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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7178739" data-attributes="member: 56957"><p>Having wrapped up character creation, a quick scene was ran in which CST Goodwyne was commended by Assistant Inspector Delft for wrapping up the Stray River Strangler, and with a new assignment that just came across his desk, the newly promoted detective was given command of a new group. </p><p></p><p>Their first task? Crowd control at the ceremonial launch of the new RNS Coaltongue. The party divided in half, some to collaborate with the city guard (called the Bluecoats from here on, after a description of their uniform seemed to really stick with them) to canvass the growing group. Mikkel Oren checked with some of his other docker allies to determine if there were any troublemakers likely to cause a scene, which lead them to speak with Thames Grimsley. After a lengthy discussion regarding workers rights and the purpose of peaceful protest demonstrations. Content that they were on the same side, Thames gave up the names of four likely troublemakers and asked that they be stopped before they escalate the situation beyond repair. After some careful undercover infiltration, each of the four were grabbed and liberal uses of alchemical glue made sure the procession happened without incident. </p><p></p><p>Pleased well enough with the results, the Task Force was given notice that they were welcome aboard the Coaltongue to continue ensuring security. They did some slight awkward mingling with many of the major NPCs, and it wasn't until the sabotage began that they realized that they probably should have been taking notes on who these people were.</p><p></p><p>Once the boiler exploded, the Task Force was quick to groan "of course it was going to blow up" and descend into the ship to find the perpetrators. </p><p></p><p>I changed up the encounter a bit. Half of the team ended up dividing up to deal with the actual fallout of the sabotage, engaging in a series of Skill Challenges to either repair the damages done or just keep it from exploding and killing everyone. The other half engaged in a Chase scene to apprehend the culprits.</p><p></p><p>[ATTACH]86374[/ATTACH]</p><p></p><p>It wasn't easy for the PCs, and very generous amounts of teamwork were required in order to patch up the destruction and to catch the escaping saboteurs. In the end, they did succeed and champagne was opened... because they aren't going to let a little thing like explosions get in the way of a good launch party. </p><p></p><p>Overall? Players were thrilled with how things went down. The NPCs were very detailed and they liked how each represented a different complicated facet of a rapidly evolving society. The people they apprehended had very realistic motivations. They looked forward eagerly to the next episode.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7178739, member: 56957"] Having wrapped up character creation, a quick scene was ran in which CST Goodwyne was commended by Assistant Inspector Delft for wrapping up the Stray River Strangler, and with a new assignment that just came across his desk, the newly promoted detective was given command of a new group. Their first task? Crowd control at the ceremonial launch of the new RNS Coaltongue. The party divided in half, some to collaborate with the city guard (called the Bluecoats from here on, after a description of their uniform seemed to really stick with them) to canvass the growing group. Mikkel Oren checked with some of his other docker allies to determine if there were any troublemakers likely to cause a scene, which lead them to speak with Thames Grimsley. After a lengthy discussion regarding workers rights and the purpose of peaceful protest demonstrations. Content that they were on the same side, Thames gave up the names of four likely troublemakers and asked that they be stopped before they escalate the situation beyond repair. After some careful undercover infiltration, each of the four were grabbed and liberal uses of alchemical glue made sure the procession happened without incident. Pleased well enough with the results, the Task Force was given notice that they were welcome aboard the Coaltongue to continue ensuring security. They did some slight awkward mingling with many of the major NPCs, and it wasn't until the sabotage began that they realized that they probably should have been taking notes on who these people were. Once the boiler exploded, the Task Force was quick to groan "of course it was going to blow up" and descend into the ship to find the perpetrators. I changed up the encounter a bit. Half of the team ended up dividing up to deal with the actual fallout of the sabotage, engaging in a series of Skill Challenges to either repair the damages done or just keep it from exploding and killing everyone. The other half engaged in a Chase scene to apprehend the culprits. [ATTACH=CONFIG]86374._xfImport[/ATTACH] It wasn't easy for the PCs, and very generous amounts of teamwork were required in order to patch up the destruction and to catch the escaping saboteurs. In the end, they did succeed and champagne was opened... because they aren't going to let a little thing like explosions get in the way of a good launch party. Overall? Players were thrilled with how things went down. The NPCs were very detailed and they liked how each represented a different complicated facet of a rapidly evolving society. The people they apprehended had very realistic motivations. They looked forward eagerly to the next episode. [/QUOTE]
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