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Deathwyrm's Zeitgeist Campaign - Clockwork Eclipse
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<blockquote data-quote="Deathwyrm" data-source="post: 7449656" data-attributes="member: 56957"><p>So, after one other case-of-the-week in which the agents went temporarily rogue to rescue their loved ones from a long-standing adversary with a penchant for trap mansions, it was time for the task force to get back to work.</p><p></p><p>[ATTACH]98676[/ATTACH][ATTACH]98677[/ATTACH]</p><p></p><p><em>Fun fact! When drawing out maps that involve crowded areas such as houses or narrow dungeons, scaling the grid to 5ft = 1.25" gives A LOT of breathing room to have thick walls, some clutter, and still have room to comfortably place player pawns/miniatures. Especially in corners. </em></p><p><em></em></p><p>Their task was simple, and not glamorous. To provide security detail at the Kaybeau Armament and Technology Exposition. Sure, there are way more interesting cases out there.... someone is snatching brains, there's a stage-magician arsonist on the run out there, undercover work at the bachelorette party to a notable crime family member... it felt almost insulting to the party to be given basic guard work. </p><p></p><p>The wonder of the expo did captivate the everliving heck out of them in the end. From strange mechanical suits to unusual badger guns... the things that were considered possible delighted the party. They took the time to speak with a few interesting NPCs as well. Const. Threm was able to have a moment with the mysterious Benedict Pemberton, who thanked him for deeds done earlier that year upon the Coaltongue. According to the player, there was something unnerving about the brilliant man and his careful almost threatening southern drawl. As well, a couple of the others went out of their way to speak with the famous Rock Rackus. At first, fellow docker Const. Oren was excited to meet another docker! But was kind of dismayed when he found that Rock was a brash self-absorbed braggart, even if a talented one. The overall conclusion that the party gained from him, was "Let's see. Completely egotistical, little regard for other people, just kind of does things because it'd be exciting and favorite possession is his magic weapon? Yeah, Rock is definitely a player character in some other campaign in this world. There's no way he's not the standard adventurer stereotype somewhere else."</p><p></p><p>In addition, Cysgod the ninja detected that a woman was watching their actions. He attempted to engage in a stealth-off with her and capture this elusive lady, but she seemed to be one step ahead of him (part of the audit).</p><p></p><p>Then the screams came, and madness descended on the fair. Naturally with it being a gun show, there were other opportunists who wanted in the fray against the strange horrors which appeared. It was a bit of a mess. Dr. Basch, the mesmerist of the group, was able to detect an attempted assassination of Rock and placed the mysterious dwarf under a Hold Person spell. A misroll by Rock caused him to fire into the crowd, and the rest of the party expertly dispatched the strange alien creatures and apprehended the terrified suspect and his unusual golden staff. As they took people into custody, there was a lengthy discussion about the merits and role that magic has in this day and age. That a gun can misfire into a crowd, and someone may get wounded or die. Yet when magic goes awry, alien beasts suddenly start devouring people. After a lot of conjecture and debate whether magic still has it's place in a world where more reliable industry can do just as well, the investigation continued.</p><p></p><p>An interrogation with Rock Rackus turned only more frustrating for the party as he described things that could only have been made up, they were sure. The mysterious dwarf-assassin they encountered wasn't much help in the course of determining the source of the creatures origin. However, the mage-student who was freaked out about the staff he secretly bought.... that was a useful lead which the group latched onto. Knowing that some woman is selling off odd dangerous things, the group came up with the plan to send Const. Threm in dressed as a foppish troubadour looking for shiny things for his stage work while the rest of the party </p><p></p><p>The sting went about as well as someone could think. The exchange between fancy-pants Threm and the secret dealer was tense, until the rest of the party felt like they heard enough and went for the arrest.</p><p></p><p>[ATTACH]98678[/ATTACH]</p><p></p><p>The Kell goons were killed pretty quickly, but Kaja gave them a heck of a fight. Const. Oren tried his best to restrain his gunslinging ways, because of in the past high crit values has caused fatal head-shotting of suspects needed to be taken in alive for questioning. In the end, Kaja was knocked out by Cysgod's gratutious sneak attacking. With her in custody, the party didn't wait for her to wake up before taking the rest of the night off. Lots of time to question her in the morning after all!</p><p></p><p>Then the bad news came in. The prisoner is being transferred, on the orders of Chief Inspector Saxby. The session ended there (they'll still have 10 minutes to question her after calling in a favour next session), but the players continued to sit at the table for a good half an hour trying to figure out what had just happened.</p><p></p><p>Dr. Basch and Cysgod had already been meeting in secret (conversing via text between sessions), figuring that there is some kind of major government cover up or conspiracy afoot. But they just don't know who to trust. Their leader, Det. Goodwyne, insists that the party follows the law pretty strictly. However the situation is escalating and the two are beginning to discuss that if things happen and certain "outside the law" methods are needed, who can they trust? To this end, based on the righteous anger of Const. Oren at the prisoner transfer... they decided to let him in. Those three characters met back at the doctors estate, and began to go over the theories of what could be happening. Which means basically it'll be threeway texts between games and I have no idea what their speculation is... other than their absolute certainty that whatever is happening, they may not be able to trust their own superiors. </p><p></p><p>So that's where everything left off. Next game comes close to the end of July, so that gives lots of time to craft up a "bridges of light" puzzle.</p></blockquote><p></p>
[QUOTE="Deathwyrm, post: 7449656, member: 56957"] So, after one other case-of-the-week in which the agents went temporarily rogue to rescue their loved ones from a long-standing adversary with a penchant for trap mansions, it was time for the task force to get back to work. [ATTACH=CONFIG]98676._xfImport[/ATTACH][ATTACH=CONFIG]98677._xfImport[/ATTACH] [I]Fun fact! When drawing out maps that involve crowded areas such as houses or narrow dungeons, scaling the grid to 5ft = 1.25" gives A LOT of breathing room to have thick walls, some clutter, and still have room to comfortably place player pawns/miniatures. Especially in corners. [/I] Their task was simple, and not glamorous. To provide security detail at the Kaybeau Armament and Technology Exposition. Sure, there are way more interesting cases out there.... someone is snatching brains, there's a stage-magician arsonist on the run out there, undercover work at the bachelorette party to a notable crime family member... it felt almost insulting to the party to be given basic guard work. The wonder of the expo did captivate the everliving heck out of them in the end. From strange mechanical suits to unusual badger guns... the things that were considered possible delighted the party. They took the time to speak with a few interesting NPCs as well. Const. Threm was able to have a moment with the mysterious Benedict Pemberton, who thanked him for deeds done earlier that year upon the Coaltongue. According to the player, there was something unnerving about the brilliant man and his careful almost threatening southern drawl. As well, a couple of the others went out of their way to speak with the famous Rock Rackus. At first, fellow docker Const. Oren was excited to meet another docker! But was kind of dismayed when he found that Rock was a brash self-absorbed braggart, even if a talented one. The overall conclusion that the party gained from him, was "Let's see. Completely egotistical, little regard for other people, just kind of does things because it'd be exciting and favorite possession is his magic weapon? Yeah, Rock is definitely a player character in some other campaign in this world. There's no way he's not the standard adventurer stereotype somewhere else." In addition, Cysgod the ninja detected that a woman was watching their actions. He attempted to engage in a stealth-off with her and capture this elusive lady, but she seemed to be one step ahead of him (part of the audit). Then the screams came, and madness descended on the fair. Naturally with it being a gun show, there were other opportunists who wanted in the fray against the strange horrors which appeared. It was a bit of a mess. Dr. Basch, the mesmerist of the group, was able to detect an attempted assassination of Rock and placed the mysterious dwarf under a Hold Person spell. A misroll by Rock caused him to fire into the crowd, and the rest of the party expertly dispatched the strange alien creatures and apprehended the terrified suspect and his unusual golden staff. As they took people into custody, there was a lengthy discussion about the merits and role that magic has in this day and age. That a gun can misfire into a crowd, and someone may get wounded or die. Yet when magic goes awry, alien beasts suddenly start devouring people. After a lot of conjecture and debate whether magic still has it's place in a world where more reliable industry can do just as well, the investigation continued. An interrogation with Rock Rackus turned only more frustrating for the party as he described things that could only have been made up, they were sure. The mysterious dwarf-assassin they encountered wasn't much help in the course of determining the source of the creatures origin. However, the mage-student who was freaked out about the staff he secretly bought.... that was a useful lead which the group latched onto. Knowing that some woman is selling off odd dangerous things, the group came up with the plan to send Const. Threm in dressed as a foppish troubadour looking for shiny things for his stage work while the rest of the party The sting went about as well as someone could think. The exchange between fancy-pants Threm and the secret dealer was tense, until the rest of the party felt like they heard enough and went for the arrest. [ATTACH=CONFIG]98678._xfImport[/ATTACH] The Kell goons were killed pretty quickly, but Kaja gave them a heck of a fight. Const. Oren tried his best to restrain his gunslinging ways, because of in the past high crit values has caused fatal head-shotting of suspects needed to be taken in alive for questioning. In the end, Kaja was knocked out by Cysgod's gratutious sneak attacking. With her in custody, the party didn't wait for her to wake up before taking the rest of the night off. Lots of time to question her in the morning after all! Then the bad news came in. The prisoner is being transferred, on the orders of Chief Inspector Saxby. The session ended there (they'll still have 10 minutes to question her after calling in a favour next session), but the players continued to sit at the table for a good half an hour trying to figure out what had just happened. Dr. Basch and Cysgod had already been meeting in secret (conversing via text between sessions), figuring that there is some kind of major government cover up or conspiracy afoot. But they just don't know who to trust. Their leader, Det. Goodwyne, insists that the party follows the law pretty strictly. However the situation is escalating and the two are beginning to discuss that if things happen and certain "outside the law" methods are needed, who can they trust? To this end, based on the righteous anger of Const. Oren at the prisoner transfer... they decided to let him in. Those three characters met back at the doctors estate, and began to go over the theories of what could be happening. Which means basically it'll be threeway texts between games and I have no idea what their speculation is... other than their absolute certainty that whatever is happening, they may not be able to trust their own superiors. So that's where everything left off. Next game comes close to the end of July, so that gives lots of time to craft up a "bridges of light" puzzle. [/QUOTE]
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