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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7264853" data-attributes="member: 56957"><p>Thank you, sir. The conspiracy board is a point of pride for the players since there were so many NPCs and hidden connections going around that it was the only way things would make sense for them. Having played in a couple previous urban campaigns, they really enjoyed how in depth all the various factions and people were. That everything was so obviously connected yet it just didn't connect yet. I wasn't able to get an updated picture because the players took the chart home for "serious revisions" after the fallout of this weekend's session.</p><p></p><p>Cauldron Hill expediton: The time spent between games was enough to make a couple of the players grow suspicious regarding Mayor Macbannin and his intentions for the group. Four of six felt that this was a good person burdened with a hard job who is doing his best to maintain order. But two, the alchemist and swashbuckler, felt something else was afoot. The Alchemist Dr. Brinolt distrusted him, saying <em>"I prefer hard science to protect us, not his hocus pocus. Even if he means well, we shouldn't trust him."</em> Whereas Const. Threm quickly spoke up to say <em>"There's no more sure way to know there's a knife aimed at your back than when someone smiles that much at us." </em></p><p></p><p>Having some time to pick up the esteemed Skyseer, Dr. Brinolt set to testing the blood supplied to ensure it was exactly as he said and not some kind of trick. Satisfied with the results, he only grudgingly went along with this escort mission. Meanwhile, the party ninja stayed in the company of Nevard to try and better understand the role of Skyseers in society and the nature of whether visions are to be trusted, and can they be defied or are we fated to simply endure what is seen. </p><p></p><p>All things handled, they set out up Cauldron Hill to it's majestic heights. With ritual components in place the night long vigil began. For atmosphere, I had select parts of the <a href="https://www.youtube.com/watch?v=5ssW0KkNTWo" target="_blank">Thief: Deadly Shadows soundtrack</a> on a loop. As the myriad spirits and beasts lurked nearby, even the skeptical Dr. Brinolt kept to the safety of the blood circle trying to puzzle out its mechanics. The red curtain vision caught them most off guard, and even one player said <em>"What kind of weird-*** Twin Peaks psychadelic bull**** is this? Can't we ever have a normal job?"</em> </p><p></p><p>The Man in Black appeared late into the night with the intent to disrupt the ritual. Dr. Basch, the mesmerist, made repeated attempts to either use Diplomacy or Charm Person in an effort to make him cease, but largely the battle was a daring attempt to capture/dissuade the mysterious Man in Black and reinforce any of the rituals that would keep them safe from his disruptions. </p><p></p><p>[ATTACH]90385[/ATTACH]</p><p></p><p>Bloodied and battered, the night operation was a success and Nevard was quite enthused that he placed in trust in the right people. The ninja Cysgod also received his own vision, and quite alarmed by it, remained silent for most of the trip downhill where Lt. Dale met with them for the purification ritual. The roleplaying was tense as the party grew suspicious of the helpful mayor, who was one of the only ones who knew they were up that mountain in the first place.</p><p></p><p>But it was the start of a long day, and the party disbanded to rest after escorting Nevard safely to his henge. </p><p></p><p>From an Out of Character perspective, up to this point this was the weirdest encounter they had. While everything else up to this point had been light on magic and supernatural dealings, this was being confronted directly with nightmares they did not know how to deal with. The growing suspicion of the mayor caused quite the internal schism as well in the group, as half of them are Lawful Neutral "letter of the law" types, and the other half are Neutral Good "spirit of the law" characters. The ongoing debate of how far they can push their investigative activities before compromising their moral code made for some good meaty roleplaying. </p><p></p><p>There was a lot more that happened, since this was a very very long session. But so far at this time, the game was a smashing success.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7264853, member: 56957"] Thank you, sir. The conspiracy board is a point of pride for the players since there were so many NPCs and hidden connections going around that it was the only way things would make sense for them. Having played in a couple previous urban campaigns, they really enjoyed how in depth all the various factions and people were. That everything was so obviously connected yet it just didn't connect yet. I wasn't able to get an updated picture because the players took the chart home for "serious revisions" after the fallout of this weekend's session. Cauldron Hill expediton: The time spent between games was enough to make a couple of the players grow suspicious regarding Mayor Macbannin and his intentions for the group. Four of six felt that this was a good person burdened with a hard job who is doing his best to maintain order. But two, the alchemist and swashbuckler, felt something else was afoot. The Alchemist Dr. Brinolt distrusted him, saying [I]"I prefer hard science to protect us, not his hocus pocus. Even if he means well, we shouldn't trust him."[/I] Whereas Const. Threm quickly spoke up to say [I]"There's no more sure way to know there's a knife aimed at your back than when someone smiles that much at us." [/I] Having some time to pick up the esteemed Skyseer, Dr. Brinolt set to testing the blood supplied to ensure it was exactly as he said and not some kind of trick. Satisfied with the results, he only grudgingly went along with this escort mission. Meanwhile, the party ninja stayed in the company of Nevard to try and better understand the role of Skyseers in society and the nature of whether visions are to be trusted, and can they be defied or are we fated to simply endure what is seen. All things handled, they set out up Cauldron Hill to it's majestic heights. With ritual components in place the night long vigil began. For atmosphere, I had select parts of the [URL="https://www.youtube.com/watch?v=5ssW0KkNTWo"]Thief: Deadly Shadows soundtrack[/URL] on a loop. As the myriad spirits and beasts lurked nearby, even the skeptical Dr. Brinolt kept to the safety of the blood circle trying to puzzle out its mechanics. The red curtain vision caught them most off guard, and even one player said [I]"What kind of weird-*** Twin Peaks psychadelic bull**** is this? Can't we ever have a normal job?"[/I] The Man in Black appeared late into the night with the intent to disrupt the ritual. Dr. Basch, the mesmerist, made repeated attempts to either use Diplomacy or Charm Person in an effort to make him cease, but largely the battle was a daring attempt to capture/dissuade the mysterious Man in Black and reinforce any of the rituals that would keep them safe from his disruptions. [ATTACH=CONFIG]90385._xfImport[/ATTACH] Bloodied and battered, the night operation was a success and Nevard was quite enthused that he placed in trust in the right people. The ninja Cysgod also received his own vision, and quite alarmed by it, remained silent for most of the trip downhill where Lt. Dale met with them for the purification ritual. The roleplaying was tense as the party grew suspicious of the helpful mayor, who was one of the only ones who knew they were up that mountain in the first place. But it was the start of a long day, and the party disbanded to rest after escorting Nevard safely to his henge. From an Out of Character perspective, up to this point this was the weirdest encounter they had. While everything else up to this point had been light on magic and supernatural dealings, this was being confronted directly with nightmares they did not know how to deal with. The growing suspicion of the mayor caused quite the internal schism as well in the group, as half of them are Lawful Neutral "letter of the law" types, and the other half are Neutral Good "spirit of the law" characters. The ongoing debate of how far they can push their investigative activities before compromising their moral code made for some good meaty roleplaying. There was a lot more that happened, since this was a very very long session. But so far at this time, the game was a smashing success. [/QUOTE]
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