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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7234028" data-attributes="member: 56957"><p>With one serial killer still on the loose, and a pair of daughters reunited after their kidnappings... there was barely time for a good breakfast before word came in that a body was found at the Danor Consulate and the team would need to rally fast in order to find what clues they can regarding the unusual circumstances before the scene gets too contaminated. </p><p></p><p>Overall, of the three trails of leads that they could take... the party divided to try and take all three at once, including recruiting assistance and calling in favors with the local police to support their following of leads. At the Consulate itself, Det. Goodwyne and Con. Oren looked around the scene and quickly determined a few points of flaws in LeBrix's story... but they thought it best not to dig into that just yet until they had more to go on. Meanwhile, the rest of the team combed over Nilasa's body (poorly due to cursed dice) and interviewed the staff and crowd, learning of a mysterious person who grabbed stuff from the body and fled, as well as the drugged sweets that were brought in. With enough to start on, the team set out to try and solve what exactly happened that required such extensive cover up.</p><p></p><p>Cst. Oren and Dr. Basch headed to the Thinking Man's tavern to follow up on Nilasa's background connections. The patrons were very closed off at first, but Cst. Oren did flex a bit of his reputation as a Docker sympathizer and willingly engaged in a civil debate about "legitimate authority" and the value of a persons trust in the law, and the trust the law should put in its people as well. In return, there was some good works spoken about Nilasa and reference made to her past cohorts and their incarceration. By this time, the investigative pair decided to regroup back with the main party... but their allies in the local police were recruited to try and go speak with the ex-allies on the Reformatory, in exchange for favours and an added donation fund for bribes or whatever needed. </p><p></p><p>Of course, rather than let a scene like that get delegated to NPCs, I drafted a couple quick NPC guardsman sheets and still had the players roleplay it out. The party's increased reliance on off-hand NPCs may eventually develop into a couple one off sessions as "the other guys", doing things from their perspectives while their main characters are off doing important stuff. But still, the Reformatory scene went civil. Terms were set, and added clues about a "House Elf" and "Family Wharf" to the growing conspiracy board. </p><p></p><p>Det. Goodwyne set out on the trail of the runaway doctor, figuring that this was the hottest lead and required the most action. In looking at the alleyway near the Consulate, Goodwyne determined that a battle must have occured there, but the strange oil stain was of the most interest. Following leads to where he was teaching and where he was living, the frequent mention about a mysterious and wounded "Officer Porter" seemed incredibly suspicious to the detective, and before the lead could be fully followed up on, Goodwyne decided to regroup with the others to find out what they learned so that when trouble from this Officer Porter comes they can face it as a team. </p><p></p><p>Meanwhile, constables Awyr and Dr. Brinolt followed the lead to Heward Nevard. Dr Brinolt took the lead since as an alchemist he had the most interest interest in pluming the mind of this up and coming expert. Their talks about acids and other applied scientific interests eventually got right back onto Nilasa. At this point, for some reason the investigators got really hung up on not the papers that were taken by the disappearing doctor... but a nearby witness who claimed that a pendant was also taken off her body. Offering his help however he can, Heward directed the group towards his Skyseer uncle, especially given the recent thugs who've made intimidating threats and other odd occurances. </p><p></p><p>The group reconvened to try and make sense of all the disparate clues, putting together a makeshift conspiracy board to figure it all out. Hearing that this Skyseer Nevard has spoken with not just the deceased Nilasa, but the ever elusive Gale, they set out to speak with the wise old man. </p><p></p><p>The complications of travelling through the Cloudwood delayed them, much to the annoyance of the PCs. The increased amount of gang activity is known to the team, but they decided there isn't much they can do about it at present. Though there isn't a countdown clock to their investigation, they chose that the longer they delay the colder the leads would get. </p><p></p><p>The meeting with the elder Skyseer was incredibly cordial, with most of the questions being asked by Cst. Awyr (himself an amateur Skyseer). They had a decently lengthy discussion about the march of progress and what it means for old traditions, and the value of keeping old beliefs alive even in a time that evolves too quickly to understand. Nevard promised all the aid he'd be able to give, as well as information regarding Nilasa and Gale... provided they escort him for a nocturnal mission to the top of Cauldron Hill. </p><p></p><p>Ever since the mention of Cauldron Hill a while ago, the PCs were just itching to climb it. Being super creepy and haunted and off limits just nagged at the back of their minds, and the idea that they can go there finally thrilled them. But not before meeting with Mayor MacBannin. </p><p></p><p>There was a brief encounter in the waiting room with Nicodemus, but the PCs largely dismissed him. "What a pretentious tool" I believe the words were. However, the meeting with the mayor went quite excellent. His enthusiastic offering of assistance in their protection against the evils of Cauldron Hill won them over, enough so that they didn't notice how his aid, Mr Creed, matched the description they kept getting of "Officer Porter" all day long. </p><p></p><p>In fact, it went so well that it was very noted that every single NPC was subject to a barrage of Sense Motive checks.... except the mayor. He just seemed like a "loyal civic minded citizen, I'd vote for him!"</p><p></p><p>That was where we left the session for the time being. The PCs were pretty spread thing, but they are making all the preparations they need to be in separate places at once if need be. </p><p></p><p>So far though? They enjoy the ever living bajezus out of this story, mainly because of the suspense to how all these different plot elements will hopefully eventually make sense by the end. There wasn't much in the way of combat because none of the three leads were particularly explored in depth ,but the time was taken by the players to make every scene count and every PC had their time in the spotlight to show what they can do and what their approaches to law enforcement are.</p><p></p><p>The next session will come close to the end of October, because I divide my weekend time between this campaign, a newly started Northlands Saga, and helping the technical set up of an upcoming Twitch-streamed Ravenloft project. However, all players are thrilled to see just how big the conspiracy board is eventually going to get.</p><p></p><p>[ATTACH]88896[/ATTACH]</p><p>Diagram A: A whole bunch of misspelled nonsense! There was a lot of chin/beard stroking and dramatically saying "But what does it mean?!"</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7234028, member: 56957"] With one serial killer still on the loose, and a pair of daughters reunited after their kidnappings... there was barely time for a good breakfast before word came in that a body was found at the Danor Consulate and the team would need to rally fast in order to find what clues they can regarding the unusual circumstances before the scene gets too contaminated. Overall, of the three trails of leads that they could take... the party divided to try and take all three at once, including recruiting assistance and calling in favors with the local police to support their following of leads. At the Consulate itself, Det. Goodwyne and Con. Oren looked around the scene and quickly determined a few points of flaws in LeBrix's story... but they thought it best not to dig into that just yet until they had more to go on. Meanwhile, the rest of the team combed over Nilasa's body (poorly due to cursed dice) and interviewed the staff and crowd, learning of a mysterious person who grabbed stuff from the body and fled, as well as the drugged sweets that were brought in. With enough to start on, the team set out to try and solve what exactly happened that required such extensive cover up. Cst. Oren and Dr. Basch headed to the Thinking Man's tavern to follow up on Nilasa's background connections. The patrons were very closed off at first, but Cst. Oren did flex a bit of his reputation as a Docker sympathizer and willingly engaged in a civil debate about "legitimate authority" and the value of a persons trust in the law, and the trust the law should put in its people as well. In return, there was some good works spoken about Nilasa and reference made to her past cohorts and their incarceration. By this time, the investigative pair decided to regroup back with the main party... but their allies in the local police were recruited to try and go speak with the ex-allies on the Reformatory, in exchange for favours and an added donation fund for bribes or whatever needed. Of course, rather than let a scene like that get delegated to NPCs, I drafted a couple quick NPC guardsman sheets and still had the players roleplay it out. The party's increased reliance on off-hand NPCs may eventually develop into a couple one off sessions as "the other guys", doing things from their perspectives while their main characters are off doing important stuff. But still, the Reformatory scene went civil. Terms were set, and added clues about a "House Elf" and "Family Wharf" to the growing conspiracy board. Det. Goodwyne set out on the trail of the runaway doctor, figuring that this was the hottest lead and required the most action. In looking at the alleyway near the Consulate, Goodwyne determined that a battle must have occured there, but the strange oil stain was of the most interest. Following leads to where he was teaching and where he was living, the frequent mention about a mysterious and wounded "Officer Porter" seemed incredibly suspicious to the detective, and before the lead could be fully followed up on, Goodwyne decided to regroup with the others to find out what they learned so that when trouble from this Officer Porter comes they can face it as a team. Meanwhile, constables Awyr and Dr. Brinolt followed the lead to Heward Nevard. Dr Brinolt took the lead since as an alchemist he had the most interest interest in pluming the mind of this up and coming expert. Their talks about acids and other applied scientific interests eventually got right back onto Nilasa. At this point, for some reason the investigators got really hung up on not the papers that were taken by the disappearing doctor... but a nearby witness who claimed that a pendant was also taken off her body. Offering his help however he can, Heward directed the group towards his Skyseer uncle, especially given the recent thugs who've made intimidating threats and other odd occurances. The group reconvened to try and make sense of all the disparate clues, putting together a makeshift conspiracy board to figure it all out. Hearing that this Skyseer Nevard has spoken with not just the deceased Nilasa, but the ever elusive Gale, they set out to speak with the wise old man. The complications of travelling through the Cloudwood delayed them, much to the annoyance of the PCs. The increased amount of gang activity is known to the team, but they decided there isn't much they can do about it at present. Though there isn't a countdown clock to their investigation, they chose that the longer they delay the colder the leads would get. The meeting with the elder Skyseer was incredibly cordial, with most of the questions being asked by Cst. Awyr (himself an amateur Skyseer). They had a decently lengthy discussion about the march of progress and what it means for old traditions, and the value of keeping old beliefs alive even in a time that evolves too quickly to understand. Nevard promised all the aid he'd be able to give, as well as information regarding Nilasa and Gale... provided they escort him for a nocturnal mission to the top of Cauldron Hill. Ever since the mention of Cauldron Hill a while ago, the PCs were just itching to climb it. Being super creepy and haunted and off limits just nagged at the back of their minds, and the idea that they can go there finally thrilled them. But not before meeting with Mayor MacBannin. There was a brief encounter in the waiting room with Nicodemus, but the PCs largely dismissed him. "What a pretentious tool" I believe the words were. However, the meeting with the mayor went quite excellent. His enthusiastic offering of assistance in their protection against the evils of Cauldron Hill won them over, enough so that they didn't notice how his aid, Mr Creed, matched the description they kept getting of "Officer Porter" all day long. In fact, it went so well that it was very noted that every single NPC was subject to a barrage of Sense Motive checks.... except the mayor. He just seemed like a "loyal civic minded citizen, I'd vote for him!" That was where we left the session for the time being. The PCs were pretty spread thing, but they are making all the preparations they need to be in separate places at once if need be. So far though? They enjoy the ever living bajezus out of this story, mainly because of the suspense to how all these different plot elements will hopefully eventually make sense by the end. There wasn't much in the way of combat because none of the three leads were particularly explored in depth ,but the time was taken by the players to make every scene count and every PC had their time in the spotlight to show what they can do and what their approaches to law enforcement are. The next session will come close to the end of October, because I divide my weekend time between this campaign, a newly started Northlands Saga, and helping the technical set up of an upcoming Twitch-streamed Ravenloft project. However, all players are thrilled to see just how big the conspiracy board is eventually going to get. [ATTACH=CONFIG]88896._xfImport[/ATTACH] Diagram A: A whole bunch of misspelled nonsense! There was a lot of chin/beard stroking and dramatically saying "But what does it mean?!" [/QUOTE]
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