEX) +4 (WIS) +2 (CON FotF) +1 (monk) +1 (feat)</p><p>AC: 22/flat 18/touch 22</p><p> </p><p>[code] </p><p>Skill Skills </p><p> Total Rnk Stat Msc Stat </p><p>Appraise 2 0 2 0 INT </p><p>Autohypnosis 4 0 4 0 WIS </p><p>Balance 7 1 4 2 DEX </p><p>Climb 2 0 2 0 STR </p><p>Concentration 4 1 3 0 CON </p><p>Craft 2 0 2 0 INT </p><p>Escape Artist 4 0 4 0 DEX </p><p>Forgery 2 0 2 0 INT </p><p>Handle Animal 5 3 2 0 CHA</p><p>Heal 7 1 4 2 WIS (+2 from item)</p><p>Hide 10 6 4 0 DEX </p><p>Jump 12 4 2 6 STR (+4 if running start)</p><p>Knowledge(arcana) 8 6 2 0 INT</p><p>Knowledge(religion) 5 3 2 0 INT</p><p>Knowledge(nature) 4 3 1 0 INT</p><p>Listen 7 1 4 2 WIS</p><p>Move Silently 5 1 4 0 DEX </p><p>Open Lock 4 0 4 0 DEX </p><p>Ride 5 1 4 0 DEX</p><p>Search 5 3 2 0 INT</p><p>Sense Motive 8 2 4 2 WIS</p><p>Sleight of Hand 4 0 4 0 DEX</p><p>Spot 9 3 4 2 WIS </p><p>Survival(cc) 9 10 4 0 WIS</p><p>Swim 2 0 2 0 STR </p><p>Tumble 10 6 4 0 DEX </p><p>Use Rope 4 0 4 0 DEX</p><p>Collector of stories 2 </p><p> </p><p>Total 56 </p><p>Total available 56 </p><p> </p><p>[/code]</p><p> </p><p>[sblock=Feats]</p><p>Flaw: Shaky (-2 to ranged attacks)</p><p>Bonus: Luck of Heroes (+1 all saves; +1 AC) 1st level only</p><p></p><p>Flaw: Overconfident (must roll Will to resist challenge, gets +2 to rolls when fighting alone)</p><p>Bonus: Great Fortitude (+2 Fort saves)</p><p></p><p>Trait: Slippery (+1 to checks to avoid grapple; -1 all other grapple checks)</p><p> </p><p>Human: Improved Natural Attack</p><p>1st: Improved Initiative </p><p>F1 Intuitive Attack</p><p>M1 Stunning Fist (Fort DC 10+5/2 (level)+4(WIS) +1(items) = 18)</p><p> </p><p>M2 Combat reflexes, Evasion </p><p>BL1 +2 Sense Motive, Alertness</p><p> </p><p>3rd Knowledge Devotion, STR +1</p><p>M3 Still Mind, Evasion</p><p>F2 Power Attack </p><p> </p><p>4th Fire resistance 5</p><p>M4 Ki Strike (magic), slow fall </p><p>SS1 Quick to act +1; Weapon focus (unarmed) </p><p></p><p>5th Gold dragon affinity +2</p><p>M5 Purity of Body </p><p>FotF CON to AC; +10' move, primal living, feral trance (CON boost)</p><p></p><p>ToDo: </p><p>C6:--- superior natural attack</p><p>M6?: Weakening Touch/Pain Touch (bonus?), +10' speed OR</p><p>FotF2?: Uncanny Dodge, Untamed strike (50% ghost touch hands)</p><p>BL2: +1 to natural armor </p><p></p><p>SS2 / FotF 3 if allowed</p><p>SSN1</p><p></p><p>SS+1</p><p>SSN2</p><p></p><p>SS+1</p><p>SSN3</p><p></p><p>SS+1</p><p>SSN4</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Maneuvers]</p><p><strong>1 stance</strong></p><p>Step of the wind - set 1 stance (ignore difficult terrain, gain +2 to hit and 4 to trip/rush or resist trip/rush those who have penalties)</p><p></p><p><strong>6 maneuvers</strong></p><p>1. Counter charge - set 1 counter (immed, select STR or DEX against creatures same stat, if success redirect charge 10'; if failed creature gets +2 to hit)</p><p>2. Mighty Throw - set 1 strike (std, make touch attack and resolve as trip with STR or DEX (at +4), if success throw opponent 10')</p><p>3. Stone bones - Stone 1 strike (std, single attack, if hit gain DR 5/adamantine for 1 round)</p><p>4. Shadow jaunt - ss 2 (std, teleport 50')</p><p>5. Cloak of deception - ss 2 boost (swift, turn greater invisible)</p><p>6. Moment of perfect mind - diamond 1 counter (immed Conc check instead of Will save)</p><p> </p><p><strong>Readied:</strong></p><p>Mighty Throw</p><p>Shadow Jaunt</p><p>Stone Bones</p><p>Cloak of Deception</p><p></p><p></p><p>-- TODO:</p><p>----Shadow blade tech - ss 1 strike (std, melee attack, make two attack and either take higher or take lower and deal extra 1d6 cold damage)</p><p>--- Clinging shadow strike - ss 1 strike (std, melee, deal extra 1d6 damage and Fort DC 11+WIS=15 or suffer 20% miss chance)</p><p> </p><p> </p><p>----Island of blades - ss1 stance (all adjacent opponents are flanked by all adjacent allies regardless of the angle)</p><p>----Child of the shadow - ss1 stance (move 10' and gain concelment)</p><p></p><p>----Action before thought - diam 2 counter (immed Conc check instead of Ref save)</p><p>----Baffling defense - set 2 counter (immed Sense Motive replaces AC) - bad for Play-by-post as it needs to be declared before attack roll is known</p><p>----clever positioning - set 2 strike (melee attack, switch places with target if Ref DC 12+DEX=16 failed) </p><p>[/sblock]</p><p></p><p>[sblock=Knowledge Devotion]</p><p>Gives insight bonuses to hit and damage</p><p>DC 15 +1</p><p>DC 25 +2</p><p>DC 30 +3</p><p>DC 35 +4</p><p>DC 36+ +5</p><p>[/sblock]</p><p></p><p>[sblock=Magic Items]</p><p><strong>Meteoric Dagger</strong> 500 (assuming +1 weapon for free (2302), this one costs 2802)</p><p><span style="font-size: 9px">Normal +1 dagger; 1 charge <em>returning</em>; 2 charges <em>flaming and returning</em>; 3 charges <em>flaming, returning and blast 3d6 fire; REF DC 14 halves</em></span></p><p></p><p><strong>Healing belt</strong> 750</p><p><span style="font-size: 9px">std; +2 competence Heal; 3 charges/day; healing 1 charge 2d8 + 1d8/extra charge (max 4d8)</span></p><p></p><p><strong>Spellsink scarab</strong> 2000</p><p><span style="font-size: 9px">Immediate; 3 charges/day; reduces spell damage 1 charge 2d6 +1d6/extra charge</span></p><p></p><p><strong>Brute gauntlets </strong>500</p><p><span style="font-size: 9px">Swift 3 charges/day, morale bonus to STR, STR skills and damage; 1 charge +2; 2 charges +3; 3 charges +4</span></p><p></p><p><strong>Lenses of bright vision</strong> 600</p><p><span style="font-size: 9px">swift; 3/day; 1 min duration; 15' cone of light</span></p><p></p><p><strong>Monastic Array (MIC 200)</strong></p><p><strong>Cobra straps</strong> 1400</p><p><span style="font-size: 9px">Unarmed attack at the end of charge as immediate action move 5' without provoking AOO</span></p><p></p><p><strong>Dragon mask</strong> 2700</p><p><span style="font-size: 9px">Run feat, +5' movement</span></p><p></p><p><span style="font-size: 9px">2 Pieces: +1 DC of Stunning fist</span></p><p></p><p><strong>Least crystal of life drinking</strong></p><p><span style="font-size: 9px">steals 1 hp per hit 10/day, currently set into gauntlets.</span></p><p></p><p><strong>Potion of enlarge</strong> x2 100 (+2 STR; -2 DEX; -1 to hit; -1 AC, 10' reach, weight x8) 1 spent</p><p><strong>Potion of cure light wounds</strong> x2 100</p><p>From War:</p><p>CLW x 6</p><p>Alchemist fire x 5</p><p></p><p></p><p>--------------------------</p><p>Total: 8650</p><p>[/sblock]</p><p></p><p>[sblock=Description]</p><p>Marius is lean, not especialy tall man. He has shoulder length hair and bushy sideburns. His eyes are golden yellow remniscient of wolves and he walks in gliding manner of those always ready to fight. When standing still he really STANDS STILL, no small shufflings, no hand movement, nothing except his eyes moves.</p><p>His torso is tattooed with pictures of gold dragon battling black, dragons covering most of his torso and moving as he moves.</p><p>OOC: think of Japanese Irezumi tattoos</p><p></p><p>Gray cloak is clasped with small dragon shaped clasp and on his forehead is raised mask also in the shape of the dragon. On his belt there is ruby hilted dagger.</p><p>[/sblock]</p><p></p><p>[sblock=History]</p><p>Marius was taken as slave from small borderland village. His family got him late in life and they were killed. Unknown to him, they took an orphan as they couldn't have children. They would eventualy tell him, but right now, he believes his roots are in borderlands. After grueling travel and smuggling he ended up as cannon fodder for arena combat.</p><p></p><p>Instead of dying however, he showed instinctive feel for combat and avoiding clumsy attacks of his more powerful opponents, he became known as lethal combatant with his cestus (battle glove). After several years of such life he was first defeated and then bought by an old man possibly <enter name of oriental empire> in origin who brought him to border keep at some baronet's manor where he was trained in more advanced techniques and learned in the ways of the dragon. There was a chapel devoted to learning (Deneir). It is rumored that deep under the temple sleeps enormous gold wyrm that gave monks their knowledge. Also, legend has it that the empire will fall if baronet's keep is ever overrun. As it was overrun the Empire fell.</p><p>[/sblock]</p><p></p><p>[sblock=Pictures]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=37545&stc=1&d=1227025083" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=37546&stc=1&d=1227025083" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4514903, member: 24380"] [b]Marius Goldleaf, Monk of Dragon Temple[/b] [COLOR="DarkOrange"]Marius Goldleaf [/COLOR] Gestalt F2/Swordsage1/Fist of the Forest 1 / M5 major gold dragon bloodline XP: 11 740/15 000 [sblock=History] Starting: 10 000 weretigers: 1740 - 9.7.2009 [/sblock] 18, 17, 16, 15, 14, 14 Stat Score Mod STR 16 (+3) (+1 from bloodline) DEX 18 (+4) (+1@4th) CON 16 (+3) INT 14 (+2) WIS 18 (+4) CHA 14 (+2) BAB 5 Fort: 6 +3 +1(feat LoH) +2(feat GF) = 12 Ref: 7 +4 +1(feat LoH) = 12 Will: 5 +4 +1(feat LoH) = 10 (+12 vs. Enchantment) Init: +9 (+4 DEX +4 Improved Init +1 Quick to act) HP: 61 = 3x max(1d10+3) + 2x max(1d8+3) HP in trance: 71; Fort save 14 Speed: 30' (base) +10'(monk) +10'(FotF) +5' (items) = 55' Max run: 5x 55 = 275' (equals to about 900 YARDS in a minute OR 150 yards in ten seconds) to hit: 5 +4 +1(unarmed focus) = 10 Damage: 2d8+4 Enlarged damage: 3d8+4 Base AC: 10 + 4(DEX) +4 (WIS) +2 (CON FotF) +1 (monk) +1 (feat) AC: 22/flat 18/touch 22 [code] Skill Skills Total Rnk Stat Msc Stat Appraise 2 0 2 0 INT Autohypnosis 4 0 4 0 WIS Balance 7 1 4 2 DEX Climb 2 0 2 0 STR Concentration 4 1 3 0 CON Craft 2 0 2 0 INT Escape Artist 4 0 4 0 DEX Forgery 2 0 2 0 INT Handle Animal 5 3 2 0 CHA Heal 7 1 4 2 WIS (+2 from item) Hide 10 6 4 0 DEX Jump 12 4 2 6 STR (+4 if running start) Knowledge(arcana) 8 6 2 0 INT Knowledge(religion) 5 3 2 0 INT Knowledge(nature) 4 3 1 0 INT Listen 7 1 4 2 WIS Move Silently 5 1 4 0 DEX Open Lock 4 0 4 0 DEX Ride 5 1 4 0 DEX Search 5 3 2 0 INT Sense Motive 8 2 4 2 WIS Sleight of Hand 4 0 4 0 DEX Spot 9 3 4 2 WIS Survival(cc) 9 10 4 0 WIS Swim 2 0 2 0 STR Tumble 10 6 4 0 DEX Use Rope 4 0 4 0 DEX Collector of stories 2 Total 56 Total available 56 [/code] [sblock=Feats] Flaw: Shaky (-2 to ranged attacks) Bonus: Luck of Heroes (+1 all saves; +1 AC) 1st level only Flaw: Overconfident (must roll Will to resist challenge, gets +2 to rolls when fighting alone) Bonus: Great Fortitude (+2 Fort saves) Trait: Slippery (+1 to checks to avoid grapple; -1 all other grapple checks) Human: Improved Natural Attack 1st: Improved Initiative F1 Intuitive Attack M1 Stunning Fist (Fort DC 10+5/2 (level)+4(WIS) +1(items) = 18) M2 Combat reflexes, Evasion BL1 +2 Sense Motive, Alertness 3rd Knowledge Devotion, STR +1 M3 Still Mind, Evasion F2 Power Attack 4th Fire resistance 5 M4 Ki Strike (magic), slow fall SS1 Quick to act +1; Weapon focus (unarmed) 5th Gold dragon affinity +2 M5 Purity of Body FotF CON to AC; +10' move, primal living, feral trance (CON boost) ToDo: C6:--- superior natural attack M6?: Weakening Touch/Pain Touch (bonus?), +10' speed OR FotF2?: Uncanny Dodge, Untamed strike (50% ghost touch hands) BL2: +1 to natural armor SS2 / FotF 3 if allowed SSN1 SS+1 SSN2 SS+1 SSN3 SS+1 SSN4 [/sblock] [sblock=Maneuvers] [B]1 stance[/B] Step of the wind - set 1 stance (ignore difficult terrain, gain +2 to hit and 4 to trip/rush or resist trip/rush those who have penalties) [B]6 maneuvers[/B] 1. Counter charge - set 1 counter (immed, select STR or DEX against creatures same stat, if success redirect charge 10'; if failed creature gets +2 to hit) 2. Mighty Throw - set 1 strike (std, make touch attack and resolve as trip with STR or DEX (at +4), if success throw opponent 10') 3. Stone bones - Stone 1 strike (std, single attack, if hit gain DR 5/adamantine for 1 round) 4. Shadow jaunt - ss 2 (std, teleport 50') 5. Cloak of deception - ss 2 boost (swift, turn greater invisible) 6. Moment of perfect mind - diamond 1 counter (immed Conc check instead of Will save) [B]Readied:[/B] Mighty Throw Shadow Jaunt Stone Bones Cloak of Deception -- TODO: ----Shadow blade tech - ss 1 strike (std, melee attack, make two attack and either take higher or take lower and deal extra 1d6 cold damage) --- Clinging shadow strike - ss 1 strike (std, melee, deal extra 1d6 damage and Fort DC 11+WIS=15 or suffer 20% miss chance) ----Island of blades - ss1 stance (all adjacent opponents are flanked by all adjacent allies regardless of the angle) ----Child of the shadow - ss1 stance (move 10' and gain concelment) ----Action before thought - diam 2 counter (immed Conc check instead of Ref save) ----Baffling defense - set 2 counter (immed Sense Motive replaces AC) - bad for Play-by-post as it needs to be declared before attack roll is known ----clever positioning - set 2 strike (melee attack, switch places with target if Ref DC 12+DEX=16 failed) [/sblock] [sblock=Knowledge Devotion] Gives insight bonuses to hit and damage DC 15 +1 DC 25 +2 DC 30 +3 DC 35 +4 DC 36+ +5 [/sblock] [sblock=Magic Items] [B]Meteoric Dagger[/B] 500 (assuming +1 weapon for free (2302), this one costs 2802) [SIZE=1]Normal +1 dagger; 1 charge [I]returning[/I]; 2 charges [I]flaming and returning[/I]; 3 charges [I]flaming, returning and blast 3d6 fire; REF DC 14 halves[/I][/SIZE] [B]Healing belt[/B] 750 [SIZE=1]std; +2 competence Heal; 3 charges/day; healing 1 charge 2d8 + 1d8/extra charge (max 4d8)[/SIZE] [B]Spellsink scarab[/B] 2000 [SIZE=1]Immediate; 3 charges/day; reduces spell damage 1 charge 2d6 +1d6/extra charge[/SIZE] [B]Brute gauntlets [/B]500 [SIZE=1]Swift 3 charges/day, morale bonus to STR, STR skills and damage; 1 charge +2; 2 charges +3; 3 charges +4[/SIZE] [B]Lenses of bright vision[/B] 600 [SIZE=1]swift; 3/day; 1 min duration; 15' cone of light[/SIZE] [B]Monastic Array (MIC 200)[/B] [B]Cobra straps[/B] 1400 [SIZE=1]Unarmed attack at the end of charge as immediate action move 5' without provoking AOO[/SIZE] [B]Dragon mask[/B] 2700 [SIZE=1]Run feat, +5' movement[/SIZE] [SIZE="1"]2 Pieces: +1 DC of Stunning fist[/SIZE] [B]Least crystal of life drinking[/B] [SIZE="1"]steals 1 hp per hit 10/day, currently set into gauntlets.[/SIZE] [B]Potion of enlarge[/B] x2 100 (+2 STR; -2 DEX; -1 to hit; -1 AC, 10' reach, weight x8) 1 spent [B]Potion of cure light wounds[/B] x2 100 From War: CLW x 6 Alchemist fire x 5 -------------------------- Total: 8650 [/sblock] [sblock=Description] Marius is lean, not especialy tall man. He has shoulder length hair and bushy sideburns. His eyes are golden yellow remniscient of wolves and he walks in gliding manner of those always ready to fight. When standing still he really STANDS STILL, no small shufflings, no hand movement, nothing except his eyes moves. His torso is tattooed with pictures of gold dragon battling black, dragons covering most of his torso and moving as he moves. OOC: think of Japanese Irezumi tattoos Gray cloak is clasped with small dragon shaped clasp and on his forehead is raised mask also in the shape of the dragon. On his belt there is ruby hilted dagger. [/sblock] [sblock=History] Marius was taken as slave from small borderland village. His family got him late in life and they were killed. Unknown to him, they took an orphan as they couldn't have children. They would eventualy tell him, but right now, he believes his roots are in borderlands. After grueling travel and smuggling he ended up as cannon fodder for arena combat. Instead of dying however, he showed instinctive feel for combat and avoiding clumsy attacks of his more powerful opponents, he became known as lethal combatant with his cestus (battle glove). After several years of such life he was first defeated and then bought by an old man possibly <enter name of oriental empire> in origin who brought him to border keep at some baronet's manor where he was trained in more advanced techniques and learned in the ways of the dragon. There was a chapel devoted to learning (Deneir). It is rumored that deep under the temple sleeps enormous gold wyrm that gave monks their knowledge. Also, legend has it that the empire will fall if baronet's keep is ever overrun. As it was overrun the Empire fell. [/sblock] [sblock=Pictures] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=37545&stc=1&d=1227025083[/IMG] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=37546&stc=1&d=1227025083[/IMG] [/sblock] [/QUOTE]
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