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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7280027" data-attributes="member: 56957"><p>Correct, Chimes of Midnight was part of that Victor Saint-Demain. It simply has too much of the urban investigative flavour to leave out of a campaign like this. I'll certainly give your storyhour postings a good read too. No bad sources of inspiration for it for sure. </p><p></p><p>As far as the maps go, the players are happy to supply sheets of paper and markers for it. The hard part was really done by the cartographers and artists who worked on this. My wife sometimes likes to binge watch the most terrible shows inflicted on humanity (90 Day Fiance, Toddlers and Tiaras, etc), and working on drawing out the maps gives something... ANYTHING else to do. It's also a great use the skills built from many years in high school spent doing comic book drawings. </p><p></p><p>As for the team though, there's certainly been some changes to them in retrospect between the Prologue and the conclusion of Season 2. </p><p></p><p><strong>Det. Goodwyne:</strong> Has been going through his own arc of firstly, managing to slowly overcome his compulsive stutter and introvertedness due to being thrust into leadership. At the same time, being called on by his team to make the harder decisions is starting to harden him a bit. During his downtimes, he's been focusing on researching history and the like, absolutely certain that the recent conspiracy problems probably have some kind of roots in some incident a while ago. His distrust of absolutely everyone not on the team has also been steadily growing, as he's more reluctant to trust anyone else with sensitive information. Totally convinced that the king is in on it somehow, he just needs to fit the pieces together.</p><p></p><p><strong>Dr. Brinolt:</strong> Originally a simple family physician, he's starting to go full Frankenstein. He already had the tragic story of a family that died during fleeing across the border. However Season 2s prevalence of Witchoil and it's serious implications by its nature of just existing, he immediately started thinking about it's possible applications in creating life. Or at least, starting with some golem creation and if Witchoil can be used to entrap a soul as it leaves the body... can it be extracted again into another crafted vessel? His role as part of the team is an odd one, as his insights are highly valued by its clear he's becoming distracted by the possibility of new discoveries as more strange things are revealed.</p><p></p><p><strong>Const. Oren:</strong> The existence of Witchoil and it's soul-trapping essence caused a ton of religious uncertainty in him. Originally he was focused on living "the way of the gun" as kind of a cocky sharpshooter, he's now becoming a more devout to Triegenes, finding the idea of a common man ascended because he needed to do "what must be done" very inspiring to the common man. And especially after getting to see some of the horrid working conditions many workers live in, he's been putting in a lot of legwork to try and create an early "union" to protect workers rights. To mixed results, due to a lot of pushback from wealthy groups who've been profiting off an industry threatening to advance faster than restrictive legislation can keep up with. </p><p></p><p><strong>Const. Threm:</strong> Threm is simple. He's been perfectly content to gamble his requisition away, brawling in taverns, and otherwise just up for the adventure of it all. There's been many scenes wherein he gets reprimanded for terribly incomplete (or absent) paperwork. </p><p></p><p><strong>Const. Awyr:</strong> The party ninja has been going through a small and subtle change. Due to his tragic past as a naval saboteur and slave, he's been very standoffish in the event people find out his real past. Kind of like the obligatory "Wolverine" of the group. However, early in his life he had a talent for Skyseeing even if that's not something that was put into a lot of practice due to life circumstances. Two major things shook him up in this past season. First, was meeting with Gale. Now, due to Cysgod being a plumekith Aasimar, he's also kind of had that "forever alone" aspect to him. I threw him a bone by changing Gale cosmetically to imply plumekith lineage as well. He wasn't vocal about it during the session, but this was enough to make Cysgod to feel like he has a legit heritage and possibly romantic interest once her name is cleared. The other change came from meeting with the famed Skyseer Nevard Sechim. As a kindly old man, Cysgod felt more comfortable opening up about his rudimentary training, and if that would help at all. So in the few days remaining of Nevard's life, he was kind of a father figure to the party ninja who since decided he kind of wants to take up the responsibility to honour him. </p><p></p><p><strong>Dr. Basch:</strong> Originally he was happy to be a consultant to the RHC in helping to develop a methodology to get inside the mind of a killer (like a seriously faulty early version of criminal profiling), but seeing the extent of corruption and unusual behaviors triggered something in the good mesmerist, namely a whole lot of paranoia. While he normally could be found at an autopsy, or giving a lecture, almost his entire downtime is devoted to crafting an alternate identity occupying the apartment flat beneath him. Even going so far as to find a couple impoverished people, and paying them a regular fee to live there and pretend to be his "in laws". Absolutely certain that with two government officials dead related to their investigations, it's only a matter of time before <em>someone </em>comes to kill him for knowing too much. The only hindrance to this double identity, is that he has a dog named Othello which he doesn't want to give up, and already feels bad having to abandon him here and there during the establishment of this alter ego. </p><p></p><p>There hasn't particularly been any political motivations, and at this point the team are wary even of their fellow constabulary agents. There's widespread corruption happening in the halls of power, so they say, and joining the political scene or even advancing in ranks would only serve to put a bigger target on their heads. I'm sure it'll not be long before they're wearing tin-foil hats in an underground bunker at the rate they're going. It's a group of players that's always been very quick to extreme assumptions and this campaign has only been enabling that.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7280027, member: 56957"] Correct, Chimes of Midnight was part of that Victor Saint-Demain. It simply has too much of the urban investigative flavour to leave out of a campaign like this. I'll certainly give your storyhour postings a good read too. No bad sources of inspiration for it for sure. As far as the maps go, the players are happy to supply sheets of paper and markers for it. The hard part was really done by the cartographers and artists who worked on this. My wife sometimes likes to binge watch the most terrible shows inflicted on humanity (90 Day Fiance, Toddlers and Tiaras, etc), and working on drawing out the maps gives something... ANYTHING else to do. It's also a great use the skills built from many years in high school spent doing comic book drawings. As for the team though, there's certainly been some changes to them in retrospect between the Prologue and the conclusion of Season 2. [B]Det. Goodwyne:[/B] Has been going through his own arc of firstly, managing to slowly overcome his compulsive stutter and introvertedness due to being thrust into leadership. At the same time, being called on by his team to make the harder decisions is starting to harden him a bit. During his downtimes, he's been focusing on researching history and the like, absolutely certain that the recent conspiracy problems probably have some kind of roots in some incident a while ago. His distrust of absolutely everyone not on the team has also been steadily growing, as he's more reluctant to trust anyone else with sensitive information. Totally convinced that the king is in on it somehow, he just needs to fit the pieces together. [B]Dr. Brinolt:[/B] Originally a simple family physician, he's starting to go full Frankenstein. He already had the tragic story of a family that died during fleeing across the border. However Season 2s prevalence of Witchoil and it's serious implications by its nature of just existing, he immediately started thinking about it's possible applications in creating life. Or at least, starting with some golem creation and if Witchoil can be used to entrap a soul as it leaves the body... can it be extracted again into another crafted vessel? His role as part of the team is an odd one, as his insights are highly valued by its clear he's becoming distracted by the possibility of new discoveries as more strange things are revealed. [B]Const. Oren:[/B] The existence of Witchoil and it's soul-trapping essence caused a ton of religious uncertainty in him. Originally he was focused on living "the way of the gun" as kind of a cocky sharpshooter, he's now becoming a more devout to Triegenes, finding the idea of a common man ascended because he needed to do "what must be done" very inspiring to the common man. And especially after getting to see some of the horrid working conditions many workers live in, he's been putting in a lot of legwork to try and create an early "union" to protect workers rights. To mixed results, due to a lot of pushback from wealthy groups who've been profiting off an industry threatening to advance faster than restrictive legislation can keep up with. [B]Const. Threm:[/B] Threm is simple. He's been perfectly content to gamble his requisition away, brawling in taverns, and otherwise just up for the adventure of it all. There's been many scenes wherein he gets reprimanded for terribly incomplete (or absent) paperwork. [B]Const. Awyr:[/B] The party ninja has been going through a small and subtle change. Due to his tragic past as a naval saboteur and slave, he's been very standoffish in the event people find out his real past. Kind of like the obligatory "Wolverine" of the group. However, early in his life he had a talent for Skyseeing even if that's not something that was put into a lot of practice due to life circumstances. Two major things shook him up in this past season. First, was meeting with Gale. Now, due to Cysgod being a plumekith Aasimar, he's also kind of had that "forever alone" aspect to him. I threw him a bone by changing Gale cosmetically to imply plumekith lineage as well. He wasn't vocal about it during the session, but this was enough to make Cysgod to feel like he has a legit heritage and possibly romantic interest once her name is cleared. The other change came from meeting with the famed Skyseer Nevard Sechim. As a kindly old man, Cysgod felt more comfortable opening up about his rudimentary training, and if that would help at all. So in the few days remaining of Nevard's life, he was kind of a father figure to the party ninja who since decided he kind of wants to take up the responsibility to honour him. [B]Dr. Basch:[/B] Originally he was happy to be a consultant to the RHC in helping to develop a methodology to get inside the mind of a killer (like a seriously faulty early version of criminal profiling), but seeing the extent of corruption and unusual behaviors triggered something in the good mesmerist, namely a whole lot of paranoia. While he normally could be found at an autopsy, or giving a lecture, almost his entire downtime is devoted to crafting an alternate identity occupying the apartment flat beneath him. Even going so far as to find a couple impoverished people, and paying them a regular fee to live there and pretend to be his "in laws". Absolutely certain that with two government officials dead related to their investigations, it's only a matter of time before [I]someone [/I]comes to kill him for knowing too much. The only hindrance to this double identity, is that he has a dog named Othello which he doesn't want to give up, and already feels bad having to abandon him here and there during the establishment of this alter ego. There hasn't particularly been any political motivations, and at this point the team are wary even of their fellow constabulary agents. There's widespread corruption happening in the halls of power, so they say, and joining the political scene or even advancing in ranks would only serve to put a bigger target on their heads. I'm sure it'll not be long before they're wearing tin-foil hats in an underground bunker at the rate they're going. It's a group of players that's always been very quick to extreme assumptions and this campaign has only been enabling that. [/QUOTE]
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