Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deathwyrm" data-source="post: 7279488" data-attributes="member: 56957"><p>So, the rest of the investigations were pretty straightforward. Following up on leads and visions, there was a quick scramble to apprehend a pair of half-dragon arsonists (leading to a lot of questions of "wait, there's half-dragons around?" and "How can I become one?"), a tense standoff with the Kell Guild, and a daring rescue of the missing doctor von Recklinghausen which ultimately resulted in the party shook their fist at the "Steelshaper" who absconded from the scene in a nice carriage (for some reason the niceness of the carriage only infuriated the characters more). </p><p></p><p>Nonetheless, after the demise of Nevard in a private gathering and imparting some last inspirational words before passing peacefully like Yoda, the party put their minds together and decided to follow up on a couple of investigators suspicions that both security chief LeBrix and Mayor Macbannin is obviously hiding something and needs to be taken in not just for answers, but possibly for their own safety. Out of duty to the city, they went to the mayor first.... and negotiations began to break down as discussions became forceful... then the glorious monologuing began and thrilling combat was engaged. At first, the PCs had no idea what to do because each time they struck the mayor it was clear the students were getting injured. But a few rounds later, the earthquakes began and the investigators went into a kind of panic about what's going on. </p><p></p><p>[ATTACH]91061[/ATTACH]</p><p><em>Diagram A: Sharpies were great for the eruption of a certain dangerous recurring necroliquid. </em></p><p><em></em></p><p></p><p>After a complete gangpile grapplefest to restrain the mayor, he pleaded with them to at least shut down the machinery. The basement-crawl didn't take as long as I had thought it would, but it was still full of "oh holy ****" moments as the players realized the scope of what they were dealing with. </p><p></p><p>It all culminated with an excellent duel with Cillian Creed on the walkways over the witchoil. I believe he was meant to be dealt with on the main mansion grounds, but a cool walkway battle felt thematically Star Wars-y as some of the PCs seperated to deal with the machinery even as Creed kept trying to deal with them. </p><p></p><p>[ATTACH]91062[/ATTACH]</p><p></p><p>In the end, bad guys were dead or apprehended. Tragic events were averted, and the players felt pretty good about what they had done... until the death of Macbannin inside the jail. Upon hearing of that, paranoia ramped up. There was a lot of silence before speculations about who got to him, what he was hiding, and if anyone in the capital or even the RHC could be trusted. </p><p></p><p>Very fitting capstone to Season 2. </p><p></p><p>Things they enjoyed was how dense the mystery became compounded. There was just so much information doled out that it was hard for them to sift through it all and get a coherent direction to go in without some serious planning. On that, it challenged them as players not just as characters. Answers were revealed, but never without more questions and even after the mystery of Nilasa's death was solved... there's still just so much clearly going on that some of the PCs downtime actions has been setting up cover identities in case the spooks come after them for knowing too much. </p><p></p><p>From my perspective, I read these forums enough to know to read this chapter of the game is especially challenging because of the sheer volume of motives and pathways. I found it best to separate the leads along a series of flowcharts on the back of the DM screen. That certainly helped, as well as using the NPC portraits printed out on cards so I can flash that as supporting characters kept reappearing. Thankfully, having done a lot of Vampire: The Masquerade plots way back when, balancing a ton of NPCs and their constant intrigue wasn't the worst. </p><p></p><p>With all this accomplished, Season 3 will begin with a couple stand off "case of the week" episodes. As all these adventures have happened, the PCs have been making friends and allies with a variety of local NPCs from different agencies and offering to sponsor them if they want to join the RHC eventually. Seeing that in the 4th or 5th adventure, a B-Team supports the group during a major crisis... it seems like a good opportunity for that B-Team to be the hand picked group they recruited and their first case (a pretty reworked version of Dungeon magazine's Chimes at Midnight), with the players taking up their roles. So it'll be several weeks or a couple months because the holidays are weird before the main stuff of Digging for Lies kicks off. </p><p></p><p>All in all? Great stuff.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7279488, member: 56957"] So, the rest of the investigations were pretty straightforward. Following up on leads and visions, there was a quick scramble to apprehend a pair of half-dragon arsonists (leading to a lot of questions of "wait, there's half-dragons around?" and "How can I become one?"), a tense standoff with the Kell Guild, and a daring rescue of the missing doctor von Recklinghausen which ultimately resulted in the party shook their fist at the "Steelshaper" who absconded from the scene in a nice carriage (for some reason the niceness of the carriage only infuriated the characters more). Nonetheless, after the demise of Nevard in a private gathering and imparting some last inspirational words before passing peacefully like Yoda, the party put their minds together and decided to follow up on a couple of investigators suspicions that both security chief LeBrix and Mayor Macbannin is obviously hiding something and needs to be taken in not just for answers, but possibly for their own safety. Out of duty to the city, they went to the mayor first.... and negotiations began to break down as discussions became forceful... then the glorious monologuing began and thrilling combat was engaged. At first, the PCs had no idea what to do because each time they struck the mayor it was clear the students were getting injured. But a few rounds later, the earthquakes began and the investigators went into a kind of panic about what's going on. [ATTACH=CONFIG]91061._xfImport[/ATTACH] [I]Diagram A: Sharpies were great for the eruption of a certain dangerous recurring necroliquid. [/I] After a complete gangpile grapplefest to restrain the mayor, he pleaded with them to at least shut down the machinery. The basement-crawl didn't take as long as I had thought it would, but it was still full of "oh holy ****" moments as the players realized the scope of what they were dealing with. It all culminated with an excellent duel with Cillian Creed on the walkways over the witchoil. I believe he was meant to be dealt with on the main mansion grounds, but a cool walkway battle felt thematically Star Wars-y as some of the PCs seperated to deal with the machinery even as Creed kept trying to deal with them. [ATTACH=CONFIG]91062._xfImport[/ATTACH] In the end, bad guys were dead or apprehended. Tragic events were averted, and the players felt pretty good about what they had done... until the death of Macbannin inside the jail. Upon hearing of that, paranoia ramped up. There was a lot of silence before speculations about who got to him, what he was hiding, and if anyone in the capital or even the RHC could be trusted. Very fitting capstone to Season 2. Things they enjoyed was how dense the mystery became compounded. There was just so much information doled out that it was hard for them to sift through it all and get a coherent direction to go in without some serious planning. On that, it challenged them as players not just as characters. Answers were revealed, but never without more questions and even after the mystery of Nilasa's death was solved... there's still just so much clearly going on that some of the PCs downtime actions has been setting up cover identities in case the spooks come after them for knowing too much. From my perspective, I read these forums enough to know to read this chapter of the game is especially challenging because of the sheer volume of motives and pathways. I found it best to separate the leads along a series of flowcharts on the back of the DM screen. That certainly helped, as well as using the NPC portraits printed out on cards so I can flash that as supporting characters kept reappearing. Thankfully, having done a lot of Vampire: The Masquerade plots way back when, balancing a ton of NPCs and their constant intrigue wasn't the worst. With all this accomplished, Season 3 will begin with a couple stand off "case of the week" episodes. As all these adventures have happened, the PCs have been making friends and allies with a variety of local NPCs from different agencies and offering to sponsor them if they want to join the RHC eventually. Seeing that in the 4th or 5th adventure, a B-Team supports the group during a major crisis... it seems like a good opportunity for that B-Team to be the hand picked group they recruited and their first case (a pretty reworked version of Dungeon magazine's Chimes at Midnight), with the players taking up their roles. So it'll be several weeks or a couple months because the holidays are weird before the main stuff of Digging for Lies kicks off. All in all? Great stuff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
Top