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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7441643" data-attributes="member: 56957"><p>Okay. We're back at it. </p><p></p><p>After some really weird scheduling due to life being nonsense, we are into Season 3: Digging for Lies now. The season kicked off first with a B-Team one-off episode, with new characters played by the main party, adapting Chimes at Midnight so that the newly appointed task force would be put on the trail of disgruntled RHC officer Victor Saint-Demain. </p><p></p><p>Introducing, Task Force: Phil. </p><p></p><p><strong>Detective Phil Olem</strong> (Human Bard {Detective}, Lawful Good) - Originally the local requisitions officer that the players would talk to, Phil would want to listen to the main team's stories of the bad guys they get to catch in kind of an odd hero worship manner. The players usually took the time to humour him, or give him bits of training in swordplay or how to cold read people. Eventually, he was given a promotion and command over a new misfit company. His attitude is very much like the front desk cat guy from Zootopia. </p><p></p><p><strong>Christine Blackrose </strong>(Human Rogue {Burglar}, Neutral) - In a previous case-of-the-week episode, the lost daughter of the highly influential Blackrose family was rescued from abduction and reunited with her family after 18 years separated. Going from the criminal slums of Flint to the pristine manse of her family was a bit too much of a shock, so after a sizable donation to the RHC she was taken on as a recruit. Can she put her criminal past behind her and learn to trust in others? </p><p></p><p><strong>Eugene Larl </strong>and <strong>Kenny Congreve</strong> {Human Brawler and Fighter {Thug}, Neutral Good) - Anytime the main team needed to call upon the local Bluecoats (police) for support in their investigations, these were often the two NPCs who were there. Larl has a history of gambling which is why his wife left him, so he has to work overtime to pay off the debts, while his best friend Kenny tries to keep him on the straight and narrow. After several times acting as backup for the main party, they were extended an invitation to try out for the RHC in order to make a <em>real</em> difference. </p><p></p><p><strong>Jeremy McCrae</strong> (Human Ranger {Woodland Tracker} Lawful Neutral) - War veteran turned mercenary captain, McCrae encountered the party during a patrol of Axis Island many months ago. Having not realized the gravity of whose side of the conflict he took a contract for, in exchange for letting the PCs into the fort, he bargained for leniency in punishment, eventually Const. Oren sponsored him as a potential recruit to the Constabulary. </p><p></p><p><strong>Nicole LeVane</strong> (Human Wizard, Neutral Good) - During the investigation to the MacBannin case, a couple of the party members thought it'd be best to socialize with the students to get their understanding of what exactly the mayor is up to. One NPC that especially stuck out was this bright eyed acolyte who had political ambitions. Other than a couple minor suspicious dealings, she had no idea what was happening on the hill. The PCs deliberately sought her out after the incident, feeling that her political career isn't over because she was associated with the secret witchoil refinery, offering her a role in the Constabulary for a time to do some good while building up a political base. </p><p></p><p>Together, they looked into the case of a missing silver basilisk statue, escaped criminals, and a disgrunted agent of the RHC turned rogue. Const. McCrae swallowed his pride that a seasoned veteran like him has to take orders from a 'detective' half his age, Consts Blackrose and LeVane argued constantly about public service values and what it means to have nothing vs born with a silver spoon. In the end, they caught their bad guy and a foundation of team work was created.</p><p></p><p>[ATTACH]98369[/ATTACH]</p><p>Diagram A: Showdown at the abandoned church</p><p></p><p>A major reason this was done as well, is that in reading ahead to the 5th chapter of the campaign, there's a lot that has to do with other team(s) of the agency. Having skimmed the forums, there was some differences of opinion as to whether that other team should be played out by the players or just kept as NPCs in the background. In the interest in building greater drama and gravitas, I took a handful of NPCs the players interacted with, made a dynamic team, and had them play it out. We'll be doing another case-of-the-week with this team at the start of Season 4 and 5 as well. Just enough to get the players attached and feeling proud of their accomplishments as role models... before having to play out the scene where the B-Team makes the heroic sacrifice for the main party to succeed. That'll make for an emotional trigger in the party, <a href="https://www.youtube.com/watch?v=uvqJ1mTkEuY" target="_blank">giving a very personal stake</a> in their beef with the shadowy conspiracy they're only now getting a clearer picture of. </p><p></p><p>Will update again this week regarding how the Arms and Technology Expo went for the main party. Which so far has been their favorite thing.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7441643, member: 56957"] Okay. We're back at it. After some really weird scheduling due to life being nonsense, we are into Season 3: Digging for Lies now. The season kicked off first with a B-Team one-off episode, with new characters played by the main party, adapting Chimes at Midnight so that the newly appointed task force would be put on the trail of disgruntled RHC officer Victor Saint-Demain. Introducing, Task Force: Phil. [B]Detective Phil Olem[/B] (Human Bard {Detective}, Lawful Good) - Originally the local requisitions officer that the players would talk to, Phil would want to listen to the main team's stories of the bad guys they get to catch in kind of an odd hero worship manner. The players usually took the time to humour him, or give him bits of training in swordplay or how to cold read people. Eventually, he was given a promotion and command over a new misfit company. His attitude is very much like the front desk cat guy from Zootopia. [B]Christine Blackrose [/B](Human Rogue {Burglar}, Neutral) - In a previous case-of-the-week episode, the lost daughter of the highly influential Blackrose family was rescued from abduction and reunited with her family after 18 years separated. Going from the criminal slums of Flint to the pristine manse of her family was a bit too much of a shock, so after a sizable donation to the RHC she was taken on as a recruit. Can she put her criminal past behind her and learn to trust in others? [B]Eugene Larl [/B]and [B]Kenny Congreve[/B] {Human Brawler and Fighter {Thug}, Neutral Good) - Anytime the main team needed to call upon the local Bluecoats (police) for support in their investigations, these were often the two NPCs who were there. Larl has a history of gambling which is why his wife left him, so he has to work overtime to pay off the debts, while his best friend Kenny tries to keep him on the straight and narrow. After several times acting as backup for the main party, they were extended an invitation to try out for the RHC in order to make a [I]real[/I] difference. [B]Jeremy McCrae[/B] (Human Ranger {Woodland Tracker} Lawful Neutral) - War veteran turned mercenary captain, McCrae encountered the party during a patrol of Axis Island many months ago. Having not realized the gravity of whose side of the conflict he took a contract for, in exchange for letting the PCs into the fort, he bargained for leniency in punishment, eventually Const. Oren sponsored him as a potential recruit to the Constabulary. [B]Nicole LeVane[/B] (Human Wizard, Neutral Good) - During the investigation to the MacBannin case, a couple of the party members thought it'd be best to socialize with the students to get their understanding of what exactly the mayor is up to. One NPC that especially stuck out was this bright eyed acolyte who had political ambitions. Other than a couple minor suspicious dealings, she had no idea what was happening on the hill. The PCs deliberately sought her out after the incident, feeling that her political career isn't over because she was associated with the secret witchoil refinery, offering her a role in the Constabulary for a time to do some good while building up a political base. Together, they looked into the case of a missing silver basilisk statue, escaped criminals, and a disgrunted agent of the RHC turned rogue. Const. McCrae swallowed his pride that a seasoned veteran like him has to take orders from a 'detective' half his age, Consts Blackrose and LeVane argued constantly about public service values and what it means to have nothing vs born with a silver spoon. In the end, they caught their bad guy and a foundation of team work was created. [ATTACH=CONFIG]98369._xfImport[/ATTACH] Diagram A: Showdown at the abandoned church A major reason this was done as well, is that in reading ahead to the 5th chapter of the campaign, there's a lot that has to do with other team(s) of the agency. Having skimmed the forums, there was some differences of opinion as to whether that other team should be played out by the players or just kept as NPCs in the background. In the interest in building greater drama and gravitas, I took a handful of NPCs the players interacted with, made a dynamic team, and had them play it out. We'll be doing another case-of-the-week with this team at the start of Season 4 and 5 as well. Just enough to get the players attached and feeling proud of their accomplishments as role models... before having to play out the scene where the B-Team makes the heroic sacrifice for the main party to succeed. That'll make for an emotional trigger in the party, [URL="https://www.youtube.com/watch?v=uvqJ1mTkEuY"]giving a very personal stake[/URL] in their beef with the shadowy conspiracy they're only now getting a clearer picture of. Will update again this week regarding how the Arms and Technology Expo went for the main party. Which so far has been their favorite thing. [/QUOTE]
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